mirror of
https://github.com/ProjectSWGCore/NGECore2.git
synced 2026-07-14 00:02:07 -04:00
Merge branch 'master' into darkk_login
Conflicts: src/main/NGECore.java src/services/object/ObjectService.java
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@@ -37,13 +37,14 @@ import engine.clients.Client;
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import engine.resources.common.CRC;
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import engine.resources.container.CreatureContainerPermissions;
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import engine.resources.container.CreaturePermissions;
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import engine.resources.container.Traverser;
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import engine.resources.database.DatabaseConnection;
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import engine.resources.objects.SWGObject;
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import engine.resources.scene.Point3D;
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import engine.resources.scene.Quaternion;
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import engine.resources.service.INetworkDispatch;
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import engine.resources.service.INetworkRemoteEvent;
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import resources.common.*;
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import protocol.swg.ClientCreateCharacter;
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import protocol.swg.ClientMfdStatusUpdateMessage;
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import protocol.swg.ClientRandomNameRequest;
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@@ -52,8 +53,8 @@ import protocol.swg.ClientVerifyAndLockNameRequest;
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import protocol.swg.ClientVerifyAndLockNameResponse;
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import protocol.swg.CreateCharacterSuccess;
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import protocol.swg.HeartBeatMessage;
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import resources.objects.creature.CreatureObject;
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import resources.objects.mission.MissionObject;
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import resources.objects.player.PlayerObject;
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import resources.objects.tangible.TangibleObject;
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import resources.objects.weapon.WeaponObject;
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@@ -226,8 +227,10 @@ public class CharacterService implements INetworkDispatch {
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object.setPosition(new Point3D(3528, 0, -4804));
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object.setCashCredits(100);
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object.setBankCredits(1000);
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object.setOptionsBitmask(0x80);
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//object.setPosition(new Point3D(0, 0, 0));
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object.setOrientation(new Quaternion(1, 0, 0, 0));
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object.setLevel((short) 1);
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float luck = (((((float) (core.scriptService.getMethod("scripts/roadmap/", clientCreateCharacter.getProfession(), "getLuck").__call__().asInt()) + (core.scriptService.getMethod("scripts/roadmap/", object.getStfName(), "getLuck").__call__().asInt())) / ((float) 90)) * ((float) object.getLevel())) - ((float) object.getSkillModBase("luck")));
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float precision = (((((float) (core.scriptService.getMethod("scripts/roadmap/", clientCreateCharacter.getProfession(), "getPrecision").__call__().asInt()) + (core.scriptService.getMethod("scripts/roadmap/", object.getStfName(), "getPrecision").__call__().asInt())) / ((float) 90)) * ((float) object.getLevel())) - ((float) object.getSkillModBase("precision")));
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float strength = (((((float) (core.scriptService.getMethod("scripts/roadmap/", clientCreateCharacter.getProfession(), "getStrength").__call__().asInt()) + (core.scriptService.getMethod("scripts/roadmap/", object.getStfName(), "getStrength").__call__().asInt())) / ((float) 90)) * ((float) object.getLevel())) - ((float) object.getSkillModBase("strength")));
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@@ -240,10 +243,12 @@ public class CharacterService implements INetworkDispatch {
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if (constitution >= 1) core.skillModService.addSkillMod(object, "constitution", (int) constitution);
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if (stamina >= 1) core.skillModService.addSkillMod(object, "stamina", (int) stamina);
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if (agility >= 1) core.skillModService.addSkillMod(object, "agility", (int) agility);
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object.createTransaction(core.getCreatureODB().getEnvironment());
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PlayerObject player = (PlayerObject) core.objectService.createObject("object/player/shared_player.iff", object.getPlanet());
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object._add(player);
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core.skillService.addSkill(object, "species_" + object.getStfName());
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player.setProfession(clientCreateCharacter.getProfession());
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player.setProfessionWheelPosition(clientCreateCharacter.getProfessionWheelPosition());
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if(clientCreateCharacter.getHairObject().length() > 0) {
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@@ -270,6 +275,14 @@ public class CharacterService implements INetworkDispatch {
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object._add(datapad);
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object._add(bank);
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object._add(missionBag);
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/*for(int missionsAdded = 0; missionsAdded < 12; missionsAdded++) {
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MissionObject mission = (MissionObject) core.objectService.createObject("object/mission/shared_mission_object.iff", object.getPlanet());
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missionBag._add(mission);
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Console.println("Added empty mission " + missionsAdded);
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}*/
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TangibleObject backpack = (TangibleObject) core.objectService.createObject("object/tangible/wearables/backpack/shared_backpack_galactic_marine.iff", object.getPlanet());
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inventory._add(backpack);
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//object.addObjectToEquipList(datapad);
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@@ -310,7 +323,7 @@ public class CharacterService implements INetworkDispatch {
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session.write(core.loginService.getLoginClusterStatus().serialize());
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session.write(success.serialize());
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session.write((new ClientMfdStatusUpdateMessage((float) 2, "/GroundHUD.MFDStatus.vsp.role.targetLevel")).serialize());
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session.write((new ClientMfdStatusUpdateMessage((float) 2, "/GroundHUD.MFDStatus.vsp.role.targetLevel")).serialize());
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}
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});
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