Commented out Unneeded Scripts

This commit is contained in:
Levarrishawk
2013-12-14 18:31:17 -05:00
parent 79e8b2507a
commit a892eb3891
+360 -361
View File
@@ -1,24 +1,24 @@
import sys
def CreateStartingCharacter(core, object):
#def CreateStartingCharacter(core, object):
testObject = core.objectService.createObject('object/weapon/ranged/rifle/shared_rifle_t21.iff', object.getPlanet())
testObject.setCustomName('This is a Jython Rifle')
testObject.setStringAttribute('crafter', 'Light')
testObject.setDamageType('@obj_attr_n:armor_eff_energy')
testObject.setElementalType('@obj_attr_n:elemental_cold')
testObject.setStringAttribute('cat_wpn_damage.damage', '0-0')
testObject.setMinDamage(425)
testObject.setMaxDamage(1150)
testObject.setElementalDamage(50)
testObject.setIntAttribute('cat_wpn_damage.weapon_dps', testObject.getDamagePerSecond())
testObject.setIntAttribute('cat_skill_mod_bonus.@stat_n:precision_modified', 35)
object.addSkillMod('kinetic' , 0)
object.addSkillMod('energy' , 0)
object.addSkillMod('heat' , 0)
object.addSkillMod('cold' , 0)
object.addSkillMod('acid' , 0)
object.addSkillMod('electricity' , 0)
# testObject = core.objectService.createObject('object/weapon/ranged/rifle/shared_rifle_t21.iff', object.getPlanet())
# testObject.setCustomName('This is a Jython Rifle')
# testObject.setStringAttribute('crafter', 'Light')
# testObject.setDamageType('@obj_attr_n:armor_eff_energy')
# testObject.setElementalType('@obj_attr_n:elemental_cold')
# testObject.setStringAttribute('cat_wpn_damage.damage', '0-0')
# testObject.setMinDamage(425)
# testObject.setMaxDamage(1150)
# testObject.setElementalDamage(50)
# testObject.setIntAttribute('cat_wpn_damage.weapon_dps', testObject.getDamagePerSecond())
# testObject.setIntAttribute('cat_skill_mod_bonus.@stat_n:precision_modified', 35)
# object.addSkillMod('kinetic' , 0)
# object.addSkillMod('energy' , 0)
# object.addSkillMod('heat' , 0)
# object.addSkillMod('cold' , 0)
# object.addSkillMod('acid' , 0)
# object.addSkillMod('electricity' , 0)
#object.addSkillMod('combat_strikethrough_value' , 50)
#object.addSkillMod('display_only_dodge' , 2000)
#object.addSkillMod('display_only_parry' , 1000)
@@ -29,141 +29,141 @@ def CreateStartingCharacter(core, object):
#object.addSkillMod('display_only_block' , 2000)
#object.addSkillMod('combat_block_value' , 0)
inventory = object.getSlottedObject('inventory')
if not inventory:
return
inventory.add(testObject)
# inventory = object.getSlottedObject('inventory')
# if not inventory:
# return
# inventory.add(testObject)
testClothing = core.objectService.createObject('object/tangible/wearables/cape/shared_cape_rebel_01.iff', object.getPlanet())
testClothing.setCustomName('Test Cape')
testCloak = core.objectService.createObject('object/tangible/wearables/robe/shared_robe_jedi_dark_s05.iff', object.getPlanet())
testCloak.setCustomName('Test Cloak')
# testClothing = core.objectService.createObject('object/tangible/wearables/cape/shared_cape_rebel_01.iff', object.getPlanet())
# testClothing.setCustomName('Test Cape')
# testCloak = core.objectService.createObject('object/tangible/wearables/robe/shared_robe_jedi_dark_s05.iff', object.getPlanet())
# testCloak.setCustomName('Test Cloak')
inventory.add(testClothing)
inventory.add(testCloak)
profession = object.getSlottedObject('ghost').getProfession()
if profession == 'commando_1a':
object.addSkillMod('expertise_devastation_bonus' , 20)
testObject2 = core.objectService.createObject('object/weapon/ranged/heavy/shared_heavy_rocket_launcher.iff', object.getPlanet())
testObject2.setCustomName('Test Heavy Weapon')
testObject2.setStringAttribute('crafter', 'Light')
testObject2.setDamageType('@obj_attr_n:armor_eff_kinetic')
testObject2.setElementalType('@obj_attr_n:elemental_heat')
testObject2.setStringAttribute('cat_wpn_damage.damage', '0-0')
testObject2.setMinDamage(550)
testObject2.setMaxDamage(1315)
testObject2.setElementalDamage(216)
testObject2.setIntAttribute('cat_wpn_damage.weapon_dps', testObject2.getDamagePerSecond())
inventory.add(testObject2)
# inventory.add(testClothing)
# inventory.add(testCloak)
# profession = object.getSlottedObject('ghost').getProfession()
# if profession == 'commando_1a':
# object.addSkillMod('expertise_devastation_bonus' , 20)
# testObject2 = core.objectService.createObject('object/weapon/ranged/heavy/shared_heavy_rocket_launcher.iff', object.getPlanet())
# testObject2.setCustomName('Test Heavy Weapon')
# testObject2.setStringAttribute('crafter', 'Light')
# testObject2.setDamageType('@obj_attr_n:armor_eff_kinetic')
# testObject2.setElementalType('@obj_attr_n:elemental_heat')
# testObject2.setStringAttribute('cat_wpn_damage.damage', '0-0')
# testObject2.setMinDamage(550)
# testObject2.setMaxDamage(1315)
# testObject2.setElementalDamage(216)
# testObject2.setIntAttribute('cat_wpn_damage.weapon_dps', testObject2.getDamagePerSecond())
# inventory.add(testObject2)
addProfessionAbilities(core, object, profession)
# addProfessionAbilities(core, object, profession)
heroism1 = core.objectService.createObject('object/tangible/wearables/necklace/shared_necklace_s10.iff', object.getPlanet())
heroism1.setStfFilename('static_item_n')
heroism1.setStfName('item_necklace_set_hero_01_01')
heroism1.setDetailFilename('static_item_d')
heroism1.setDetailName('item_necklace_set_hero_01_01')
heroism1.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_hero_1')
heroism1.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_hero_2')
heroism1.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_hero_3')
heroism1.setIntAttribute('cat_stat_mod_bonus.food_luck_modified' , 30)
heroism1.setIntAttribute('cat_stat_mod_bonus.food_precision_modified' , 30)
heroism1.setIntAttribute('cat_stat_mod_bonus.food_strength_modified' , 30)
# heroism1 = core.objectService.createObject('object/tangible/wearables/necklace/shared_necklace_s10.iff', object.getPlanet())
# heroism1.setStfFilename('static_item_n')
# heroism1.setStfName('item_necklace_set_hero_01_01')
# heroism1.setDetailFilename('static_item_d')
# heroism1.setDetailName('item_necklace_set_hero_01_01')
# heroism1.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_hero_1')
# heroism1.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_hero_2')
# heroism1.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_hero_3')
# heroism1.setIntAttribute('cat_stat_mod_bonus.food_luck_modified' , 30)
# heroism1.setIntAttribute('cat_stat_mod_bonus.food_precision_modified' , 30)
# heroism1.setIntAttribute('cat_stat_mod_bonus.food_strength_modified' , 30)
inventory = object.getSlottedObject('inventory')
if not inventory:
return
inventory.add(heroism1)
# inventory = object.getSlottedObject('inventory')
# if not inventory:
# return
# inventory.add(heroism1)
heroism2 = core.objectService.createObject('object/tangible/wearables/bracelet/shared_bracelet_s03_r.iff', object.getPlanet())
heroism2.setStfFilename('static_item_n')
heroism2.setStfName('item_bracelet_r_set_hero_01_01')
heroism2.setDetailFilename('static_item_d')
heroism2.setDetailName('item_bracelet_r_set_hero_01_01')
heroism2.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_hero_1')
heroism2.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_hero_2')
heroism2.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_hero_3')
heroism2.setIntAttribute('cat_stat_mod_bonus.food_luck_modified' , 30)
heroism2.setIntAttribute('cat_stat_mod_bonus.food_precision_modified' , 30)
heroism2.setIntAttribute('cat_stat_mod_bonus.food_strength_modified' , 30)
# heroism2 = core.objectService.createObject('object/tangible/wearables/bracelet/shared_bracelet_s03_r.iff', object.getPlanet())
# heroism2.setStfFilename('static_item_n')
# heroism2.setStfName('item_bracelet_r_set_hero_01_01')
# heroism2.setDetailFilename('static_item_d')
# heroism2.setDetailName('item_bracelet_r_set_hero_01_01')
# heroism2.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_hero_1')
# heroism2.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_hero_2')
# heroism2.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_hero_3')
# heroism2.setIntAttribute('cat_stat_mod_bonus.food_luck_modified' , 30)
# heroism2.setIntAttribute('cat_stat_mod_bonus.food_precision_modified' , 30)
# heroism2.setIntAttribute('cat_stat_mod_bonus.food_strength_modified' , 30)
inventory = object.getSlottedObject('inventory')
if not inventory:
return
inventory.add(heroism2)
# inventory = object.getSlottedObject('inventory')
# if not inventory:
# return
# inventory.add(heroism2)
heroism3 = core.objectService.createObject('object/tangible/wearables/bracelet/shared_bracelet_s03_l.iff', object.getPlanet())
heroism3.setStfFilename('static_item_n')
heroism3.setStfName('item_bracelet_l_set_hero_01_01')
heroism3.setDetailFilename('static_item_d')
heroism3.setDetailName('item_bracelet_l_set_hero_01_01')
heroism3.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_hero_1')
heroism3.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_hero_2')
heroism3.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_hero_3')
heroism3.setIntAttribute('cat_stat_mod_bonus.food_luck_modified' , 30)
heroism3.setIntAttribute('cat_stat_mod_bonus.food_precision_modified' , 30)
heroism3.setIntAttribute('cat_stat_mod_bonus.food_strength_modified' , 30)
# heroism3 = core.objectService.createObject('object/tangible/wearables/bracelet/shared_bracelet_s03_l.iff', object.getPlanet())
# heroism3.setStfFilename('static_item_n')
# heroism3.setStfName('item_bracelet_l_set_hero_01_01')
# heroism3.setDetailFilename('static_item_d')
# heroism3.setDetailName('item_bracelet_l_set_hero_01_01')
# heroism3.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_hero_1')
# heroism3.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_hero_2')
# heroism3.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_hero_3')
# heroism3.setIntAttribute('cat_stat_mod_bonus.food_luck_modified' , 30)
# heroism3.setIntAttribute('cat_stat_mod_bonus.food_precision_modified' , 30)
# heroism3.setIntAttribute('cat_stat_mod_bonus.food_strength_modified' , 30)
inventory = object.getSlottedObject('inventory')
if not inventory:
return
inventory.add(heroism3)
# inventory = object.getSlottedObject('inventory')
# if not inventory:
# return
# inventory.add(heroism3)
heroism4 = core.objectService.createObject('object/tangible/wearables/ring/shared_ring_s04.iff', object.getPlanet())
heroism4.setStfFilename('static_item_n')
heroism4.setStfName('item_ring_set_hero_01_01')
heroism4.setDetailFilename('static_item_d')
heroism4.setDetailName('item_ring_set_hero_01_01')
heroism4.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_hero_1')
heroism4.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_hero_2')
heroism4.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_hero_3')
heroism4.setIntAttribute('cat_stat_mod_bonus.food_luck_modified' , 30)
heroism4.setIntAttribute('cat_stat_mod_bonus.food_precision_modified' , 30)
heroism4.setIntAttribute('cat_stat_mod_bonus.food_strength_modified' , 30)
# heroism4 = core.objectService.createObject('object/tangible/wearables/ring/shared_ring_s04.iff', object.getPlanet())
# heroism4.setStfFilename('static_item_n')
# heroism4.setStfName('item_ring_set_hero_01_01')
# heroism4.setDetailFilename('static_item_d')
# heroism4.setDetailName('item_ring_set_hero_01_01')
# heroism4.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_hero_1')
# heroism4.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_hero_2')
# heroism4.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_hero_3')
# heroism4.setIntAttribute('cat_stat_mod_bonus.food_luck_modified' , 30)
# heroism4.setIntAttribute('cat_stat_mod_bonus.food_precision_modified' , 30)
# heroism4.setIntAttribute('cat_stat_mod_bonus.food_strength_modified' , 30)
inventory = object.getSlottedObject('inventory')
if not inventory:
return
inventory.add(heroism4)
# inventory = object.getSlottedObject('inventory')
# if not inventory:
# return
# inventory.add(heroism4)
heroism5 = core.objectService.createObject('object/tangible/wearables/ring/shared_ring_s02.iff', object.getPlanet())
heroism5.setStfFilename('static_item_n')
heroism5.setStfName('item_ring_a_set_hero')
heroism5.setDetailFilename('static_item_d')
heroism5.setDetailName('item_ring_a_set_hero')
heroism5.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_hero_1')
heroism5.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_hero_2')
heroism5.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_hero_3')
heroism5.setIntAttribute('cat_stat_mod_bonus.food_luck_modified' , 30)
heroism5.setIntAttribute('cat_stat_mod_bonus.food_precision_modified' , 30)
heroism5.setIntAttribute('cat_stat_mod_bonus.food_strength_modified' , 30)
# heroism5 = core.objectService.createObject('object/tangible/wearables/ring/shared_ring_s02.iff', object.getPlanet())
# heroism5.setStfFilename('static_item_n')
# heroism5.setStfName('item_ring_a_set_hero')
# heroism5.setDetailFilename('static_item_d')
# heroism5.setDetailName('item_ring_a_set_hero')
# heroism5.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_hero_1')
# heroism5.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_hero_2')
# heroism5.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_hero_3')
# heroism5.setIntAttribute('cat_stat_mod_bonus.food_luck_modified' , 30)
# heroism5.setIntAttribute('cat_stat_mod_bonus.food_precision_modified' , 30)
# heroism5.setIntAttribute('cat_stat_mod_bonus.food_strength_modified' , 30)
inventory = object.getSlottedObject('inventory')
if not inventory:
return
inventory.add(heroism5)
return
# inventory = object.getSlottedObject('inventory')
# if not inventory:
# return
# inventory.add(heroism5)
# return
def addProfessionAbilities(core, object, profession):
#def addProfessionAbilities(core, object, profession):
if profession == 'force_sensitive_1a':
testObject = core.objectService.createObject('object/weapon/melee/2h_sword/crafted_saber/shared_sword_lightsaber_two_handed_gcw_s01_gen5.iff', object.getPlanet())
testObject.setCustomName('Lightsaber')
testObject.setStringAttribute('crafter', 'Light')
testObject.setDamageType('@obj_attr_n:armor_eff_energy')
testObject.setElementalType('@obj_attr_n:elemental_cold')
testObject.setStringAttribute('cat_wpn_damage.damage', '0-0')
testObject.setMinDamage(600)
testObject.setMaxDamage(1190)
testObject.setElementalDamage(72)
testObject.setIntAttribute('cat_wpn_damage.weapon_dps', testObject.getDamagePerSecond())
inventory = object.getSlottedObject('inventory')
inventory.add(testObject)
# if profession == 'force_sensitive_1a':
# testObject = core.objectService.createObject('object/weapon/melee/2h_sword/crafted_saber/shared_sword_lightsaber_two_handed_gcw_s01_gen5.iff', object.getPlanet())
# testObject.setCustomName('Lightsaber')
# testObject.setStringAttribute('crafter', 'Light')
# testObject.setDamageType('@obj_attr_n:armor_eff_energy')
# testObject.setElementalType('@obj_attr_n:elemental_cold')
# testObject.setStringAttribute('cat_wpn_damage.damage', '0-0')
# testObject.setMinDamage(600)
# testObject.setMaxDamage(1190)
# testObject.setElementalDamage(72)
# testObject.setIntAttribute('cat_wpn_damage.weapon_dps', testObject.getDamagePerSecond())
# inventory = object.getSlottedObject('inventory')
# inventory.add(testObject)
##Case Sensitive
# object.addAbility('fs_sweep_7')
@@ -214,262 +214,261 @@ def addProfessionAbilities(core, object, profession):
# object.addAbility('bh_intimidate_6')
# object.addAbility('bh_flawless_strike')
direfate1 = core.objectService.createObject('object/tangible/wearables/necklace/shared_necklace_s03.iff', object.getPlanet())
direfate1.setStfFilename('static_item_n')
direfate1.setStfName('item_necklace_set_bh_utility_b_01_01')
direfate1.setDetailFilename('static_item_d')
direfate1.setDetailName('item_necklace_set_bh_utility_b_01_01')
direfate1.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_b_1')
direfate1.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2')
direfate1.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3')
direfate1.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_root' , 1)
direfate1.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_snare' , 1)
direfate1.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_dm_cc' , 2)
# direfate1 = core.objectService.createObject('object/tangible/wearables/necklace/shared_necklace_s03.iff', object.getPlanet())
# direfate1.setStfFilename('static_item_n')
# direfate1.setStfName('item_necklace_set_bh_utility_b_01_01')
# direfate1.setDetailFilename('static_item_d')
# direfate1.setDetailName('item_necklace_set_bh_utility_b_01_01')
# direfate1.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_b_1')
# direfate1.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2')
# direfate1.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3')
# direfate1.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_root' , 1)
# direfate1.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_snare' , 1)
# direfate1.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_dm_cc' , 2)
inventory = object.getSlottedObject('inventory')
if not inventory:
return
inventory.add(direfate1)
# inventory = object.getSlottedObject('inventory')
# if not inventory:
# return
# inventory.add(direfate1)
direfate2 = core.objectService.createObject('object/tangible/wearables/bracelet/shared_bracelet_s04_r.iff', object.getPlanet())
direfate2.setStfFilename('static_item_n')
direfate2.setStfName('item_bracelet_r_set_bh_utility_b_01_01')
direfate2.setDetailFilename('static_item_d')
direfate2.setDetailName('item_bracelet_r_set_bh_utility_b_01_01')
direfate2.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_b_1')
direfate2.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2')
direfate2.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3')
direfate2.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_root' , 1)
direfate2.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_snare' , 1)
direfate2.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_dm_cc' , 2)
# direfate2 = core.objectService.createObject('object/tangible/wearables/bracelet/shared_bracelet_s04_r.iff', object.getPlanet())
# direfate2.setStfFilename('static_item_n')
# direfate2.setStfName('item_bracelet_r_set_bh_utility_b_01_01')
# direfate2.setDetailFilename('static_item_d')
# direfate2.setDetailName('item_bracelet_r_set_bh_utility_b_01_01')
# direfate2.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2')
# direfate2.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3')
# direfate2.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_root' , 1)
# direfate2.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_snare' , 1)
# direfate2.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_dm_cc' , 2)
inventory = object.getSlottedObject('inventory')
if not inventory:
return
inventory.add(direfate2)
# inventory = object.getSlottedObject('inventory')
# if not inventory:
# return
# inventory.add(direfate2)
direfate3 = core.objectService.createObject('object/tangible/wearables/bracelet/shared_bracelet_s04_l.iff', object.getPlanet())
direfate3.setStfFilename('static_item_n')
direfate3.setStfName('item_bracelet_l_set_bh_utility_b_01_01')
direfate3.setDetailFilename('static_item_d')
direfate3.setDetailName('item_bracelet_l_set_bh_utility_b_01_01')
direfate3.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_b_1')
direfate3.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2')
direfate3.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3')
direfate3.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_root' , 1)
direfate3.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_snare' , 1)
direfate3.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_dm_cc' , 2)
# direfate3 = core.objectService.createObject('object/tangible/wearables/bracelet/shared_bracelet_s04_l.iff', object.getPlanet())
# direfate3.setStfFilename('static_item_n')
# direfate3.setStfName('item_bracelet_l_set_bh_utility_b_01_01')
# direfate3.setDetailFilename('static_item_d')
# direfate3.setDetailName('item_bracelet_l_set_bh_utility_b_01_01')
# direfate3.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_b_1')
# direfate3.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2')
# direfate3.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3')
# direfate3.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_root' , 1)
# direfate3.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_snare' , 1)
# direfate3.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_dm_cc' , 2)
inventory = object.getSlottedObject('inventory')
if not inventory:
return
inventory.add(direfate3)
# inventory = object.getSlottedObject('inventory')
# if not inventory:
# return
# inventory.add(direfate3)
direfate4 = core.objectService.createObject('object/tangible/wearables/ring/shared_ring_s01.iff', object.getPlanet())
direfate4.setStfFilename('static_item_n')
direfate4.setStfName('item_ring_set_bh_utility_b_01_01')
direfate4.setDetailFilename('static_item_d')
direfate4.setDetailName('item_ring_set_bh_utility_b_01_01')
direfate4.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_b_1')
direfate4.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2')
direfate4.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3')
direfate4.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_root' , 1)
direfate4.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_snare' , 1)
direfate4.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_dm_cc' , 2)
# direfate4 = core.objectService.createObject('object/tangible/wearables/ring/shared_ring_s01.iff', object.getPlanet())
# direfate4.setStfFilename('static_item_n')
# direfate4.setStfName('item_ring_set_bh_utility_b_01_01')
# direfate4.setDetailFilename('static_item_d')
# direfate4.setDetailName('item_ring_set_bh_utility_b_01_01')
# direfate4.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_b_1')
# direfate4.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2')
# direfate4.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3')
# direfate4.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_root' , 1)
# direfate4.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_snare' , 1)
# direfate4.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_dm_cc' , 2)
inventory = object.getSlottedObject('inventory')
if not inventory:
return
inventory.add(direfate4)
# inventory = object.getSlottedObject('inventory')
# if not inventory:
# return
# inventory.add(direfate4)
direfate5 = core.objectService.createObject('object/tangible/wearables/ring/shared_ring_s03.iff', object.getPlanet())
direfate5.setStfFilename('static_item_n')
direfate5.setStfName('item_ring_a_set_bh_utility_b')
direfate5.setDetailFilename('static_item_d')
direfate5.setDetailName('item_ring_a_set_bh_utility_b')
direfate5.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_b_1')
direfate5.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2')
direfate5.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3')
direfate5.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_root' , 1)
direfate5.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_snare' , 1)
direfate5.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_dm_cc' , 2)
# direfate5 = core.objectService.createObject('object/tangible/wearables/ring/shared_ring_s03.iff', object.getPlanet())
# direfate5.setStfFilename('static_item_n')
# direfate5.setStfName('item_ring_a_set_bh_utility_b')
# direfate5.setDetailFilename('static_item_d')
# direfate5.setDetailName('item_ring_a_set_bh_utility_b')
# direfate5.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_b_1')
# direfate5.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2')
# direfate5.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3')
# direfate5.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_root' , 1)
# direfate5.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_snare' , 1)
# direfate5.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_dm_cc' , 2)
inventory = object.getSlottedObject('inventory')
if not inventory:
return
inventory.add(direfate5)
# inventory = object.getSlottedObject('inventory')
# if not inventory:
# return
# inventory.add(direfate5)
flawless1 = core.objectService.createObject('object/tangible/wearables/necklace/shared_necklace_s02.iff', object.getPlanet())
flawless1.setStfFilename('static_item_n')
flawless1.setStfName('item_necklace_set_bh_utility_a_01_01')
flawless1.setDetailFilename('static_item_d')
flawless1.setDetailName('item_necklace_set_bh_utility_a_01_01')
flawless1.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_a_1')
flawless1.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_a_2')
flawless1.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_a_3')
flawless1.setIntAttribute('cat_stat_mod_bonus.food_luck_modified' , 30)
flawless1.setIntAttribute('cat_stat_mod_bonus.food_precision_modified' , 50)
# flawless1 = core.objectService.createObject('object/tangible/wearables/necklace/shared_necklace_s02.iff', object.getPlanet())
# flawless1.setStfFilename('static_item_n')
# flawless1.setStfName('item_necklace_set_bh_utility_a_01_01')
# flawless1.setDetailFilename('static_item_d')
# flawless1.setDetailName('item_necklace_set_bh_utility_a_01_01')
# flawless1.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_a_1')
# flawless1.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_a_2')
# flawless1.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_a_3')
# flawless1.setIntAttribute('cat_stat_mod_bonus.food_luck_modified' , 30)
# flawless1.setIntAttribute('cat_stat_mod_bonus.food_precision_modified' , 50)
inventory = object.getSlottedObject('inventory')
if not inventory:
return
inventory.add(flawless1)
# inventory = object.getSlottedObject('inventory')
# if not inventory:
# return
# inventory.add(flawless1)
flawless2 = core.objectService.createObject('object/tangible/wearables/bracelet/shared_bracelet_s03_r.iff', object.getPlanet())
flawless2.setStfFilename('static_item_n')
flawless2.setStfName('item_bracelet_r_set_bh_utility_a_01_01')
flawless2.setDetailFilename('static_item_d')
flawless2.setDetailName('item_bracelet_r_set_bh_utility_a_01_01')
flawless2.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_b_1')
flawless2.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2')
flawless2.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3')
flawless2.setIntAttribute('cat_stat_mod_bonus.food_luck_modified' , 30)
flawless2.setIntAttribute('cat_stat_mod_bonus.food_precision_modified' , 50)
# flawless2 = core.objectService.createObject('object/tangible/wearables/bracelet/shared_bracelet_s03_r.iff', object.getPlanet())
# flawless2.setStfFilename('static_item_n')
# flawless2.setStfName('item_bracelet_r_set_bh_utility_a_01_01')
# flawless2.setDetailFilename('static_item_d')
# flawless2.setDetailName('item_bracelet_r_set_bh_utility_a_01_01')
# flawless2.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_b_1')
# flawless2.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2')
# flawless2.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3')
# flawless2.setIntAttribute('cat_stat_mod_bonus.food_luck_modified' , 30)
# flawless2.setIntAttribute('cat_stat_mod_bonus.food_precision_modified' , 50)
inventory = object.getSlottedObject('inventory')
if not inventory:
return
inventory.add(flawless2)
# inventory = object.getSlottedObject('inventory')
# if not inventory:
# return
# inventory.add(flawless2)
flawless3 = core.objectService.createObject('object/tangible/wearables/bracelet/shared_bracelet_s03_l.iff', object.getPlanet())
flawless3.setStfFilename('static_item_n')
flawless3.setStfName('item_bracelet_l_set_bh_utility_a_01_01')
flawless3.setDetailFilename('static_item_d')
flawless3.setDetailName('item_bracelet_l_set_bh_utility_a_01_01')
flawless3.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_b_1')
flawless3.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2')
flawless3.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3')
flawless3.setIntAttribute('cat_stat_mod_bonus.food_luck_modified' , 30)
flawless3.setIntAttribute('cat_stat_mod_bonus.food_precision_modified' , 50)
# flawless3 = core.objectService.createObject('object/tangible/wearables/bracelet/shared_bracelet_s03_l.iff', object.getPlanet())
# flawless3.setStfFilename('static_item_n')
# flawless3.setStfName('item_bracelet_l_set_bh_utility_a_01_01')
# flawless3.setDetailFilename('static_item_d')
# flawless3.setDetailName('item_bracelet_l_set_bh_utility_a_01_01')
# flawless3.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_b_1')
# flawless3.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2')
# flawless3.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3')
# flawless3.setIntAttribute('cat_stat_mod_bonus.food_luck_modified' , 30)
# flawless3.setIntAttribute('cat_stat_mod_bonus.food_precision_modified' , 50)
inventory = object.getSlottedObject('inventory')
if not inventory:
return
inventory.add(flawless3)
# inventory = object.getSlottedObject('inventory')
# if not inventory:
# return
# inventory.add(flawless3)
flawless4 = core.objectService.createObject('object/tangible/wearables/ring/shared_ring_s02.iff', object.getPlanet())
flawless4.setStfFilename('static_item_n')
flawless4.setStfName('item_ring_set_bh_utility_a_01_01')
flawless4.setDetailFilename('static_item_d')
flawless4.setDetailName('item_ring_set_bh_utility_a_01_01')
flawless4.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_b_1')
flawless4.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2')
flawless4.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3')
flawless4.setIntAttribute('cat_stat_mod_bonus.food_luck_modified' , 30)
flawless4.setIntAttribute('cat_stat_mod_bonus.food_precision_modified' , 50)
# flawless4 = core.objectService.createObject('object/tangible/wearables/ring/shared_ring_s02.iff', object.getPlanet())
# flawless4.setStfFilename('static_item_n')
# flawless4.setStfName('item_ring_set_bh_utility_a_01_01')
# flawless4.setDetailFilename('static_item_d')
# flawless4.setDetailName('item_ring_set_bh_utility_a_01_01')
# flawless4.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_b_1')
# flawless4.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2')
# flawless4.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3')
# flawless4.setIntAttribute('cat_stat_mod_bonus.food_luck_modified' , 30)
# flawless4.setIntAttribute('cat_stat_mod_bonus.food_precision_modified' , 50)
inventory = object.getSlottedObject('inventory')
if not inventory:
return
inventory.add(flawless4)
# inventory = object.getSlottedObject('inventory')
# if not inventory:
# return
# inventory.add(flawless4)
flawless5 = core.objectService.createObject('object/tangible/wearables/ring/shared_ring_s04.iff', object.getPlanet())
flawless5.setStfFilename('static_item_n')
flawless5.setStfName('item_ring_a_set_bh_utility_a')
flawless5.setDetailFilename('static_item_d')
flawless5.setDetailName('item_ring_a_set_bh_utility_a')
flawless5.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_b_1')
flawless5.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2')
flawless5.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3')
flawless5.setIntAttribute('cat_stat_mod_bonus.food_luck_modified' , 30)
flawless5.setIntAttribute('cat_stat_mod_bonus.food_precision_modified' , 50)
# flawless5 = core.objectService.createObject('object/tangible/wearables/ring/shared_ring_s04.iff', object.getPlanet())
# flawless5.setStfFilename('static_item_n')
# flawless5.setStfName('item_ring_a_set_bh_utility_a')
# flawless5.setDetailFilename('static_item_d')
# flawless5.setDetailName('item_ring_a_set_bh_utility_a')
# flawless5.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_b_1')
# flawless5.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2')
# flawless5.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3')
# flawless5.setIntAttribute('cat_stat_mod_bonus.food_luck_modified' , 30)
# flawless5.setIntAttribute('cat_stat_mod_bonus.food_precision_modified' , 50)
inventory = object.getSlottedObject('inventory')
if not inventory:
return
inventory.add(flawless5)
# inventory = object.getSlottedObject('inventory')
# if not inventory:
# return
# inventory.add(flawless5)
enforcer1 = core.objectService.createObject('object/tangible/wearables/necklace/shared_necklace_s01.iff', object.getPlanet())
enforcer1.setStfFilename('static_item_n')
enforcer1.setStfName('item_necklace_set_bh_dps_01_01')
enforcer1.setDetailFilename('static_item_d')
enforcer1.setDetailName('item_necklace_set_bh_dps_01_01')
enforcer1.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_dps_1')
enforcer1.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_dps_2')
enforcer1.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_dps_3')
enforcer1.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm' , 1)
enforcer1.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm_crit' , 1)
enforcer1.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_buff_duration_line_bh_return_fire' , 1)
enforcer1.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_dm' , 1)
# enforcer1 = core.objectService.createObject('object/tangible/wearables/necklace/shared_necklace_s01.iff', object.getPlanet())
# enforcer1.setStfFilename('static_item_n')
# enforcer1.setStfName('item_necklace_set_bh_dps_01_01')
# enforcer1.setDetailFilename('static_item_d')
# enforcer1.setDetailName('item_necklace_set_bh_dps_01_01')
# enforcer1.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_dps_1')
# enforcer1.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_dps_2')
# enforcer1.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_dps_3')
# enforcer1.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm' , 1)
# enforcer1.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm_crit' , 1)
# enforcer1.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_buff_duration_line_bh_return_fire' , 1)
# enforcer1.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_dm' , 1)
inventory = object.getSlottedObject('inventory')
if not inventory:
return
inventory.add(enforcer1)
# inventory = object.getSlottedObject('inventory')
# if not inventory:
# return
# inventory.add(enforcer1)
enforcer2 = core.objectService.createObject('object/tangible/wearables/bracelet/shared_bracelet_s02_r.iff', object.getPlanet())
enforcer2.setStfFilename('static_item_n')
enforcer2.setStfName('item_bracelet_r_set_bh_dps_01_01')
enforcer2.setDetailFilename('static_item_d')
enforcer2.setDetailName('item_bracelet_r_set_dps_01_01')
enforcer2.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_dps_1')
enforcer2.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_dps_2')
enforcer2.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_dps_3')
enforcer2.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm' , 1)
enforcer2.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm_crit' , 1)
enforcer2.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_buff_duration_line_bh_return_fire' , 1)
enforcer2.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_dm' , 1)
# enforcer2 = core.objectService.createObject('object/tangible/wearables/bracelet/shared_bracelet_s02_r.iff', object.getPlanet())
# enforcer2.setStfFilename('static_item_n')
# enforcer2.setStfName('item_bracelet_r_set_bh_dps_01_01')
# enforcer2.setDetailFilename('static_item_d')
# enforcer2.setDetailName('item_bracelet_r_set_dps_01_01')
# enforcer2.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_dps_1')
# enforcer2.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_dps_2')
# enforcer2.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_dps_3')
# enforcer2.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm' , 1)
# enforcer2.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm_crit' , 1)
# enforcer2.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_buff_duration_line_bh_return_fire' , 1)
# enforcer2.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_dm' , 1)
inventory = object.getSlottedObject('inventory')
if not inventory:
return
inventory.add(enforcer2)
# inventory = object.getSlottedObject('inventory')
# if not inventory:
# return
# inventory.add(enforcer2)
enforcer3 = core.objectService.createObject('object/tangible/wearables/bracelet/shared_bracelet_s02_l.iff', object.getPlanet())
enforcer3.setStfFilename('static_item_n')
enforcer3.setStfName('item_bracelet_l_set_bh_dps_01_01')
enforcer3.setDetailFilename('static_item_d')
enforcer3.setDetailName('item_bracelet_l_set_bh_dps_01_01')
enforcer3.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_dps_1')
enforcer3.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_dps_2')
enforcer3.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_dps_3')
enforcer3.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm' , 1)
enforcer3.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm_crit' , 1)
enforcer3.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_buff_duration_line_bh_return_fire' , 1)
enforcer3.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_dm' , 1)
# enforcer3 = core.objectService.createObject('object/tangible/wearables/bracelet/shared_bracelet_s02_l.iff', object.getPlanet())
# enforcer3.setStfFilename('static_item_n')
# enforcer3.setStfName('item_bracelet_l_set_bh_dps_01_01')
# enforcer3.setDetailFilename('static_item_d')
# enforcer3.setDetailName('item_bracelet_l_set_bh_dps_01_01')
# enforcer3.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_dps_1')
# enforcer3.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_dps_2')
# enforcer3.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_dps_3')
# enforcer3.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm' , 1)
# enforcer3.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm_crit' , 1)
# enforcer3.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_buff_duration_line_bh_return_fire' , 1)
# enforcer3.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_dm' , 1)
inventory = object.getSlottedObject('inventory')
if not inventory:
return
inventory.add(enforcer3)
# inventory = object.getSlottedObject('inventory')
# if not inventory:
# return
# inventory.add(enforcer3)
enforcer4 = core.objectService.createObject('object/tangible/wearables/ring/shared_ring_s01.iff', object.getPlanet())
enforcer4.setStfFilename('static_item_n')
enforcer4.setStfName('item_ring_set_bh_dps_01_01')
enforcer4.setDetailFilename('static_item_d')
enforcer4.setDetailName('item_ring_set_bh_dps_01_01')
enforcer4.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_dps_1')
enforcer4.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_dps_2')
enforcer4.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_dps_3')
enforcer4.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm' , 1)
enforcer4.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm_crit' , 1)
enforcer4.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_buff_duration_line_bh_return_fire' , 1)
enforcer4.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_dm' , 1)
# enforcer4 = core.objectService.createObject('object/tangible/wearables/ring/shared_ring_s01.iff', object.getPlanet())
# enforcer4.setStfFilename('static_item_n')
# enforcer4.setStfName('item_ring_set_bh_dps_01_01')
# enforcer4.setDetailFilename('static_item_d')
# enforcer4.setDetailName('item_ring_set_bh_dps_01_01')
# enforcer4.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_dps_1')
# enforcer4.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_dps_2')
# enforcer4.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_dps_3')
# enforcer4.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm' , 1)
# enforcer4.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm_crit' , 1)
# enforcer4.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_buff_duration_line_bh_return_fire' , 1)
# enforcer4.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_dm' , 1)
inventory = object.getSlottedObject('inventory')
if not inventory:
return
inventory.add(enforcer4)
# inventory = object.getSlottedObject('inventory')
# if not inventory:
# return
# inventory.add(enforcer4)
enforcer5 = core.objectService.createObject('object/tangible/wearables/ring/shared_ring_s03.iff', object.getPlanet())
enforcer5.setStfFilename('static_item_n')
enforcer5.setStfName('item_ring_a_set_bh_dps')
enforcer5.setDetailFilename('static_item_d')
enforcer5.setDetailName('item_ring_a_set_bh_dps')
enforcer5.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_dps_1')
enforcer5.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_dps_2')
enforcer5.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_dps_3')
enforcer5.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm' , 1)
enforcer5.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm_crit' , 1)
enforcer5.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_buff_duration_line_bh_return_fire' , 1)
enforcer5.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_dm' , 1)
# enforcer5 = core.objectService.createObject('object/tangible/wearables/ring/shared_ring_s03.iff', object.getPlanet())
# enforcer5.setStfFilename('static_item_n')
# enforcer5.setStfName('item_ring_a_set_bh_dps')
# enforcer5.setDetailFilename('static_item_d')
# enforcer5.setDetailName('item_ring_a_set_bh_dps')
# enforcer5.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_dps_1')
# enforcer5.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_dps_2')
# enforcer5.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_dps_3')
# enforcer5.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm' , 1)
# enforcer5.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm_crit' , 1)
# enforcer5.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_buff_duration_line_bh_return_fire' , 1)
# enforcer5.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_dm' , 1)
inventory = object.getSlottedObject('inventory')
if not inventory:
return
inventory.add(enforcer5)
return
return
# inventory = object.getSlottedObject('inventory')
# if not inventory:
# return
# inventory.add(enforcer5)
# return
#return
return
#return