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https://github.com/ProjectSWGCore/NGECore2.git
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[fixed] Characters could sometimes walk through buildings due to unsigned object Ids [fixed] Critical networking bugs [fixed] Client crash whenever an object was destroyed [added] Loading of client objects is now multithreaded. [updated] Reworked awareness system(engine). [fixed] lots of other small engine fixes.
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@@ -190,7 +190,15 @@ public class NGECore {
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// Planets
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terrainService.addPlanet(1, "tatooine", "terrain/tatooine.trn", true);
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terrainService.addPlanet(2, "naboo", "terrain/naboo.trn", true);
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terrainService.addPlanet(3, "corellia", "terrain/corellia.trn", true);
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terrainService.addPlanet(4, "rori", "terrain/rori.trn", true);
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terrainService.addPlanet(5, "lok", "terrain/lok.trn", true);
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terrainService.addPlanet(6, "dantooine", "terrain/dantooine.trn", true);
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terrainService.addPlanet(7, "talus", "terrain/talus.trn", true);
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terrainService.addPlanet(8, "yavin4", "terrain/yavin4.trn", true);
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terrainService.addPlanet(9, "endor", "terrain/endor.trn", true);
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terrainService.addPlanet(10, "dathomir", "terrain/dathomir.trn", true);
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terrainService.loadSnapShotObjects();
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// Zone services that need to be loaded after the above
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