See extended.

[fixed] Characters could sometimes walk through buildings due to
unsigned object Ids
[fixed] Critical networking bugs
[fixed] Client crash whenever an object was destroyed
[added] Loading of client objects is now multithreaded.
[updated] Reworked awareness system(engine).
[fixed] lots of other small engine fixes.
This commit is contained in:
Light2
2013-08-15 21:45:50 +02:00
parent fa79a8b41c
commit aab87280d2
11 changed files with 89 additions and 38 deletions
+9 -1
View File
@@ -190,7 +190,15 @@ public class NGECore {
// Planets
terrainService.addPlanet(1, "tatooine", "terrain/tatooine.trn", true);
terrainService.addPlanet(2, "naboo", "terrain/naboo.trn", true);
terrainService.addPlanet(3, "corellia", "terrain/corellia.trn", true);
terrainService.addPlanet(4, "rori", "terrain/rori.trn", true);
terrainService.addPlanet(5, "lok", "terrain/lok.trn", true);
terrainService.addPlanet(6, "dantooine", "terrain/dantooine.trn", true);
terrainService.addPlanet(7, "talus", "terrain/talus.trn", true);
terrainService.addPlanet(8, "yavin4", "terrain/yavin4.trn", true);
terrainService.addPlanet(9, "endor", "terrain/endor.trn", true);
terrainService.addPlanet(10, "dathomir", "terrain/dathomir.trn", true);
terrainService.loadSnapShotObjects();
// Zone services that need to be loaded after the above