mirror of
https://github.com/ProjectSWGCore/NGECore2.git
synced 2026-10-07 22:13:08 -04:00
Merge remote-tracking branch 'origin/master' into LootSystem
Conflicts: src/main/NGECore.java src/services/DevService.java
This commit is contained in:
@@ -22,7 +22,6 @@
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package resources.objects.creature;
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import java.lang.System;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.Iterator;
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@@ -63,6 +62,7 @@ import engine.resources.objects.SWGObject;
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import engine.resources.scene.Planet;
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import engine.resources.scene.Point3D;
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import engine.resources.scene.Quaternion;
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import resources.objects.player.PlayerObject;
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import resources.objects.tangible.TangibleObject;
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import resources.objects.weapon.WeaponObject;
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@@ -1777,6 +1777,11 @@ public class CreatureObject extends TangibleObject implements IPersistent {
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return 0L;
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}
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public PlayerObject getPlayerObject()
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{
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return (PlayerObject) this.getSlottedObject("ghost");
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}
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//public float getCooldown(String cooldownGroup) {
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//return ((float) getCooldown(cooldownGroup) / (float) 1000);
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//}
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@@ -45,7 +45,7 @@ import engine.resources.scene.Planet;
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import engine.resources.scene.Point3D;
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import engine.resources.scene.Quaternion;
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@Persistent(version=9)
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@Persistent(version=10)
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public class PlayerObject extends IntangibleObject {
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// PLAY 3
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@@ -127,6 +127,8 @@ public class PlayerObject extends IntangibleObject {
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private String holoEmote;
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private int holoEmoteUses;
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private int lotsRemaining = 10;
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@NotPersistent
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private PlayerMessageBuilder messageBuilder;
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@@ -822,4 +824,30 @@ public class PlayerObject extends IntangibleObject {
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public void setRecentContainer(ResourceContainerObject recentContainer) {
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this.recentContainer = recentContainer;
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}
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public void setLotsRemaining(int amount)
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{
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this.lotsRemaining = amount;
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}
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public boolean addLots(int amount)
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{
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this.lotsRemaining += amount;
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return true;
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}
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public boolean deductLots(int amount)
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{
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if(this.lotsRemaining - amount > 0)
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{
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this.lotsRemaining -= amount;
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return true;
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}
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return false;
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}
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public int getLotsRemaining()
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{
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return this.lotsRemaining;
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}
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}
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