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Added proffessionWheelPosition delta, changed walkspeed, added skillmods
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@@ -90,8 +90,8 @@ public class CreatureObject extends TangibleObject implements IPersistent {
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private float slopeModAngle = 1;
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private float slopeModPercent = 1;
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private float turnRadius = 1;
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private float walkSpeed = (float) 2.75;
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private float waterModPercent = 1;
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private float walkSpeed = (float) 1.549;
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private float waterModPercent = (float) 0.75;
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private SWGList<String> abilities;
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private int abilitiesUpdateCounter = 0;
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