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fixed #343
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@@ -499,12 +499,13 @@ public class PlayerService implements INetworkDispatch {
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if(cell == null)
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return;
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creature.setPosture((byte) 0);
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core.simulationService.transferToPlanet(creature, cloner.getPlanet(), spawnPoint.getPosition(), spawnPoint.getOrientation(), cell);
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creature.setHealth(creature.getMaxHealth());
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creature.setAction(creature.getMaxAction());
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creature.setPosture((byte) 0);
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creature.setSpeedMultiplierBase(1);
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creature.setTurnRadius(1);
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