Fixed KBT#110

Guild is now removed upon deletion of the guildleader
Added Populated the Mos Eisley Starport (Still need to change npcs to
the correct types)
This commit is contained in:
tacef
2014-07-25 23:14:03 +02:00
parent 958cb3d0cc
commit b5130ccea8
5 changed files with 164 additions and 0 deletions
@@ -0,0 +1,37 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCustomName('a chassis broker')
mobileTemplate.setLevel(1)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setSocialGroup("township")
mobileTemplate.setOptionsBitmask(Options.INVULNERABLE)
templates = Vector()
templates.add('object/mobile/shared_space_chassis_broker_01.iff')
templates.add('object/mobile/shared_space_chassis_broker_02.iff')
templates.add('object/mobile/shared_space_chassis_broker_03.iff')
templates.add('object/mobile/shared_space_chassis_broker_04.iff')
templates.add('object/mobile/shared_space_chassis_broker_05.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('chassisbroker', mobileTemplate)
return
@@ -0,0 +1,33 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCustomName('a Bartender droid')
mobileTemplate.setLevel(1)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setSocialGroup("township")
mobileTemplate.setOptionsBitmask(Options.INVULNERABLE)
templates = Vector()
templates.add('object/mobile/shared_robo_bartender.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('bartenderdroid', mobileTemplate)
return
@@ -0,0 +1,33 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCustomName('an R3 unit')
mobileTemplate.setLevel(1)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setSocialGroup("township")
mobileTemplate.setOptionsBitmask(Options.INVULNERABLE)
templates = Vector()
templates.add('object/mobile/shared_r3.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('r3unit', mobileTemplate)
return
@@ -0,0 +1,54 @@
# Project SWG: Mos Eisley Starport interior: Static Spawns
# (C)2014 ProjectSWG
import sys
from resources.datatables import Options
from resources.datatables import State
from java.util import Vector
from engine.resources.scene import Point3D
def addPlanetSpawns(core, planet):
stcSvc = core.staticService
objSvc = core.objectService
aiSvc = core.aiService
starport = core.objectService.getObject(long(1106368))
stcSvc.spawnObject('chassisbroker', 'tatooine', starport.getCellByCellNumber(long(4)), float(2.10), float(0.64), float(67.82), float(0.054), float(0), float(0.999), float(0))
commoner1 = stcSvc.spawnObject('commoner', 'tatooine', starport.getCellByCellNumber(long(7)), float(37.47), float(0.64), float(35.08), float(0.998), float(0), float(-0.108), float(0))
commoner2 = stcSvc.spawnObject('commoner', 'tatooine', starport.getCellByCellNumber(long(7)), float(36.44), float(0.64), float(37.15), float(0.690), float(0), float(0.723), float(0))
commoner3 = stcSvc.spawnObject('commoner', 'tatooine', starport.getCellByCellNumber(long(7)), float(39.47), float(0.64), float(36), float(0.790), float(0), float(-0.614), float(0))
commoner4 = stcSvc.spawnObject('commoner', 'tatooine', starport.getCellByCellNumber(long(7)), float(52.8), float(0.64), float(47.47), float(0.723), float(0), float(-0.691), float(0))
commoner5 = stcSvc.spawnObject('commoner', 'tatooine', starport.getCellByCellNumber(long(7)), float(42.48), float(-0.52), float(32.32), float(0.115), float(0), float(0.993), float(0))
commoner6 = stcSvc.spawnObject('commoner', 'tatooine', starport.getCellByCellNumber(long(7)), float(54.38), float(-0.52), float(42.25), float(0.631), float(0), float(0.776), float(0))
jawa1 = stcSvc.spawnObject('staticjawa', 'tatooine', long(0), float(3654.96), float(5), float(-4766.49), float(0.439), float(0), float(0.898), float(0))
jawa2 = stcSvc.spawnObject('staticjawa', 'tatooine', long(0), float(3655.17), float(5), float(-4768.71), float(0.902), float(0), float(-0.430), float(0))
jawa3 = stcSvc.spawnObject('staticjawa', 'tatooine', long(0), float(3665.62), float(5), float(-4799.25), float(0.806), float(0), float(-0.591), float(0))
r3 = stcSvc.spawnObject('r3unit', 'tatooine', starport.getCellByCellNumber(long(9)), float(-27.97), float(1.64), float(51.45), float(0.627), float(0), float(0.779), float(0))
commoner5 = stcSvc.spawnObject('commoner', 'tatooine', starport.getCellByCellNumber(long(9)), float(-40.18), float(1.64), float(61.97), float(-0.125), float(0), float(0.992), float(0))
commoner6 = stcSvc.spawnObject('commoner', 'tatooine', starport.getCellByCellNumber(long(9)), float(-40.75), float(1.64), float(59.72), float(-0.989), float(0), float(0.151), float(0))
bartenderdroid = stcSvc.spawnObject('bartenderdroid', 'tatooine', starport.getCellByCellNumber(long(12)), float(-58.55), float(5.64), float(39.89), float(0.639), float(0), float(0.769), float(0))
commoner7 = stcSvc.spawnObject('commoner', 'tatooine', starport.getCellByCellNumber(long(12)), float(-53.40), float(2.64), float(41.74), float(0.995), float(0), float(0.099), float(0))
commoner8 = stcSvc.spawnObject('commoner', 'tatooine', starport.getCellByCellNumber(long(12)), float(-48.43), float(2.64), float(29.67), float(-0.063), float(0), float(0.998), float(0))
java4 = stcSvc.spawnObject('staticjawa', 'tatooine', starport.getCellByCellNumber(long(14)), float(-56.65), float(-0.975), float(9.13), float(1), float(0), float(0), float(0))
commoner9 = stcSvc.spawnObject('commoner', 'tatooine', starport.getCellByCellNumber(long(4)), float(-9.52), float(0.64), float(61.47), float(0.610), float(0), float(0.792), float(0))
commoner10 = stcSvc.spawnObject('commoner', 'tatooine', starport.getCellByCellNumber(long(4)), float(-1.59), float(0.64), float(57.24), float(0.946), float(0), float(-0.323), float(0))
commoner11 = stcSvc.spawnObject('commoner', 'tatooine', starport.getCellByCellNumber(long(4)), float(10.51), float(0.64), float(68.06), float(-0.560), float(0), float(-0.998), float(0))
patrolpoints = Vector()
patrolpoints.add(Point3D(float(3579.67), float(5), float(-4778.32)))
patrolpoints.add(Point3D(float(3595.03), float(5), float(-4824.75)))
patrolpoints.add(Point3D(float(3654.56), float(5), float(-4799.99)))
patrolpoints.add(Point3D(float(3665.62), float(5), float(-4799.25)))
aiSvc.setPatrol(jawa3, patrolpoints)
return