Weapons - Fixed incorrect DPS calculation

This commit is contained in:
Ziggeh
2014-03-03 17:17:12 +01:00
parent 463e27fb65
commit b5e5916bb9
@@ -157,7 +157,7 @@ public class WeaponObject extends TangibleObject {
if (getElementalType() != null)
return (int) (((getMaxDamage() + getElementalDamage() + getMinDamage() + getElementalDamage()) / 2 + getElementalDamage()) * (1 / getAttackSpeed()));
else
return (int) ((getMaxDamage() + getMinDamage()/2)*(1 / getAttackSpeed()));
return (int) (((getMaxDamage() + getMinDamage()) / 2 ) * (1 / getAttackSpeed()));
}
public int getWeaponType() {