Biolinking and buff item procs added

Rare buff items now have a working proc
This commit is contained in:
CharonInferar
2014-06-01 20:29:36 +02:00
parent 7859d24583
commit b768272ef2
23 changed files with 611 additions and 14 deletions
@@ -1,4 +1,10 @@
import sys
def setup(core, object):
return
object.setStfFilename('static_item_n')
object.setStfName('item_force_crystal_04_02')
object.setDetailFilename('static_item_d')
object.setDetailName('item_force_crystal_04_02')
object.setAttachment('Post_BL_radial_filename', 'item/synapse_focus_crystal')
object.setAttachment('radial_filename', 'item/biolink')
return
@@ -1,4 +1,10 @@
import sys
def setup(core, object):
return
object.setStfFilename('static_item_n')
object.setStfName('item_force_crystal_04_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_force_crystal_04_01')
object.setAttachment('Post_BL_radial_filename', 'item/biological_focus_crystal')
object.setAttachment('radial_filename', 'item/biolink')
return
@@ -1,4 +1,22 @@
import sys
def setup(core, object):
object.setStfFilename('static_item_n')
object.setStfName('item_jedi_robe_06_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_jedi_robe_06_01')
object.setStringAttribute('protection_level', 'Luminous')
object.setStringAttribute('class_required', 'Jedi')
object.setIntAttribute('required_combat_level', 80)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 100)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:strength_modified', 100)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:agility_modified', 100)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 100)
object.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_jedi_robe_1')
object.setAttachment('type', 'jedi_robe')
object.setAttachment('setBonus', 'set_bonus_jedi_robe')
return