This commit is contained in:
Light2
2014-04-03 19:49:50 +02:00
10 changed files with 328 additions and 397 deletions
+1 -1
View File
@@ -1,7 +1,7 @@
import sys
def chest2():
return "35.71"
return "35.70"
def pants1():
return "21.43"
@@ -1,48 +1,7 @@
import sys
def addExpertisePoint(core, actor):
player = actor.getSlottedObject('ghost')
if not player:
return
if not player.getProfession() == 'medic_1a':
return
actor.addSkill('expertise_me_agility_1')
actor.addSkillMod('agility_modified', 25)
addAbilities(core, actor, player)
return
def removeExpertisePoint(core, actor):
player = actor.getSlottedObject('ghost')
if not player:
return
if not player.getProfession() == 'medic_1a':
return
actor.removeSkill('expertise_me_agility_1')
actor.removeSkillMod('agility_modified', 25)
removeAbilities(core, actor, player)
return
# this checks what abilities the player gets by level, need to also call this on level-up
def addAbilities(core, actor, player):
return
def removeAbilities(core, actor, player):
return
@@ -1,48 +1,14 @@
import sys
def addExpertisePoint(core, actor):
player = actor.getSlottedObject('ghost')
if not player:
return
if not player.getProfession() == 'medic_1a':
return
actor.addSkill('expertise_me_enhance_agility_1')
addAbilities(core, actor, player)
return
def removeExpertisePoint(core, actor):
player = actor.getSlottedObject('ghost')
if not player:
return
if not player.getProfession() == 'medic_1a':
return
actor.removeSkill('expertise_me_enhance_agility_1')
removeAbilities(core, actor, player)
return
# this checks what abilities the player gets by level, need to also call this on level-up
def addAbilities(core, actor, player):
actor.addAbility('me_enhance_agility_1')
if actor.getLevel() >= 10:
actor.addAbility("me_enhance_agility_1")
if actor.getLevel() >= 34:
actor.addAbility("me_enhance_agility_2")
if actor.getLevel() >= 62:
actor.addAbility("me_enhance_agility_3")
return
def removeAbilities(core, actor, player):
actor.removeAbility('me_enhance_agility_1')
actor.removeAbility("me_enhance_agility_1")
return