Added "New Items" reward packet (ShowLootBox)

This commit is contained in:
Waverunner
2014-03-07 17:21:25 -05:00
parent a7536db327
commit ba705d3285
4 changed files with 114 additions and 14 deletions
@@ -0,0 +1,66 @@
/*******************************************************************************
* Copyright (c) 2013 <Project SWG>
*
* This File is part of NGECore2.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Using NGEngine to work with NGECore2 is making a combined work based on NGEngine.
* Therefore all terms and conditions of the GNU Lesser General Public License cover the combination.
******************************************************************************/
package protocol.swg.objectControllerObjects;
import java.nio.ByteOrder;
import java.util.List;
import org.apache.mina.core.buffer.IoBuffer;
import engine.resources.objects.SWGObject;
import protocol.swg.ObjControllerMessage;
import resources.common.StringUtilities;
public class ShowLootBox extends ObjControllerObject {
private long playerId;
private List<SWGObject> rewards;
public ShowLootBox(long playerId, List<SWGObject> rewards) {
this.playerId = playerId;
this.rewards = rewards;
}
@Override
public void deserialize(IoBuffer data) {
}
@Override
public IoBuffer serialize() {
// Controller Type = 11
IoBuffer buffer = IoBuffer.allocate(20 + (rewards.size() * 8)).order(ByteOrder.LITTLE_ENDIAN);
buffer.putInt(ObjControllerMessage.SHOW_LOOT_BOX);
buffer.putLong(playerId);
buffer.putInt(1); // 0 for a black background on icon, 1 for transparent (default)
buffer.putInt(rewards.size());
for(SWGObject obj : rewards) {
buffer.putLong(obj.getObjectID());
}
return buffer.flip();
}
}