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Fixed #267
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@@ -731,6 +731,12 @@ public class SimulationService implements INetworkDispatch {
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if(!ghost.isSet(PlayerFlags.LD))
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ghost.toggleFlag(PlayerFlags.LD);
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for (CreatureObject opponent : object.getDuelList()) {
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if (opponent != null) {
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core.combatService.handleEndDuel(object, opponent, true);
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}
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}
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/*
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object.createTransaction(core.getCreatureODB().getEnvironment());
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core.getCreatureODB().put(object, Long.class, CreatureObject.class, object.getTransaction());
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