Changed Some NPC spawn points to use loiter

This commit is contained in:
tacef
2014-07-15 21:50:05 +02:00
parent 52ed3e5247
commit bec4a3a25c
7 changed files with 166 additions and 30 deletions
@@ -1,17 +1,18 @@
import sys
# Project SWG: Mos Eisley Desert Swoopers: Static Spawns
# (C)2014 ProjectSWG
import sys
from resources.datatables import Options
from resources.datatables import State
from java.util import Vector
from engine.resources.scene import Point3D
def addPlanetSpawns(core, planet):
stcSvc = core.staticService
objSvc = core.objectService
aiSvc = core.aiService
desert_swooper = stcSvc.spawnObject('desert_swooper', 'tatooine', long(0), float(3319), float(5), float(-5125), float(0), float(0), float(0), float(0), 30)
desert_swooper1 = stcSvc.spawnObject('desert_swooper', 'tatooine', long(0), float(3309), float(5), float(-5121), float(0), float(0), float(0), float(0), 30)
@@ -32,5 +33,24 @@ def addPlanetSpawns(core, planet):
desert_swooper_leader = stcSvc.spawnObject('desert_swooper_leader', 'tatooine', long(0), float(3313), float(5), float(-5138), float(0), float(0), float(0), float(0), 30)
desert_swooper_leader1 = stcSvc.spawnObject('desert_swooper_leader', 'tatooine', long(0), float(3316), float(5), float(-5131), float(0), float(0), float(0), float(0), 30)
aiSvc.setLoiter(desert_swooper, float(1), float(8))
aiSvc.setLoiter(desert_swooper1, float(1), float(8))
aiSvc.setLoiter(desert_swooper2, float(1), float(8))
aiSvc.setLoiter(desert_swooper3, float(1), float(8))
aiSvc.setLoiter(desert_swooper4, float(1), float(8))
aiSvc.setLoiter(desert_swooper5, float(1), float(8))
aiSvc.setLoiter(desert_swooper6, float(1), float(8))
aiSvc.setLoiter(desert_swooper7, float(1), float(8))
aiSvc.setLoiter(desert_swooper8, float(1), float(8))
aiSvc.setLoiter(desert_swooper9, float(1), float(8))
aiSvc.setLoiter(desert_swooper10, float(1), float(8))
aiSvc.setLoiter(desert_swooper11, float(1), float(8))
aiSvc.setLoiter(desert_swooper12, float(1), float(8))
aiSvc.setLoiter(desert_swooper13, float(1), float(8))
aiSvc.setLoiter(desert_swooper14, float(1), float(8))
aiSvc.setLoiter(desert_swooper_leader, float(1), float(8))
aiSvc.setLoiter(desert_swooper_leader1, float(1), float(8))
return
@@ -1,17 +1,18 @@
import sys
# Project SWG: Mos Eisley Error Prone Droids: Static Spawns
# (C)2014 ProjectSWG
import sys
from resources.datatables import Options
from resources.datatables import State
from java.util import Vector
from engine.resources.scene import Point3D
def addPlanetSpawns(core, planet):
stcSvc = core.staticService
objSvc = core.objectService
aiSvc = core.aiService
error_prone = stcSvc.spawnObject('error-prone_battle_droid', 'tatooine', long(0), float(2868), float(39), float(-4814), float(0), float(0), float(0), float(0), 30)
error_prone1 = stcSvc.spawnObject('error-prone_battle_droid', 'tatooine', long(0), float(2815), float(38), float(-4815), float(0), float(0), float(0), float(0), 30)
@@ -31,5 +32,22 @@ def addPlanetSpawns(core, planet):
error_prone15 = stcSvc.spawnObject('error-prone_battle_droid', 'tatooine', long(0), float(2851), float(40), float(-4806), float(0), float(0), float(0), float(0), 30)
error_prone16 = stcSvc.spawnObject('error-prone_battle_droid', 'tatooine', long(0), float(2871), float(38), float(-4799), float(0), float(0), float(0), float(0), 30)
aiSvc.setLoiter(error_prone, float(1), float(8))
aiSvc.setLoiter(error_prone1, float(1), float(8))
aiSvc.setLoiter(error_prone2, float(1), float(8))
aiSvc.setLoiter(error_prone3, float(1), float(8))
aiSvc.setLoiter(error_prone4, float(1), float(8))
aiSvc.setLoiter(error_prone5, float(1), float(8))
aiSvc.setLoiter(error_prone6, float(1), float(8))
aiSvc.setLoiter(error_prone7, float(1), float(8))
aiSvc.setLoiter(error_prone8, float(1), float(8))
aiSvc.setLoiter(error_prone9, float(1), float(8))
aiSvc.setLoiter(error_prone10, float(1), float(8))
aiSvc.setLoiter(error_prone11, float(1), float(8))
aiSvc.setLoiter(error_prone12, float(1), float(8))
aiSvc.setLoiter(error_prone13, float(1), float(8))
aiSvc.setLoiter(error_prone14, float(1), float(8))
aiSvc.setLoiter(error_prone15, float(1), float(8))
aiSvc.setLoiter(error_prone16, float(1), float(8))
return
@@ -1,17 +1,20 @@
import sys
# Project SWG: Mos Eisley Error Prone Droids: Static Spawns
# (C)2014 ProjectSWG
import sys
from resources.datatables import Options
from resources.datatables import State
from java.util import Vector
from engine.resources.scene import Point3D
from resources.datatables import Options
from resources.datatables import State
def addPlanetSpawns(core, planet):
stcSvc = core.staticService
objSvc = core.objectService
aiSvc = core.aiService
escaped_criminal = stcSvc.spawnObject('escaped_criminal', 'tatooine', long(0), float(2862), float(13), float(-5103), float(0), float(0), float(0), float(0), 30)
escaped_criminal1 = stcSvc.spawnObject('escaped_criminal', 'tatooine', long(0), float(2856), float(13), float(-5094), float(0), float(0), float(0), float(0), 30)
@@ -28,5 +31,19 @@ def addPlanetSpawns(core, planet):
escaped_criminal12 = stcSvc.spawnObject('escaped_criminal', 'tatooine', long(0), float(2837), float(5), float(-5081), float(0), float(0), float(0), float(0), 30)
aiSvc.setLoiter(escaped_criminal, float(1), float(8))
aiSvc.setLoiter(escaped_criminal1, float(1), float(8))
aiSvc.setLoiter(escaped_criminal2, float(1), float(8))
aiSvc.setLoiter(escaped_criminal3, float(1), float(8))
aiSvc.setLoiter(escaped_criminal4, float(1), float(8))
aiSvc.setLoiter(escaped_criminal5, float(1), float(8))
aiSvc.setLoiter(escaped_criminal6, float(1), float(8))
aiSvc.setLoiter(escaped_criminal7, float(1), float(8))
aiSvc.setLoiter(escaped_criminal8, float(1), float(8))
aiSvc.setLoiter(escaped_criminal9, float(1), float(8))
aiSvc.setLoiter(escaped_criminal10, float(1), float(8))
aiSvc.setLoiter(escaped_criminal11, float(1), float(8))
aiSvc.setLoiter(escaped_criminal12, float(1), float(8))
return
@@ -1,17 +1,17 @@
import sys
# Project SWG: Mos Eisley gunrunners: Static Spawns
# (C)2014 ProjectSWG
import sys
from resources.datatables import Options
from resources.datatables import State
from java.util import Vector
from engine.resources.scene import Point3D
def addPlanetSpawns(core, planet):
stcSvc = core.staticService
objSvc = core.objectService
aiSvc = core.aiService
# gunrunners
gunrunner = stcSvc.spawnObject('gunrunner', 'tatooine', long(0), float(2835), float(8), float(-4276), float(0), float(0), float(0), float(0), 45)
@@ -34,5 +34,23 @@ def addPlanetSpawns(core, planet):
gunrunner_sentry3 = stcSvc.spawnObject('gunrunner_sentry', 'tatooine', long(0), float(2833), float(10), float(-4252), float(0), float(0), float(0), float(0), 45)
gunrunner_sentry4 = stcSvc.spawnObject('gunrunner_sentry', 'tatooine', long(0), float(2830), float(6), float(-4308), float(0), float(0), float(0), float(0), 45)
aiSvc.setLoiter(gunrunner, float(1), float(8))
aiSvc.setLoiter(gunrunner1, float(1), float(8))
aiSvc.setLoiter(gunrunner2, float(1), float(8))
aiSvc.setLoiter(gunrunner3, float(1), float(8))
aiSvc.setLoiter(gunrunner4, float(1), float(8))
aiSvc.setLoiter(gunrunner5, float(1), float(8))
aiSvc.setLoiter(gunrunner6, float(1), float(8))
aiSvc.setLoiter(gunrunner7, float(1), float(8))
aiSvc.setLoiter(gunrunner8, float(1), float(8))
aiSvc.setLoiter(gunrunner9, float(1), float(8))
aiSvc.setLoiter(gunrunner10, float(1), float(8))
aiSvc.setLoiter(gunrunner11, float(1), float(8))
aiSvc.setLoiter(gunrunner_sentry, float(1), float(8))
aiSvc.setLoiter(gunrunner_sentry1, float(1), float(8))
aiSvc.setLoiter(gunrunner_sentry2, float(1), float(8))
aiSvc.setLoiter(gunrunner_sentry3, float(1), float(8))
aiSvc.setLoiter(gunrunner_sentry4, float(1), float(8))
return
@@ -1,17 +1,17 @@
import sys
# Project SWG: MosEisley Kreetles: Static Spawns
# (C)2014 ProjectSWG
import sys
from resources.datatables import Options
from resources.datatables import State
from java.util import Vector
from engine.resources.scene import Point3D
def addPlanetSpawns(core, planet):
stcSvc = core.staticService
objSvc = core.objectService
aiSvc = core.aiService
# Carrion Kreetles
carrion_kreetle1 = stcSvc.spawnObject('carrion_kreetle', 'tatooine', long(0), float(3551), float(4), float(-5064), float(0), float(0), float(0), float(0), 30)
@@ -20,19 +20,34 @@ def addPlanetSpawns(core, planet):
carrion_kreetle13 = stcSvc.spawnObject('carrion_kreetle', 'tatooine', long(0), float(3533), float(4), float(-5070), float(0), float(0), float(0), float(0), 30)
carrion_kreetle14 = stcSvc.spawnObject('carrion_kreetle', 'tatooine', long(0), float(3555), float(4), float(-5072), float(0), float(0), float(0), float(0), 30)
carrion_kreetle2 = stcSvc.spawnObject('carrion_kreetle', 'tatooine', long(0), float(3233), float(8), float(-4457), float(0), float(0), float(0), float(0), 30)
carrion_kreetle21 = stcSvc.spawnObject('carrion_kreetle', 'tatooine', long(0), float(3223), float(8), float(-4447), float(0), float(0), float(0), float(0), 30)
carrion_kreetle22 = stcSvc.spawnObject('carrion_kreetle', 'tatooine', long(0), float(3213), float(8), float(-4455), float(0), float(0), float(0), float(0), 30)
carrion_kreetle23 = stcSvc.spawnObject('carrion_kreetle', 'tatooine', long(0), float(3235), float(8), float(-4440), float(0), float(0), float(0), float(0), 30)
carrion_kreetle24 = stcSvc.spawnObject('carrion_kreetle', 'tatooine', long(0), float(3245), float(8), float(-4460), float(0), float(0), float(0), float(0), 30)
carrion_kreetle3 = stcSvc.spawnObject('carrion_kreetle', 'tatooine', long(0), float(3147), float(4), float(-4846), float(0), float(0), float(0), float(0), 30)
carrion_kreetle31 = stcSvc.spawnObject('carrion_kreetle', 'tatooine', long(0), float(3137), float(4), float(-4856), float(0), float(0), float(0), float(0), 30)
carrion_kreetle32 = stcSvc.spawnObject('carrion_kreetle', 'tatooine', long(0), float(3127), float(4), float(-4836), float(0), float(0), float(0), float(0), 30)
carrion_kreetle35 = stcSvc.spawnObject('carrion_kreetle', 'tatooine', long(0), float(3145), float(4), float(-4852), float(0), float(0), float(0), float(0), 30)
carrion_kreetle36 = stcSvc.spawnObject('carrion_kreetle', 'tatooine', long(0), float(3135), float(4), float(-4838), float(0), float(0), float(0), float(0), 30)
aiSvc.setLoiter(carrion_kreetle1, float(1), float(8))
aiSvc.setLoiter(carrion_kreetle11, float(1), float(8))
aiSvc.setLoiter(carrion_kreetle12, float(1), float(8))
aiSvc.setLoiter(carrion_kreetle13, float(1), float(8))
aiSvc.setLoiter(carrion_kreetle14, float(1), float(8))
aiSvc.setLoiter(carrion_kreetle2, float(1), float(8))
aiSvc.setLoiter(carrion_kreetle21, float(1), float(8))
aiSvc.setLoiter(carrion_kreetle22, float(1), float(8))
aiSvc.setLoiter(carrion_kreetle23, float(1), float(8))
aiSvc.setLoiter(carrion_kreetle24, float(1), float(8))
aiSvc.setLoiter(carrion_kreetle3, float(1), float(8))
aiSvc.setLoiter(carrion_kreetle31, float(1), float(8))
aiSvc.setLoiter(carrion_kreetle32, float(1), float(8))
aiSvc.setLoiter(carrion_kreetle35, float(1), float(8))
aiSvc.setLoiter(carrion_kreetle36, float(1), float(8))
return
@@ -1,18 +1,19 @@
import sys
# Project SWG: MosEisley mites: Static Spawns
# (C)2014 ProjectSWG
import sys
from resources.datatables import Options
from resources.datatables import State
from java.util import Vector
from engine.resources.scene import Point3D
def addPlanetSpawns(core, planet):
stcSvc = core.staticService
objSvc = core.objectService
aiSvc = core.aiService
# Mound Mites
mound_mite1 = stcSvc.spawnObject('mound_mite', 'tatooine', long(0), float(3785), float(57), float(-5057), float(0), float(0), float(0), float(0), 30)
@@ -32,7 +33,6 @@ def addPlanetSpawns(core, planet):
mound_mite25 = stcSvc.spawnObject('mound_mite', 'tatooine', long(0), float(3555), float(63), float(-4345), float(0), float(0), float(0), float(0), 30)
mound_mite26 = stcSvc.spawnObject('mound_mite', 'tatooine', long(0), float(3565), float(63), float(-4325), float(0), float(0), float(0), float(0), 30)
# Legacy RockMites
rockmite = stcSvc.spawnObject('rockmite', 'tatooine', long(0), float(3140), float(5), float(-4907), float(0), float(0), float(0), float(0), 30)
@@ -48,7 +48,6 @@ def addPlanetSpawns(core, planet):
rockmite21 = stcSvc.spawnObject('rockmite', 'tatooine', long(0), float(3724), float(5), float(-4661), float(0), float(0), float(0), float(0), 30)
rockmite22 = stcSvc.spawnObject('rockmite', 'tatooine', long(0), float(3733), float(5), float(-4659), float(0), float(0), float(0), float(0), 30)
rockmite23 = stcSvc.spawnObject('rockmite', 'tatooine', long(0), float(3747), float(5), float(-4655), float(0), float(0), float(0), float(0), 30)
rockmite24 = stcSvc.spawnObject('rockmite', 'tatooine', long(0), float(3752), float(5), float(-4645), float(0), float(0), float(0), float(0), 30)
rockmite25 = stcSvc.spawnObject('rockmite', 'tatooine', long(0), float(3761), float(5), float(-4644), float(0), float(0), float(0), float(0), 30)
rockmite26 = stcSvc.spawnObject('rockmite', 'tatooine', long(0), float(3762), float(5), float(-4654), float(0), float(0), float(0), float(0), 30)
rockmite27 = stcSvc.spawnObject('rockmite', 'tatooine', long(0), float(3732), float(5), float(-4664), float(0), float(0), float(0), float(0), 30)
@@ -57,6 +56,40 @@ def addPlanetSpawns(core, planet):
rockmite210 = stcSvc.spawnObject('rockmite', 'tatooine', long(0), float(3769), float(5), float(-4650), float(0), float(0), float(0), float(0), 30)
rockmite211 = stcSvc.spawnObject('rockmite', 'tatooine', long(0), float(3778), float(5), float(-4647), float(0), float(0), float(0), float(0), 30)
aiSvc.setLoiter(mound_mite1, float(1), float(8))
aiSvc.setLoiter(mound_mite11, float(1), float(8))
aiSvc.setLoiter(mound_mite12, float(1), float(8))
aiSvc.setLoiter(mound_mite13, float(1), float(8))
aiSvc.setLoiter(mound_mite14, float(1), float(8))
aiSvc.setLoiter(mound_mite15, float(1), float(8))
aiSvc.setLoiter(mound_mite16, float(1), float(8))
aiSvc.setLoiter(mound_mite2, float(1), float(8))
aiSvc.setLoiter(mound_mite21, float(1), float(8))
aiSvc.setLoiter(mound_mite22, float(1), float(8))
aiSvc.setLoiter(mound_mite23, float(1), float(8))
aiSvc.setLoiter(mound_mite24, float(1), float(8))
aiSvc.setLoiter(mound_mite25, float(1), float(8))
aiSvc.setLoiter(mound_mite26, float(1), float(8))
aiSvc.setLoiter(rockmite, float(1), float(8))
aiSvc.setLoiter(rockmite1, float(1), float(8))
aiSvc.setLoiter(rockmite2, float(1), float(8))
aiSvc.setLoiter(rockmite3, float(1), float(8))
aiSvc.setLoiter(rockmite4, float(1), float(8))
aiSvc.setLoiter(rockmite5, float(1), float(8))
aiSvc.setLoiter(rockmite6, float(1), float(8))
aiSvc.setLoiter(rockmite2, float(1), float(8))
aiSvc.setLoiter(rockmite21, float(1), float(8))
aiSvc.setLoiter(rockmite22, float(1), float(8))
aiSvc.setLoiter(rockmite23, float(1), float(8))
aiSvc.setLoiter(rockmite25, float(1), float(8))
aiSvc.setLoiter(rockmite26, float(1), float(8))
aiSvc.setLoiter(rockmite27, float(1), float(8))
aiSvc.setLoiter(rockmite28, float(1), float(8))
aiSvc.setLoiter(rockmite29, float(1), float(8))
aiSvc.setLoiter(rockmite210, float(1), float(8))
aiSvc.setLoiter(rockmite211, float(1), float(8))
return
@@ -1,18 +1,20 @@
import sys
# Project SWG: Mos Eisley scavenger: Static Spawns
# (C)2014 ProjectSWG
import sys
from resources.datatables import Options
from resources.datatables import State
from java.util import Vector
from engine.resources.scene import Point3D
from resources.datatables import Options
from resources.datatables import State
def addPlanetSpawns(core, planet):
stcSvc = core.staticService
objSvc = core.objectService
aiSvc = core.aiService
#Enforcers
@@ -30,6 +32,19 @@ def addPlanetSpawns(core, planet):
scavenger11 = stcSvc.spawnObject('scavenger', 'tatooine', long(0), float(3071), float(3), float(-4971), float(0), float(0), float(0), float(0), 30)
scavenger12 = stcSvc.spawnObject('scavenger', 'tatooine', long(0), float(3047), float(7), float(-4957), float(0), float(0), float(0), float(0), 30)
aiSvc.setLoiter(scavenger, float(1), float(8))
aiSvc.setLoiter(scavenger1, float(1), float(8))
aiSvc.setLoiter(scavenger2, float(1), float(8))
aiSvc.setLoiter(scavenger3, float(1), float(8))
aiSvc.setLoiter(scavenger4, float(1), float(8))
aiSvc.setLoiter(scavenger5, float(1), float(8))
aiSvc.setLoiter(scavenger6, float(1), float(8))
aiSvc.setLoiter(scavenger7, float(1), float(8))
aiSvc.setLoiter(scavenger8, float(1), float(8))
aiSvc.setLoiter(scavenger9, float(1), float(8))
aiSvc.setLoiter(scavenger10, float(1), float(8))
aiSvc.setLoiter(scavenger11, float(1), float(8))
aiSvc.setLoiter(scavenger12, float(1), float(8))
return