mirror of
https://github.com/ProjectSWGCore/NGECore2.git
synced 2026-10-16 06:13:45 -04:00
Changed Romo Vax to use correct template
Added Mos Eisley Police officer Added Mos Eisley Police Sergeant Changed Romo Vax Henchman to use correct template Changed Smuggler Pilot in front of Jabba's Palace to use correct Template Added Mos Eisley Police and made them patroling around eisley
This commit is contained in:
@@ -43,6 +43,6 @@ def addPlanetSpawns(core, planet):
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stcSvc.spawnObject('romovax_henchman', 'tatooine', bunker.getCellByCellNumber(7), float(-19.9), float(-16), float(78.8), float(0), float(0), float(0), float(0), 45)
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stcSvc.spawnObject('romovax_henchman', 'tatooine', bunker.getCellByCellNumber(9), float(32.4), float(-14), float(78.7), float(0), float(0), float(0), float(0), 45)
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stcSvc.spawnObject('fighting_romo_vax', 'tatooine', bunker.getCellByCellNumber(9), float(-42.7), float(-14), float(-79.1), float(0), float(0), float(0), float(0), 45)
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stcSvc.spawnObject('fighting_romo_vax', 'tatooine', bunker.getCellByCellNumber(9), float(-43.5), float(-14), float(-78.9), float(0), float(0), float(0), float(0), 45)
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return
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@@ -74,7 +74,7 @@ def addPlanetSpawns(core, planet):
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#outside Palace
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smuggler = stcSvc.spawnObject('object/mobile/shared_dressed_binayre_hoodlum_zabrak_male_01.iff', 'tatooine', long(0), float(-5863), float(90), float(-6198.2), float(0.71), float(0), float(0.70), float(0)) #still need to find correct template
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smuggler = stcSvc.spawnObject('object/mobile/shared_dressed_tatooine_jabba_henchman.iff', 'tatooine', long(0), float(-5863), float(90), float(-6198.2), float(0.71), float(0), float(0.70), float(0)) #still need to find correct template
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smuggler.setCustomName('Smuggler Pilot')
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smuggler.setOptionsBitmask(256)
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return
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@@ -0,0 +1,154 @@
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# Project SWG: Mos Eisley Police Officers: Static Spawns
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# (C)2014 ProjectSWG
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import sys
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from resources.datatables import Options
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from resources.datatables import State
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from java.util import Vector
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from engine.resources.scene import Point3D
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def addPlanetSpawns(core, planet):
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stcSvc = core.staticService
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objSvc = core.objectService
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aiSvc = core.aiService
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me_police_officer = stcSvc.spawnObject('mission_mos_eisley_police_officer', 'tatooine', long(0), float(3481.2), float(5), float(-5007.1), float(0), float(0), float(0), float(0), 60)
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me_police_officer1 = stcSvc.spawnObject('mission_mos_eisley_police_officer', 'tatooine', long(0), float(3425.9), float(5), float(-5053.7), float(0), float(0), float(0), float(0), 60)
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me_police_officer2 = stcSvc.spawnObject('mission_mos_eisley_police_officer', 'tatooine', long(0), float(3290.6), float(4), float(-4705), float(0), float(0), float(0), float(0), 60)
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me_police_officer3 = stcSvc.spawnObject('mission_mos_eisley_police_officer', 'tatooine', long(0), float(3361.9), float(4), float(-4756), float(0), float(0), float(0), float(0), 60)
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me_police_sergeant = stcSvc.spawnObject('mission_mos_eisley_police_sergeant', 'tatooine', long(0), float(3531), float(4), float(-4803.1), float(0), float(0), float(0), float(0), 60)
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me_police_sergeant1 = stcSvc.spawnObject('mission_mos_eisley_police_sergeant', 'tatooine', long(0), float(3463.9), float(4), float(-4641.3), float(0), float(0), float(0), float(0), 60)
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me_police_sergeant2 = stcSvc.spawnObject('mission_mos_eisley_police_sergeant', 'tatooine', long(0), float(3261.6), float(4.5), float(-4691.6), float(0), float(0), float(0), float(0), 60)
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patrolpoints = Vector()
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patrolpoints.add(Point3D(float(3531), float(4), float(-4803.1)))
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patrolpoints.add(Point3D(float(3529.7), float(4.8), float(-4813.3)))
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patrolpoints.add(Point3D(float(3545.3), float(5), float(-4838.6)))
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patrolpoints.add(Point3D(float(3527.5), float(4.8), float(-4863.4)))
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patrolpoints.add(Point3D(float(3519.5), float(5), float(-4874.7)))
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patrolpoints.add(Point3D(float(3516.3), float(5), float(-4884)))
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patrolpoints.add(Point3D(float(3495.2), float(5.5), float(-4908.2)))
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patrolpoints.add(Point3D(float(3496.6), float(5.5), float(-4919.5)))
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patrolpoints.add(Point3D(float(3505), float(5.5), float(-4915.8)))
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patrolpoints.add(Point3D(float(3509.7), float(5.5), float(-4919.1)))
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patrolpoints.add(Point3D(float(3505), float(5.5), float(-4926)))
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patrolpoints.add(Point3D(float(3511.1), float(5.5), float(-4950.7)))
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patrolpoints.add(Point3D(float(3490.9), float(5.5), float(-4953.6)))
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patrolpoints.add(Point3D(float(3489.1), float(5.5), float(-4935.5)))
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patrolpoints.add(Point3D(float(3484.1), float(5.5), float(-4922.3)))
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patrolpoints.add(Point3D(float(3487.1), float(5.5), float(-4917.8)))
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patrolpoints.add(Point3D(float(3496.6), float(5.5), float(-4919.1)))
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patrolpoints.add(Point3D(float(3495.2), float(5.5), float(-4908.2)))
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patrolpoints.add(Point3D(float(3516.3), float(5), float(-4884)))
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patrolpoints.add(Point3D(float(3519.5), float(5), float(-4874.7)))
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patrolpoints.add(Point3D(float(3527.5), float(4.8), float(-4863.4)))
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patrolpoints.add(Point3D(float(3545.3), float(5), float(-4838.6)))
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patrolpoints.add(Point3D(float(3529.7), float(4.8), float(-4813.3)))
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patrolpoints.add(Point3D(float(3531), float(4), float(-4803.1)))
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patrolpoints1 = Vector()
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patrolpoints1.add(Point3D(float(3481.2), float(5), float(-5007.1)))
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patrolpoints1.add(Point3D(float(3448.5), float(5), float(-5048)))
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patrolpoints1.add(Point3D(float(3461.3), float(5), float(-5059.7)))
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patrolpoints1.add(Point3D(float(3449.4), float(4.5), float(-5072.9)))
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patrolpoints1.add(Point3D(float(3425.9), float(5), float(-5053.7)))
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patrolpoints1.add(Point3D(float(3401.4), float(5), float(-5034.3)))
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patrolpoints1.add(Point3D(float(3446.4), float(5), float(-4978.9)))
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patrolpoints2 = Vector()
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patrolpoints2.add(Point3D(float(3425.9), float(5), float(-5053.7)))
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patrolpoints2.add(Point3D(float(3401.4), float(5), float(-5034.3)))
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patrolpoints2.add(Point3D(float(3446.4), float(5), float(-4978.9)))
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patrolpoints2.add(Point3D(float(3481.2), float(5), float(-5007.1)))
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patrolpoints2.add(Point3D(float(3448.5), float(5), float(-5048)))
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patrolpoints2.add(Point3D(float(3461.3), float(5), float(-5059.7)))
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patrolpoints2.add(Point3D(float(3449.4), float(4.5), float(-5072.9)))
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patrolpoints3 = Vector()
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patrolpoints3.add(Point3D(float(3290.6), float(4), float(-4705)))
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patrolpoints3.add(Point3D(float(3299.3), float(5), float(-4692.2)))
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patrolpoints3.add(Point3D(float(3317.3), float(5), float(-4667.5)))
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patrolpoints3.add(Point3D(float(3373.4), float(4), float(-4697.3)))
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patrolpoints3.add(Point3D(float(3400.2), float(4), float(-4660.2)))
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patrolpoints3.add(Point3D(float(3435.6), float(5), float(-4686)))
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patrolpoints3.add(Point3D(float(3463.9), float(4), float(-4641.3)))
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patrolpoints3.add(Point3D(float(3441.3), float(5), float(-4624)))
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patrolpoints3.add(Point3D(float(3380.8), float(4), float(-4650.7)))
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patrolpoints3.add(Point3D(float(3344.1), float(4.4), float(-4634.9)))
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patrolpoints3.add(Point3D(float(3313.9), float(4), float(-4611.1)))
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patrolpoints3.add(Point3D(float(3261.6), float(4.5), float(-4691.6)))
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patrolpoints3.add(Point3D(float(3243.2), float(5), float(-4680.5)))
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patrolpoints3.add(Point3D(float(3196.5), float(5), float(-4745.1)))
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patrolpoints3.add(Point3D(float(3277.1), float(5), float(-4793.2)))
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patrolpoints3.add(Point3D(float(3315.1), float(4), float(-4819)))
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patrolpoints3.add(Point3D(float(3361.9), float(4), float(-4756)))
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patrolpoints4 = Vector()
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patrolpoints4.add(Point3D(float(3463.9), float(4), float(-4641.3)))
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patrolpoints4.add(Point3D(float(3441.3), float(5), float(-4624)))
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patrolpoints4.add(Point3D(float(3380.8), float(4), float(-4650.7)))
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patrolpoints4.add(Point3D(float(3344.1), float(4.4), float(-4634.9)))
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patrolpoints4.add(Point3D(float(3313.9), float(4), float(-4611.1)))
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patrolpoints4.add(Point3D(float(3261.6), float(4.5), float(-4691.6)))
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patrolpoints4.add(Point3D(float(3243.2), float(5), float(-4680.5)))
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patrolpoints4.add(Point3D(float(3196.5), float(5), float(-4745.1)))
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patrolpoints4.add(Point3D(float(3277.1), float(5), float(-4793.2)))
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patrolpoints4.add(Point3D(float(3315.1), float(4), float(-4819)))
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patrolpoints4.add(Point3D(float(3361.9), float(4), float(-4756)))
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patrolpoints4.add(Point3D(float(3290.6), float(4), float(-4705)))
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patrolpoints4.add(Point3D(float(3299.3), float(5), float(-4692.2)))
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patrolpoints4.add(Point3D(float(3317.3), float(5), float(-4667.5)))
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patrolpoints4.add(Point3D(float(3373.4), float(4), float(-4697.3)))
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patrolpoints4.add(Point3D(float(3400.2), float(4), float(-4660.2)))
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patrolpoints4.add(Point3D(float(3435.6), float(5), float(-4686)))
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patrolpoints5 = Vector()
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patrolpoints5.add(Point3D(float(3261.6), float(4.5), float(-4691.6)))
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patrolpoints5.add(Point3D(float(3243.2), float(5), float(-4680.5)))
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patrolpoints5.add(Point3D(float(3196.5), float(5), float(-4745.1)))
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patrolpoints5.add(Point3D(float(3277.1), float(5), float(-4793.2)))
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patrolpoints5.add(Point3D(float(3315.1), float(4), float(-4819)))
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patrolpoints5.add(Point3D(float(3361.9), float(4), float(-4756)))
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patrolpoints5.add(Point3D(float(3290.6), float(4), float(-4705)))
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patrolpoints5.add(Point3D(float(3299.3), float(5), float(-4692.2)))
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patrolpoints5.add(Point3D(float(3317.3), float(5), float(-4667.5)))
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patrolpoints5.add(Point3D(float(3373.4), float(4), float(-4697.3)))
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patrolpoints5.add(Point3D(float(3400.2), float(4), float(-4660.2)))
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patrolpoints5.add(Point3D(float(3435.6), float(5), float(-4686)))
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patrolpoints5.add(Point3D(float(3463.9), float(4), float(-4641.3)))
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patrolpoints5.add(Point3D(float(3441.3), float(5), float(-4624)))
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patrolpoints5.add(Point3D(float(3380.8), float(4), float(-4650.7)))
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patrolpoints5.add(Point3D(float(3344.1), float(4.4), float(-4634.9)))
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patrolpoints5.add(Point3D(float(3313.9), float(4), float(-4611.1)))
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patrolpoints6 = Vector()
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patrolpoints6.add(Point3D(float(3361.9), float(4), float(-4756)))
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patrolpoints6.add(Point3D(float(3290.6), float(4), float(-4705)))
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patrolpoints6.add(Point3D(float(3299.3), float(5), float(-4692.2)))
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patrolpoints6.add(Point3D(float(3317.3), float(5), float(-4667.5)))
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patrolpoints6.add(Point3D(float(3373.4), float(4), float(-4697.3)))
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patrolpoints6.add(Point3D(float(3400.2), float(4), float(-4660.2)))
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patrolpoints6.add(Point3D(float(3435.6), float(5), float(-4686)))
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patrolpoints6.add(Point3D(float(3463.9), float(4), float(-4641.3)))
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patrolpoints6.add(Point3D(float(3441.3), float(5), float(-4624)))
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patrolpoints6.add(Point3D(float(3380.8), float(4), float(-4650.7)))
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patrolpoints6.add(Point3D(float(3344.1), float(4.4), float(-4634.9)))
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patrolpoints6.add(Point3D(float(3313.9), float(4), float(-4611.1)))
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patrolpoints6.add(Point3D(float(3261.6), float(4.5), float(-4691.6)))
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patrolpoints6.add(Point3D(float(3243.2), float(5), float(-4680.5)))
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patrolpoints6.add(Point3D(float(3196.5), float(5), float(-4745.1)))
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patrolpoints6.add(Point3D(float(3277.1), float(5), float(-4793.2)))
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patrolpoints6.add(Point3D(float(3315.1), float(4), float(-4819)))
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aiSvc.setPatrol(me_police_sergeant, patrolpoints)
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aiSvc.setPatrol(me_police_officer, patrolpoints1)
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aiSvc.setPatrol(me_police_officer1, patrolpoints2)
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aiSvc.setPatrol(me_police_officer2, patrolpoints3)
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aiSvc.setPatrol(me_police_sergeant1, patrolpoints4)
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aiSvc.setPatrol(me_police_sergeant2, patrolpoints5)
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aiSvc.setPatrol(me_police_officer3, patrolpoints6)
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return
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