From 1262e9304bc3910da03465fc330023b40137febd Mon Sep 17 00:00:00 2001 From: Mesagoppinmypants Date: Fri, 20 Jun 2014 14:58:18 -0400 Subject: [PATCH] Medic Clicky Now Has a Buff Effect --- .../tangible/loot/generic_usable/item_medic_clicky_01_02.py | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/scripts/object/tangible/loot/generic_usable/item_medic_clicky_01_02.py b/scripts/object/tangible/loot/generic_usable/item_medic_clicky_01_02.py index a9a7e24b..8567c5f0 100644 --- a/scripts/object/tangible/loot/generic_usable/item_medic_clicky_01_02.py +++ b/scripts/object/tangible/loot/generic_usable/item_medic_clicky_01_02.py @@ -1,9 +1,13 @@ import sys def setup(core, object): + object.setAttachment('radial_filename', 'object/usable') object.setStfFilename('static_item_n') object.setStfName('item_medic_clicky_01_02') object.setDetailFilename('static_item_d') object.setDetailName('item_medic_clicky_01_02') object.setStringAttribute('class_required', 'Medic') return +def use(core, actor, object): + core.buffService.addBuffToCreature(actor, 'roadmapMedicClicky', actor) + return