Updated Objectservice

to just load playerdeed out of TCG and Saga_system
This commit is contained in:
tacef
2014-04-26 15:40:12 +02:00
parent 3e5e748d6b
commit caf9bf2f4b
+1 -1
View File
@@ -334,7 +334,7 @@ public class ObjectService implements INetworkDispatch {
object = new Harvester_Deed(objectID, planet, Template, position, orientation);
} else if(Template.startsWith("object/tangible/deed/player_house_deed") || Template.startsWith("object/tangible/deed/guild_deed") || Template.startsWith("object/tangible/deed/city_deed") || Template.startsWith("object/tangible/tcg") || Template.startsWith("object/tangible/saga_system")) {
} else if(Template.startsWith("object/tangible/deed/player_house_deed") || Template.startsWith("object/tangible/deed/guild_deed") || Template.startsWith("object/tangible/deed/city_deed") || Template.startsWith("object/tangible/tcg/series3/shared_structure_deed_sith_meditation_room_deed.iff") || Template.startsWith("object/tangible/tcg/series5/shared_structure_deed_player_house_atat.iff") || Template.startsWith("object/tangible/tcg/series5/shared_structure_deed_player_house_hangar.iff") || Template.startsWith("object/tangible/tcg/series3/shared_structure_deed_jedi_meditation_room_deed.iff") || Template.startsWith("object/tangible/saga_system/rewards/shared_structure_deed_player_house_sandcrawler.iff")) {
object = new Player_House_Deed(objectID, planet, Template, position, orientation);