Refactored GCW & SWGMap, added factional presence

Might not work until next commit; I need to pull and commit due to an
outdated engine so I can test.

Fixed SWGList
Improved SWGMap
Added SWGMultiMap
Refactored GCWZones to be more flexible and scriptable.
Added Factional Presence.
~will have no effect in water.
Added minutely GCWZone updates.
Added 15-minutely other server GCWZone updates.
The GCWZone history should now work correctly.
Added two-daily weak GCW Zone resets.
Added a few datatables for PvpStatus and Factions.
Moved list objects to their own relevent resource folders.
This commit is contained in:
Treeku
2013-08-14 17:02:35 +01:00
parent 719024493e
commit cdb3823286
18 changed files with 1404 additions and 490 deletions
+16 -1
View File
@@ -27,6 +27,8 @@ import java.nio.ByteOrder;
public class StringUtilities {
final protected static char[] hexArray = {'0','1','2','3','4','5','6','7','8','9','A','B','C','D','E','F'};
public static String getAsciiString(ByteBuffer buffer) {
return getString(buffer, "US-ASCII");
}
@@ -88,5 +90,18 @@ public class StringUtilities {
return result.array();
}
public static String bytesToHex(byte[] bytes) {
char[] hexChars = new char[bytes.length * 2];
int v;
for ( int j = 0; j < bytes.length; j++ ) {
v = bytes[j] & 0xFF;
hexChars[j * 2] = hexArray[v >>> 4];
hexChars[j * 2 + 1] = hexArray[v & 0x0F];
}
return new String(hexChars);
}
}