Refactored GCW & SWGMap, added factional presence

Might not work until next commit; I need to pull and commit due to an
outdated engine so I can test.

Fixed SWGList
Improved SWGMap
Added SWGMultiMap
Refactored GCWZones to be more flexible and scriptable.
Added Factional Presence.
~will have no effect in water.
Added minutely GCWZone updates.
Added 15-minutely other server GCWZone updates.
The GCWZone history should now work correctly.
Added two-daily weak GCW Zone resets.
Added a few datatables for PvpStatus and Factions.
Moved list objects to their own relevent resource folders.
This commit is contained in:
Treeku
2013-08-14 17:02:35 +01:00
parent 719024493e
commit cdb3823286
18 changed files with 1404 additions and 490 deletions
+111
View File
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/*******************************************************************************
* Copyright (c) 2013 <Project SWG>
*
* This File is part of NGECore2.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Using NGEngine to work with NGECore2 is making a combined work based on NGEngine.
* Therefore all terms and conditions of the GNU Lesser General Public License cover the combination.
******************************************************************************/
package resources.guild;
import java.nio.ByteOrder;
import java.util.List;
import org.apache.mina.core.buffer.IoBuffer;
import resources.objects.ListObject;
import engine.resources.objects.SWGObject;
public class Guild extends ListObject {
private int id;
private String abbreviation;
private String name;
private SWGObject leader;
private List<SWGObject> members;
public Guild(int id, String abbreviation, String name, SWGObject leader) {
this.id = id;
this.abbreviation = abbreviation;
this.name = name;
this.leader = leader;
this.members.add(leader);
}
public int getId() {
synchronized(objectMutex) {
return id;
}
}
public void setId(int id) {
synchronized(objectMutex) {
this.id = id;
}
}
public String getAbbreviation() {
synchronized(objectMutex) {
return abbreviation;
}
}
public void setAbbreviation(String abbreviation) {
synchronized(objectMutex) {
this.abbreviation = abbreviation;
}
}
public String getName() {
synchronized(objectMutex) {
return name;
}
}
public void setName(String name) {
synchronized(objectMutex) {
this.name = name;
}
}
public String getString() {
synchronized(objectMutex) {
return (Integer.toString(id) + ":" + abbreviation);
}
}
public SWGObject getLeader() {
return leader;
}
public void setLeader(SWGObject leader) {
this.leader = leader;
}
public List<SWGObject> getMembers() {
return members;
}
public byte[] getBytes() {
synchronized(objectMutex) {
IoBuffer buffer = bufferPool.allocate((getString().length() + 2), false).order(ByteOrder.LITTLE_ENDIAN);
buffer.put(getAsciiString(getString()));
return buffer.array();
}
}
}