From cf21cd4f840507be6f38e5800590f76dedf8650f Mon Sep 17 00:00:00 2001 From: Bronco69 Date: Thu, 13 Nov 2014 09:42:26 +0100 Subject: [PATCH] Changed imperial guards in quarantine zone to invulnerable --- .../static_spawns/dathomir/quarantine_zone.py | 28 +++++++++++++++++-- 1 file changed, 25 insertions(+), 3 deletions(-) diff --git a/scripts/static_spawns/dathomir/quarantine_zone.py b/scripts/static_spawns/dathomir/quarantine_zone.py index 07fec250..0aca166b 100644 --- a/scripts/static_spawns/dathomir/quarantine_zone.py +++ b/scripts/static_spawns/dathomir/quarantine_zone.py @@ -10,32 +10,49 @@ def addPlanetSpawns(core, planet): # Imperial Gate Guards - Entrance + General Starting Area guard1 = stcSvc.spawnObject('outbreak_imperial_stormtrooper_guards', 'dathomir', long(0), float(-5775), float(510), float(-6553), float(0.36), float(0.85)) + guard1.setOptionsBitmask(Options.INVULNERABLE) guard2 = stcSvc.spawnObject('outbreak_imperial_stormtrooper_guards', 'dathomir', long(0), float(-5785), float(510), float(-6545), float(0.43), float(0.85)) - guard3 = stcSvc.spawnObject('outbreak_imperial_stormtrooper_guards', 'dathomir', long(0), float(-5745), float(511), float(-6484), float(0.11), float(0.85)) - guard3 = stcSvc.spawnObject('outbreak_imperial_stormtrooper_guards', 'dathomir', long(0), float(-5744), float(511), float(-6480), float(0.37), float(0.85)) + guard2.setOptionsBitmask(Options.INVULNERABLE) + guard3 = stcSvc.spawnObject('outbreak_imperial_stormtrooper_guards', 'dathomir', long(0), float(-5745), float(511), float(-6484), float(0.51), float(0.85)) + guard3.setOptionsBitmask(Options.INVULNERABLE) + guard4 = stcSvc.spawnObject('outbreak_imperial_stormtrooper_guards', 'dathomir', long(0), float(-5744), float(511), float(-6480), float(0.51), float(0.85)) + guard4.setOptionsBitmask(Options.INVULNERABLE) liamwaurie1 = stcSvc.spawnObject('outbreak_imperial_officer_gate_keeper', 'dathomir', long(0), float(-5780), float(510), float(-6550), float(0.40), float(0.85)) firmuspiett1 = stcSvc.spawnObject('outbreak_imperial_officer_captain_piett', 'dathomir', long(0), float(-5749), float(510), float(-6492), float(0.40), float(0.85)) # Imperial Gate Troopers - Exit trooper1 = stcSvc.spawnObject('outbreak_imperial_stormtrooper_guards', 'dathomir', long(0), float(-5793), float(510), float(-6553), float(0.56), float(0.85)) + trooper1.setOptionsBitmask(Options.INVULNERABLE) trooper2 = stcSvc.spawnObject('outbreak_imperial_stormtrooper_guards', 'dathomir', long(0), float(-5784), float(510), float(-6560), float(0.28), float(0.85)) + trooper2.setOptionsBitmask(Options.INVULNERABLE) trooper3 = stcSvc.spawnObject('outbreak_imperial_stormtrooper_guards', 'dathomir', long(0), float(-5789), float(510), float(-6562), float(0.23), float(0.85)) + trooper3.setOptionsBitmask(Options.INVULNERABLE) trooper4 = stcSvc.spawnObject('outbreak_imperial_stormtrooper_guards', 'dathomir', long(0), float(-5794), float(510), float(-6557), float(0.32), float(0.85)) + trooper4.setOptionsBitmask(Options.INVULNERABLE) exittrooper1 = stcSvc.spawnObject('outbreak_facility_stormtrooper_survivor', 'dathomir', long(0), float(-5783), float(510), float(-6552), float(0.38), float(0.85)) # Camp Alpha -5915, -6645 alphaguard1 = stcSvc.spawnObject('outbreak_mixed_guard_aggro', 'dathomir', long(0), float(-5917), float(560), float(-6640), float(0.42), float(0.85)) + alphaguard1.setOptionsBitmask(Options.INVULNERABLE) alphaguard2 = stcSvc.spawnObject('outbreak_mixed_guard_aggro', 'dathomir', long(0), float(-5908), float(560), float(-6645), float(0.34), float(0.85)) + alphaguard2.setOptionsBitmask(Options.INVULNERABLE) alphaguard3 = stcSvc.spawnObject('outbreak_mixed_guard_aggro', 'dathomir', long(0), float(-5918), float(560), float(-6650), float(0.60), float(0.85)) + alphaguard3.setOptionsBitmask(Options.INVULNERABLE) alphaguard4 = stcSvc.spawnObject('outbreak_mixed_guard_aggro', 'dathomir', long(0), float(-5913), float(560), float(-6670), float(-0.63), float(0.85)) - alphaguard3 = stcSvc.spawnObject('outbreak_mixed_guard_aggro', 'dathomir', long(0), float(-5930), float(560), float(-6690), float(0.26), float(0.85)) + alphaguard4.setOptionsBitmask(Options.INVULNERABLE) + alphaguard5 = stcSvc.spawnObject('outbreak_mixed_guard_aggro', 'dathomir', long(0), float(-5930), float(560), float(-6690), float(0.26), float(0.85)) + alphaguard5.setOptionsBitmask(Options.INVULNERABLE) #alphasurvivor1 = stcSvc.spawnObject('outbreak_camp_alpha_survivor', 'dathomir', long(0), float(-5930), float(560), float(-6690), float(0.26), float(0.85)) # Camp Beta -6290 -7529 betaguard1 = stcSvc.spawnObject('outbreak_mixed_guard_aggro', 'dathomir', long(0), float(-6300), float(560), float(-7535), float(-0.86), float(0.85)) + betaguard1.setOptionsBitmask(Options.INVULNERABLE) betaguard2 = stcSvc.spawnObject('outbreak_mixed_guard_aggro', 'dathomir', long(0), float(-6300), float(560), float(-7528), float(-0.88), float(0.85)) + betaguard2.setOptionsBitmask(Options.INVULNERABLE) betaguard3 = stcSvc.spawnObject('outbreak_mixed_guard_aggro', 'dathomir', long(0), float(-6290), float(560), float(-7520), float(1.38), float(0.85)) + betaguard3.setOptionsBitmask(Options.INVULNERABLE) betaguard4 = stcSvc.spawnObject('outbreak_mixed_guard_aggro', 'dathomir', long(0), float(-6280), float(560), float(-7520), float(-1.04), float(0.85)) + betaguard4.setOptionsBitmask(Options.INVULNERABLE) #beltasurvivor1 = stcSvc.spawnObject('outbreak_camp_beta_survivor', 'dathomir', long(0), float(-5930), float(560), float(-6690), float(0.26), float(0.85)) # Camp Gamma -6815 -6454 @@ -43,10 +60,15 @@ def addPlanetSpawns(core, planet): # Camp Delta -7142 -6941 deltaguard1 = stcSvc.spawnObject('outbreak_mixed_guard_aggro', 'dathomir', long(0), float(-7155), float(560), float(-6955), float(-1.29), float(0.85)) + deltaguard1.setOptionsBitmask(Options.INVULNERABLE) deltaguard2 = stcSvc.spawnObject('outbreak_mixed_guard_aggro', 'dathomir', long(0), float(-7135), float(560), float(-6955), float(1.10), float(0.85)) + deltaguard2.setOptionsBitmask(Options.INVULNERABLE) deltaguard3 = stcSvc.spawnObject('outbreak_mixed_guard_aggro', 'dathomir', long(0), float(-7150), float(560), float(-6940), float(1.20), float(0.85)) + deltaguard3.setOptionsBitmask(Options.INVULNERABLE) deltaguard4 = stcSvc.spawnObject('outbreak_mixed_guard_aggro', 'dathomir', long(0), float(-7143), float(560), float(-6910), float(1.78), float(0.85)) + deltaguard4.setOptionsBitmask(Options.INVULNERABLE) deltaguard5 = stcSvc.spawnObject('outbreak_mixed_guard_aggro', 'dathomir', long(0), float(-7150), float(560), float(-6910), float(1.75), float(0.85)) + deltaguard5.setOptionsBitmask(Options.INVULNERABLE) #beltasurvivor1 = stcSvc.spawnObject('outbreak_camp_delta_survivor', 'dathomir', long(0), float(-5930), float(560), float(-6690), float(0.26), float(0.85)) # Camp Epsilon -7463 -7392