Added expertise, added AoE/Cone combat, added some commando expertise boxes as an example for expertise scripts

This commit is contained in:
Light2
2013-08-28 17:56:35 +02:00
parent 6e9031d4d2
commit cfa5ea5a43
25 changed files with 1030 additions and 16 deletions
@@ -0,0 +1,12 @@
import sys
def setup(core, actor, target, command):
return
def preRun(core, actor, target, command):
return
def run(core, actor, target, commandString):
if actor and target:
core.buffService.addBuffToCreature(target, 'me_rheumatic_calamity_1')
return
@@ -0,0 +1,47 @@
import sys
def addExpertisePoint(core, actor):
player = actor.getSlottedObject('ghost')
if not player:
return
if not player.getProfession() == 'commando_1a':
return
actor.addSkill('expertise_co_deflective_armor_1')
actor.addSkillMod('damage_decrease_percentage', 2)
addAbilities(core, actor, player)
return
def removeExpertisePoint(core, actor):
player = actor.getSlottedObject('ghost')
if not player:
return
if not player.getProfession() == 'commando_1a':
return
actor.removeSkill('expertise_co_deflective_armor_1')
actor.removeSkillMod('damage_decrease_percentage', 2)
removeAbilities(core, actor, player)
return
# this checks what abilities the player gets by level, need to also call this on level-up
def addAbilities(core, actor, player):
return
def removeAbilities(core, actor, player):
return
@@ -0,0 +1,47 @@
import sys
def addExpertisePoint(core, actor):
player = actor.getSlottedObject('ghost')
if not player:
return
if not player.getProfession() == 'commando_1a':
return
actor.addSkill('expertise_co_deflective_armor_2')
actor.addSkillMod('damage_decrease_percentage', 2)
addAbilities(core, actor, player)
return
def removeExpertisePoint(core, actor):
player = actor.getSlottedObject('ghost')
if not player:
return
if not player.getProfession() == 'commando_1a':
return
actor.removeSkill('expertise_co_deflective_armor_2')
actor.removeSkillMod('damage_decrease_percentage', 2)
removeAbilities(core, actor, player)
return
# this checks what abilities the player gets by level, need to also call this on level-up
def addAbilities(core, actor, player):
return
def removeAbilities(core, actor, player):
return
@@ -0,0 +1,47 @@
import sys
def addExpertisePoint(core, actor):
player = actor.getSlottedObject('ghost')
if not player:
return
if not player.getProfession() == 'commando_1a':
return
actor.addSkill('expertise_co_deflective_armor_3')
actor.addSkillMod('damage_decrease_percentage', 2)
addAbilities(core, actor, player)
return
def removeExpertisePoint(core, actor):
player = actor.getSlottedObject('ghost')
if not player:
return
if not player.getProfession() == 'commando_1a':
return
actor.removeSkill('expertise_co_deflective_armor_3')
actor.removeSkillMod('damage_decrease_percentage', 2)
removeAbilities(core, actor, player)
return
# this checks what abilities the player gets by level, need to also call this on level-up
def addAbilities(core, actor, player):
return
def removeAbilities(core, actor, player):
return
@@ -0,0 +1,47 @@
import sys
def addExpertisePoint(core, actor):
player = actor.getSlottedObject('ghost')
if not player:
return
if not player.getProfession() == 'commando_1a':
return
actor.addSkill('expertise_co_deflective_armor_4')
actor.addSkillMod('damage_decrease_percentage', 2)
addAbilities(core, actor, player)
return
def removeExpertisePoint(core, actor):
player = actor.getSlottedObject('ghost')
if not player:
return
if not player.getProfession() == 'commando_1a':
return
actor.removeSkill('expertise_co_deflective_armor_4')
actor.removeSkillMod('damage_decrease_percentage', 2)
removeAbilities(core, actor, player)
return
# this checks what abilities the player gets by level, need to also call this on level-up
def addAbilities(core, actor, player):
return
def removeAbilities(core, actor, player):
return
@@ -0,0 +1,57 @@
import sys
def addExpertisePoint(core, actor):
player = actor.getSlottedObject('ghost')
if not player:
return
if not player.getProfession() == 'commando_1a':
return
actor.addSkill('expertise_co_pinpoint_shielding_1')
actor.addSkillMod('energy', 250)
actor.addSkillMod('kinetic', 250)
actor.addSkillMod('acid', 250)
actor.addSkillMod('heat', 250)
actor.addSkillMod('cold', 250)
actor.addSkillMod('electricity', 250)
addAbilities(core, actor, player)
return
def removeExpertisePoint(core, actor):
player = actor.getSlottedObject('ghost')
if not player:
return
if not player.getProfession() == 'commando_1a':
return
actor.removeSkill('expertise_co_pinpoint_shielding_1')
actor.removeSkillMod('energy', 250)
actor.removeSkillMod('kinetic', 250)
actor.removeSkillMod('acid', 250)
actor.removeSkillMod('heat', 250)
actor.removeSkillMod('cold', 250)
actor.removeSkillMod('electricity', 250)
removeAbilities(core, actor, player)
return
# this checks what abilities the player gets by level, need to also call this on level-up
def addAbilities(core, actor, player):
return
def removeAbilities(core, actor, player):
return
@@ -0,0 +1,57 @@
import sys
def addExpertisePoint(core, actor):
player = actor.getSlottedObject('ghost')
if not player:
return
if not player.getProfession() == 'commando_1a':
return
actor.addSkill('expertise_co_pinpoint_shielding_2')
actor.addSkillMod('energy', 250)
actor.addSkillMod('kinetic', 250)
actor.addSkillMod('acid', 250)
actor.addSkillMod('heat', 250)
actor.addSkillMod('cold', 250)
actor.addSkillMod('electricity', 250)
addAbilities(core, actor, player)
return
def removeExpertisePoint(core, actor):
player = actor.getSlottedObject('ghost')
if not player:
return
if not player.getProfession() == 'commando_1a':
return
actor.removeSkill('expertise_co_pinpoint_shielding_2')
actor.removeSkillMod('energy', 250)
actor.removeSkillMod('kinetic', 250)
actor.removeSkillMod('acid', 250)
actor.removeSkillMod('heat', 250)
actor.removeSkillMod('cold', 250)
actor.removeSkillMod('electricity', 250)
removeAbilities(core, actor, player)
return
# this checks what abilities the player gets by level, need to also call this on level-up
def addAbilities(core, actor, player):
return
def removeAbilities(core, actor, player):
return
@@ -0,0 +1,57 @@
import sys
def addExpertisePoint(core, actor):
player = actor.getSlottedObject('ghost')
if not player:
return
if not player.getProfession() == 'commando_1a':
return
actor.addSkill('expertise_co_pinpoint_shielding_3')
actor.addSkillMod('energy', 250)
actor.addSkillMod('kinetic', 250)
actor.addSkillMod('acid', 250)
actor.addSkillMod('heat', 250)
actor.addSkillMod('cold', 250)
actor.addSkillMod('electricity', 250)
addAbilities(core, actor, player)
return
def removeExpertisePoint(core, actor):
player = actor.getSlottedObject('ghost')
if not player:
return
if not player.getProfession() == 'commando_1a':
return
actor.removeSkill('expertise_co_pinpoint_shielding_3')
actor.removeSkillMod('energy', 250)
actor.removeSkillMod('kinetic', 250)
actor.removeSkillMod('acid', 250)
actor.removeSkillMod('heat', 250)
actor.removeSkillMod('cold', 250)
actor.removeSkillMod('electricity', 250)
removeAbilities(core, actor, player)
return
# this checks what abilities the player gets by level, need to also call this on level-up
def addAbilities(core, actor, player):
return
def removeAbilities(core, actor, player):
return
@@ -0,0 +1,57 @@
import sys
def addExpertisePoint(core, actor):
player = actor.getSlottedObject('ghost')
if not player:
return
if not player.getProfession() == 'commando_1a':
return
actor.addSkill('expertise_co_pinpoint_shielding_4')
actor.addSkillMod('energy', 250)
actor.addSkillMod('kinetic', 250)
actor.addSkillMod('acid', 250)
actor.addSkillMod('heat', 250)
actor.addSkillMod('cold', 250)
actor.addSkillMod('electricity', 250)
addAbilities(core, actor, player)
return
def removeExpertisePoint(core, actor):
player = actor.getSlottedObject('ghost')
if not player:
return
if not player.getProfession() == 'commando_1a':
return
actor.removeSkill('expertise_co_pinpoint_shielding_4')
actor.removeSkillMod('energy', 250)
actor.removeSkillMod('kinetic', 250)
actor.removeSkillMod('acid', 250)
actor.removeSkillMod('heat', 250)
actor.removeSkillMod('cold', 250)
actor.removeSkillMod('electricity', 250)
removeAbilities(core, actor, player)
return
# this checks what abilities the player gets by level, need to also call this on level-up
def addAbilities(core, actor, player):
return
def removeAbilities(core, actor, player):
return
@@ -0,0 +1,57 @@
import sys
def addExpertisePoint(core, actor):
player = actor.getSlottedObject('ghost')
if not player:
return
if not player.getProfession() == 'commando_1a':
return
actor.addSkill('expertise_co_powered_armor_1')
actor.addSkillMod('energy', 250)
actor.addSkillMod('kinetic', 250)
actor.addSkillMod('acid', 250)
actor.addSkillMod('heat', 250)
actor.addSkillMod('cold', 250)
actor.addSkillMod('electricity', 250)
addAbilities(core, actor, player)
return
def removeExpertisePoint(core, actor):
player = actor.getSlottedObject('ghost')
if not player:
return
if not player.getProfession() == 'commando_1a':
return
actor.removeSkill('expertise_co_powered_armor_1')
actor.removeSkillMod('energy', 250)
actor.removeSkillMod('kinetic', 250)
actor.removeSkillMod('acid', 250)
actor.removeSkillMod('heat', 250)
actor.removeSkillMod('cold', 250)
actor.removeSkillMod('electricity', 250)
removeAbilities(core, actor, player)
return
# this checks what abilities the player gets by level, need to also call this on level-up
def addAbilities(core, actor, player):
return
def removeAbilities(core, actor, player):
return
@@ -0,0 +1,57 @@
import sys
def addExpertisePoint(core, actor):
player = actor.getSlottedObject('ghost')
if not player:
return
if not player.getProfession() == 'commando_1a':
return
actor.addSkill('expertise_co_powered_armor_2')
actor.addSkillMod('energy', 250)
actor.addSkillMod('kinetic', 250)
actor.addSkillMod('acid', 250)
actor.addSkillMod('heat', 250)
actor.addSkillMod('cold', 250)
actor.addSkillMod('electricity', 250)
addAbilities(core, actor, player)
return
def removeExpertisePoint(core, actor):
player = actor.getSlottedObject('ghost')
if not player:
return
if not player.getProfession() == 'commando_1a':
return
actor.removeSkill('expertise_co_powered_armor_2')
actor.removeSkillMod('energy', 250)
actor.removeSkillMod('kinetic', 250)
actor.removeSkillMod('acid', 250)
actor.removeSkillMod('heat', 250)
actor.removeSkillMod('cold', 250)
actor.removeSkillMod('electricity', 250)
removeAbilities(core, actor, player)
return
# this checks what abilities the player gets by level, need to also call this on level-up
def addAbilities(core, actor, player):
return
def removeAbilities(core, actor, player):
return
@@ -0,0 +1,57 @@
import sys
def addExpertisePoint(core, actor):
player = actor.getSlottedObject('ghost')
if not player:
return
if not player.getProfession() == 'commando_1a':
return
actor.addSkill('expertise_co_powered_armor_3')
actor.addSkillMod('energy', 250)
actor.addSkillMod('kinetic', 250)
actor.addSkillMod('acid', 250)
actor.addSkillMod('heat', 250)
actor.addSkillMod('cold', 250)
actor.addSkillMod('electricity', 250)
addAbilities(core, actor, player)
return
def removeExpertisePoint(core, actor):
player = actor.getSlottedObject('ghost')
if not player:
return
if not player.getProfession() == 'commando_1a':
return
actor.removeSkill('expertise_co_powered_armor_3')
actor.removeSkillMod('energy', 250)
actor.removeSkillMod('kinetic', 250)
actor.removeSkillMod('acid', 250)
actor.removeSkillMod('heat', 250)
actor.removeSkillMod('cold', 250)
actor.removeSkillMod('electricity', 250)
removeAbilities(core, actor, player)
return
# this checks what abilities the player gets by level, need to also call this on level-up
def addAbilities(core, actor, player):
return
def removeAbilities(core, actor, player):
return
@@ -0,0 +1,57 @@
import sys
def addExpertisePoint(core, actor):
player = actor.getSlottedObject('ghost')
if not player:
return
if not player.getProfession() == 'commando_1a':
return
actor.addSkill('expertise_co_powered_armor_4')
actor.addSkillMod('energy', 250)
actor.addSkillMod('kinetic', 250)
actor.addSkillMod('acid', 250)
actor.addSkillMod('heat', 250)
actor.addSkillMod('cold', 250)
actor.addSkillMod('electricity', 250)
addAbilities(core, actor, player)
return
def removeExpertisePoint(core, actor):
player = actor.getSlottedObject('ghost')
if not player:
return
if not player.getProfession() == 'commando_1a':
return
actor.removeSkill('expertise_co_powered_armor_4')
actor.removeSkillMod('energy', 250)
actor.removeSkillMod('kinetic', 250)
actor.removeSkillMod('acid', 250)
actor.removeSkillMod('heat', 250)
actor.removeSkillMod('cold', 250)
actor.removeSkillMod('electricity', 250)
removeAbilities(core, actor, player)
return
# this checks what abilities the player gets by level, need to also call this on level-up
def addAbilities(core, actor, player):
return
def removeAbilities(core, actor, player):
return
@@ -0,0 +1,47 @@
import sys
def addExpertisePoint(core, actor):
player = actor.getSlottedObject('ghost')
if not player:
return
if not player.getProfession() == 'commando_1a':
return
actor.addSkill('expertise_co_stand_fast_1')
addAbilities(core, actor, player)
return
def removeExpertisePoint(core, actor):
player = actor.getSlottedObject('ghost')
if not player:
return
if not player.getProfession() == 'commando_1a':
return
actor.removeSkill('expertise_co_stand_fast_1')
removeAbilities(core, actor, player)
return
# this checks what abilities the player gets by level, need to also call this on level-up
def addAbilities(core, actor, player):
actor.addAbility('co_stand_fast')
return
def removeAbilities(core, actor, player):
actor.removeAbility('co_stand_fast')
return