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Fixed crystal name after tuning
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@@ -884,7 +884,7 @@ public class LootService implements INetworkDispatch {
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// tunableObject.setIntAttribute("@obj_attr_n:componentbonushigh", finalMaxDmg);
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tunableObject.setIntAttribute("@obj_attr_n:mindamage", finalMinDmg);
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tunableObject.setIntAttribute("@obj_attr_n:maxdamage", finalMaxDmg);
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((TangibleObject) tunableObject).setCustomName2(tunableObjectName + " (tuned)");
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//((TangibleObject) tunableObject).setCustomName2(tunableObjectName + " (tuned)");
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}
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private void setWeaponStat(WeaponObject weapon, String statName, String minValue, String maxValue){
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