Temp fix for being stuck in combat

This commit is contained in:
Seefo
2014-03-30 22:25:06 -04:00
parent 97109d6e71
commit d02ab358cd
+1 -2
View File
@@ -772,6 +772,7 @@ public class SimulationService implements INetworkDispatch {
core.removeClient(session);
object.setAttachment("disconnectTask", disconnectTask);
for(TangibleObject obj : object.getDefendersList()) object.removeDefender(obj); // temp fix for being stuck in combat
}
@@ -818,8 +819,6 @@ public class SimulationService implements INetworkDispatch {
if(object.getPosture() == Posture.Dead)
core.playerService.sendCloningWindow(object, false);
for(TangibleObject obj : object.getDefendersList()) object.removeDefender(obj); // temp fix for being stuck in combat
}
public void transferToPlanet(SWGObject object, Planet planet, Point3D newPos, Quaternion newOrientation, SWGObject newParent) {