Set default object options

This commit is contained in:
Treeku
2014-01-04 18:34:41 +00:00
parent dbe609e4c3
commit d0ab910e06
+18 -14
View File
@@ -44,6 +44,7 @@ import java.util.concurrent.atomic.AtomicInteger;
import java.util.concurrent.atomic.AtomicLong;
import resources.common.*;
import resources.datatables.Options;
import resources.datatables.PlayerFlags;
import org.apache.mina.core.buffer.IoBuffer;
@@ -262,36 +263,39 @@ public class ObjectService implements INetworkDispatch {
objectList.put(objectID, object);
// Set Default Tangible Options
/*
// Set Options - easier to set them across the board here
// because we'll be spawning them despite most of them being unscripted.
// Any such settings can be completely reset with setOptionsBitmask
// in scripts and modified with setOptions(Options.X, true/false)
if (Template.startsWith("object/creature/") || Template.startsWith("object/mobile/")) {
((CreatureObject) object).setOptionsBitmask(Options.MOBILE);
if (Template.startsWith("object/mobile/beast_master/")) {
if (Template.startsWith("object/mobile/")) {
((CreatureObject) object).setOptionsBitmask(Options.ATTACKABLE);
} else if (Template.startsWith("object/mobile/beast_master/")) {
((CreatureObject) object).setOptionsBitmask(Options.NONE);
} else if (Template.startsWith("object/mobile/vendor/")) {
((CreatureObject) object).setOptionsBitmask(Options.INVULNERABLE | Options.USABLE);
} else if (Template.startsWith("object/mobile/vehicle/")) {
((CreatureObject) object).addOption(Options.INVULNERABLE | Options.MOUNT);
((CreatureObject) object).setOptionsBitmask(Options.ATTACKABLE | Options.MOUNT);
} else if (Template.startsWith("object/mobile/hologram/")) {
((CreatureObject) object).addOption(Options.INVULNERABLE);
((CreatureObject) object).setOptionsBitmask(Options.INVULNERABLE);
} else if (Template.startsWith("object/creature/npc/theme_park/")) {
((CreatureObject) object).addOption(Options.INVULNERABLE);
} else if (Template.startsWith("object/creature/general/")) {
((CreatureObject) object).setOptionsBitmask(Options.INVULNERABLE);
} else if (Template.startsWith("object/creature/npc/general/")) {
((CreatureObject) object).setOptionsBitmask(Options.INVULNERABLE | Options.CONVERSABLE);
} else if (Template.startsWith("object/creature/droid/crafted/")) {
((CreatureObject) object).setOptionsBitmask(Options.NONE);
} else if (Template.startsWith("object/creature/droid/")) {
((CreatureObject) object).addOption(Options.INVULNERABLE);
((CreatureObject) object).setOptionsBitmask(Options.ATTACKABLE | Options.INVULNERABLE);
} else if (Template.startsWith("object/creature/player/")) {
((CreatureObject) object).setOptionsBitmask(Options.ATTACKABLE);
}
} else if (object instanceof TangibleObject) {
((TangibleObject) object).setOptionsBitmask(Options.INVULNERABLE);
if (Template.startsWith("object/tangible/vendor/")) {
((CreatureObject) object).addOption(Options.USABLE);
} else if (Template.startsWith("object/creature/droid/")) {
((CreatureObject) object).addOption(Options.INVULNERABLE);
((TangibleObject) object).setOptionsBitmask(Options.INVULNERABLE | Options.USABLE);
}
}
*/
return object;
}