From d46b91d80789065acc7d3e27d8b1d145e96b7e75 Mon Sep 17 00:00:00 2001 From: tacef Date: Tue, 27 May 2014 20:29:57 +0200 Subject: [PATCH] Fixed Shinn Bunker Spawns --- .../tatooine/mos_eisley_shinn_bunker.py | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/scripts/static_spawns/tatooine/mos_eisley_shinn_bunker.py b/scripts/static_spawns/tatooine/mos_eisley_shinn_bunker.py index 1c483636..122794b7 100644 --- a/scripts/static_spawns/tatooine/mos_eisley_shinn_bunker.py +++ b/scripts/static_spawns/tatooine/mos_eisley_shinn_bunker.py @@ -46,14 +46,14 @@ def addPlanetSpawns(core, planet): shinn_guard2 = stcSvc.spawnObject('shinn_guard', 'tatooine', Building.getCellByCellNumber(long(4)), float(3.8), float(-3.3), float(4.8), float(0), float(0), float(0), float(0), 30) shinn_guard3 = stcSvc.spawnObject('shinn_guard', 'tatooine', Building.getCellByCellNumber(long(5)), float(-4.4), float(-10.3), float(-6.1), float(0), float(0), float(0), float(0), 30) shinn_guard4 = stcSvc.spawnObject('shinn_guard', 'tatooine', Building.getCellByCellNumber(long(7)), float(5.3), float(-13.8), float(6.6), float(0), float(0), float(0), float(0), 30) - shinn_guard5 = stcSvc.spawnObject('shinn_guard', 'tatooine', Building.getCellByCellNumber(long(7), float(-2.1), float(-13.8), float(6.8), float(0), float(0), float(0), float(0), 30) - shinn_guard6 = stcSvc.spawnObject('shinn_guard', 'tatooine', Building.getCellByCellNumber(long(7), float(-6.8), float(-13.8), float(6.7), float(0), float(0), float(0), float(0), 30) - shinn_guard7 = stcSvc.spawnObject('shinn_guard', 'tatooine', Building.getCellByCellNumber(long(8), float(1.5), float(-20.8), float(-3.5), float(0), float(0), float(0), float(0), 30) - shinn_guard8 = stcSvc.spawnObject('shinn_guard', 'tatooine', Building.getCellByCellNumber(long(9), float(-1.0), float(-20.7), float(11.0), float(0), float(0), float(0), float(0), 30) - shinn_guard9 = stcSvc.spawnObject('shinn_guard', 'tatooine', Building.getCellByCellNumber(long(9), float(3.6), float(-20.7), float(11.4), float(0), float(0), float(0), float(0), 30) - shinn_guard10 = stcSvc.spawnObject('shinn_guard', 'tatooine', Building.getCellByCellNumber(long(9), float(1.6), float(-20.7), float(4.7), float(0), float(0), float(0), float(0), 30) - shinn_guard11 = stcSvc.spawnObject('shinn_guard', 'tatooine', Building.getCellByCellNumber(long(10), float(-1.6), float(-20.8), float(23.4), float(0), float(0), float(0), float(0), 30) - shinn_guard12 = stcSvc.spawnObject('shinn_guard', 'tatooine', Building.getCellByCellNumber(long(10), float(4.6), float(-20.8), float(23.4), float(0), float(0), float(0), float(0), 30) + shinn_guard5 = stcSvc.spawnObject('shinn_guard', 'tatooine', Building.getCellByCellNumber(long(7)), float(-2.1), float(-13.8), float(6.8), float(0), float(0), float(0), float(0), 30) + shinn_guard6 = stcSvc.spawnObject('shinn_guard', 'tatooine', Building.getCellByCellNumber(long(7)), float(-6.8), float(-13.8), float(6.7), float(0), float(0), float(0), float(0), 30) + shinn_guard7 = stcSvc.spawnObject('shinn_guard', 'tatooine', Building.getCellByCellNumber(long(8)), float(1.5), float(-20.8), float(-3.5), float(0), float(0), float(0), float(0), 30) + shinn_guard8 = stcSvc.spawnObject('shinn_guard', 'tatooine', Building.getCellByCellNumber(long(9)), float(-1.0), float(-20.7), float(11.0), float(0), float(0), float(0), float(0), 30) + shinn_guard9 = stcSvc.spawnObject('shinn_guard', 'tatooine', Building.getCellByCellNumber(long(9)), float(3.6), float(-20.7), float(11.4), float(0), float(0), float(0), float(0), 30) + shinn_guard10 = stcSvc.spawnObject('shinn_guard', 'tatooine', Building.getCellByCellNumber(long(9)), float(1.6), float(-20.7), float(4.7), float(0), float(0), float(0), float(0), 30) + shinn_guard11 = stcSvc.spawnObject('shinn_guard', 'tatooine', Building.getCellByCellNumber(long(10)), float(-1.6), float(-20.8), float(23.4), float(0), float(0), float(0), float(0), 30) + shinn_guard12 = stcSvc.spawnObject('shinn_guard', 'tatooine', Building.getCellByCellNumber(long(10)), float(4.6), float(-20.8), float(23.4), float(0), float(0), float(0), float(0), 30) #temp until cellbycellname is fixed