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https://github.com/ProjectSWGCore/NGECore2.git
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Finished Medic Buffs and Debuffs
Medic buff times with expertise tested and work properly in and out of a group
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@@ -392,6 +392,7 @@ public class CombatCommands {
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core.commandService.registerCombatCommand("me_cranial_smash_3");
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core.commandService.registerCombatCommand("me_cranial_smash_4");
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core.commandService.registerCombatCommand("me_cranial_smash_5");
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core.commandService.registerCommand("me_cure_affliction_1");
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core.commandService.registerCombatCommand("me_dm_1");
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core.commandService.registerCombatCommand("me_dm_2");
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core.commandService.registerCombatCommand("me_dm_3");
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@@ -415,8 +416,11 @@ public class CombatCommands {
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core.commandService.registerCombatCommand("me_rv_ooc");
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core.commandService.registerCombatCommand("me_rv_pvp_area");
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core.commandService.registerCombatCommand("me_rv_pvp_single");
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core.commandService.registerCommand("me_serotonin_boost_1");
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core.commandService.registerCombatCommand("me_serotonin_purge_1");
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core.commandService.registerCombatCommand("me_sh_1");
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core.commandService.registerCommand("me_stasis_1");
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core.commandService.registerCommand("me_stasis_self_1");
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core.commandService.registerCombatCommand("me_thyroid_rupture_1");
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core.commandService.registerCombatCommand("me_traumatize_1");
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core.commandService.registerCombatCommand("me_traumatize_2");
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@@ -424,7 +428,6 @@ public class CombatCommands {
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core.commandService.registerCombatCommand("me_traumatize_4");
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core.commandService.registerCombatCommand("me_traumatize_5");
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core.commandService.registerCombatCommand("me_stasis_1");
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core.commandService.registerCommand("me_stasis_self_1");
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core.commandService.registerCommand("me_drag_1");
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core.commandService.registerCommand("me_reckless_stimulation_1");
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core.commandService.registerCommand("me_reckless_stimulation_2");
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@@ -432,6 +435,25 @@ public class CombatCommands {
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core.commandService.registerCommand("me_reckless_stimulation_4");
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core.commandService.registerCommand("me_reckless_stimulation_5");
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core.commandService.registerCommand("me_reckless_stimulation_6");
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core.commandService.registerCommand("me_buff_health_1");
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core.commandService.registerCommand("me_buff_health_2");
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core.commandService.registerCommand("me_buff_health_3");
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core.commandService.registerCommand("me_enhance_action_1");
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core.commandService.registerCommand("me_enhance_action_2");
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core.commandService.registerCommand("me_enhance_action_3");
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core.commandService.registerCommand("me_enhance_agility_1");
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core.commandService.registerCommand("me_enhance_agility_2");
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core.commandService.registerCommand("me_enhance_agility_3");
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core.commandService.registerCommand("me_enhance_block_1");
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core.commandService.registerCommand("me_enhance_dodge_1");
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core.commandService.registerCommand("me_enhance_precision_1");
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core.commandService.registerCommand("me_enhance_precision_2");
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core.commandService.registerCommand("me_enhance_precision_3");
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core.commandService.registerCommand("me_enhance_strength_1");
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core.commandService.registerCommand("me_enhance_strength_2");
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core.commandService.registerCommand("me_enhance_strength_3");
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core.commandService.registerCommand("me_evasion_1");
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// Officer
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