Added TurretAI

- Added vehicles
- Tweaked AI to consider opposite faction-aligned Installationobjects
enemies
- Added turret shooting at NPCs
- Debugged actors
This commit is contained in:
CharonInferar
2014-07-16 16:52:36 +02:00
parent cc28f80394
commit db036574b7
30 changed files with 3140 additions and 268 deletions
@@ -0,0 +1,160 @@
/*******************************************************************************
* Copyright (c) 2013 <Project SWG>
*
* This File is part of NGECore2.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Using NGEngine to work with NGECore2 is making a combined work based on NGEngine.
* Therefore all terms and conditions of the GNU Lesser General Public License cover the combination.
******************************************************************************/
package services.ai.states;
import java.util.Random;
import java.util.Vector;
import main.NGECore;
import resources.objects.creature.CreatureObject;
import resources.objects.tangible.TangibleObject;
import resources.objects.weapon.WeaponObject;
import services.ai.AIActor;
import services.ai.TurretAIActor;
import tools.DevLog;
public class TurretAttackState extends TurretAIState {
@Override
public byte onEnter(TurretAIActor actor) {
// DevLog.debugout("Charon", "Turret AI Attack State", "onEnter");
TangibleObject creature = actor.getCreature();
// DevLog.debugout("Charon", "Turret AI Attack State", "onEnter creature.getConditionDamage() " + creature.getConditionDamage());
// DevLog.debugout("Charon", "Turret AI Attack State", "onEnter creature.getMaximumCondition() " + creature.getMaximumCondition());
if(creature.getConditionDamage()>=creature.getMaximumCondition())
return StateResult.DEAD;
// DevLog.debugout("Charon", "Turret AI Attack State", "onEnter creature.getDefendersList().size() " + creature.getDefendersList().size());
// DevLog.debugout("Charon", "Turret AI Attack State", "onEnter actor.getFollowObject() " + actor.getFollowObject());
if(!creature.isInCombat() || creature.getDefendersList().size() == 0 || actor.getFollowObject() == null)
return StateResult.FINISHED;
actor.scheduleRecovery();
return StateResult.UNFINISHED;
}
@Override
public byte onExit(TurretAIActor actor) {
// TODO Auto-generated method stub
// actor.getCreature().setLookAtTarget(0);
// actor.getCreature().setIntendedTarget(0);
actor.setFollowObject(null);
// DevLog.debugout("Charon", "AI Attack State", "onExit");
return StateResult.FINISHED;
}
@Override
public byte move(TurretAIActor actor) {
return StateResult.FINISHED;
}
@Override
public byte recover(TurretAIActor actor) {
TangibleObject creature = actor.getCreature();
float maxDistance = 0;
WeaponObject weapon = null;
//weapon = (WeaponObject) creature.getSlottedObject("default_weapon");
long weaponID = (long) creature.getAttachment("TurretWeapon");
weapon = (WeaponObject) NGECore.getInstance().objectService.getObject(weaponID);
//DevLog.debugout("Charon", "AI Attack State", "weapontype " + weapon.getTemplate());
if(weapon == null)
return StateResult.FINISHED;
maxDistance = weapon.getMaxRange() - 1;
if(actor.getTimeSinceLastAttack() < weapon.getAttackSpeed() * 1000) {
//actor.scheduleRecovery();
return StateResult.UNFINISHED;
}
NGECore core = NGECore.getInstance();
if(creature.getConditionDamage()>creature.getMaximumCondition())
return StateResult.DEAD;
if(!creature.isInCombat() || creature.getDefendersList().size() == 0 || actor.getFollowObject() == null)
{
// creature.setLookAtTarget(0);
// creature.setIntendedTarget(0);
actor.setFollowObject(null);
actor.setCurrentState(new TurretIdleState());
return StateResult.FINISHED;
}
TangibleObject target = actor.getFollowObject();
if(target != actor.getHighestDamageDealer() && actor.getHighestDamageDealer() != null) {
actor.setFollowObject(actor.getHighestDamageDealer());
target = actor.getFollowObject();
}
if(target == null) {
DevLog.debugout("Charon", "AI Attack State", "null target");
actor.scheduleRecovery();
return StateResult.UNFINISHED;
}
if (target instanceof CreatureObject){
CreatureObject targetCreature = (CreatureObject) target;
if(targetCreature.getPosture() == 13 || targetCreature.getPosture() == 14 || targetCreature.isInStealth()) {
actor.setFollowObject(actor.getHighestDamageDealer());
target = (CreatureObject) actor.getFollowObject();
if(target == null)
{
// creature.setLookAtTarget(0);
// creature.setIntendedTarget(0);
}
actor.setFollowObject(null);
actor.removeDefender(target);
actor.setCurrentState(new TurretIdleState());
return StateResult.FINISHED;
}
if(targetCreature.getWorldPosition().getDistance(creature.getWorldPosition()) > 128 || targetCreature.getPosture() == 13 || targetCreature.getPosture() == 14) {
actor.removeDefender(target);
actor.scheduleRecovery();
return StateResult.UNFINISHED;
}
}
// DevLog.debugout("Charon", "AI Attack State", "prior to attacks dist " + target.getWorldPosition().getDistance(creature.getWorldPosition()));
// DevLog.debugout("Charon", "AI Attack State", "prior to attacks maxDistance " + maxDistance);
if(target.getWorldPosition().getDistance(creature.getWorldPosition()) > maxDistance) {
actor.scheduleRecovery();
return StateResult.UNFINISHED;
}
//actor.faceObject(target);
core.commandService.callCommand(creature, "rangedShot", target, "");
actor.setLastAttackTimestamp(System.currentTimeMillis());
actor.scheduleRecovery();
return StateResult.UNFINISHED;
}
}