Added TurretAI

- Added vehicles
- Tweaked AI to consider opposite faction-aligned Installationobjects
enemies
- Added turret shooting at NPCs
- Debugged actors
This commit is contained in:
CharonInferar
2014-07-16 16:52:36 +02:00
parent cc28f80394
commit db036574b7
30 changed files with 3140 additions and 268 deletions
+2 -1
View File
@@ -23,12 +23,13 @@ package services.combat;
import resources.objects.creature.CreatureObject;
import engine.resources.common.Event;
import engine.resources.objects.SWGObject;
public class CombatEvents implements Event {
public class DamageTaken implements Event {
public CreatureObject attacker;
public SWGObject attacker;
public int damage;
}