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Added TurretAI
- Added vehicles - Tweaked AI to consider opposite faction-aligned Installationobjects enemies - Added turret shooting at NPCs - Debugged actors
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@@ -23,12 +23,13 @@ package services.combat;
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import resources.objects.creature.CreatureObject;
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import engine.resources.common.Event;
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import engine.resources.objects.SWGObject;
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public class CombatEvents implements Event {
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public class DamageTaken implements Event {
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public CreatureObject attacker;
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public SWGObject attacker;
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public int damage;
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}
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