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https://github.com/ProjectSWGCore/NGECore2.git
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Nightsister Stronghold NPCs added
Patrols done NS Quest NPCs added Mobile template alternate naming option considered Tool functions for easier static spawn creation written Client POI nobuild error fixed Client POI custom radius datatable added
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@@ -150,6 +150,7 @@ public class DevService implements INetworkDispatch {
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suiOptions.put((long) 166, "Teleport to Imperial Op");
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suiOptions.put((long) 167, "Teleport to Rebel Base ");
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suiOptions.put((long) 168, "Teleport to NS vs SMC Battle");
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suiOptions.put((long) 169, "Teleport to NS Stronghold");
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suiOptions.put((long) 153, "Teleport to Force Crystal Hunter's Cave");
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suiOptions.put((long) 121, "Teleport to Sandbox City");
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}
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@@ -1280,6 +1281,10 @@ public class DevService implements INetworkDispatch {
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case 168:
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core.simulationService.transferToPlanet(player, core.terrainService.getPlanetByName("dathomir"), new Point3D(-2450,18,1521), player.getOrientation(), null);
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return;
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case 169:
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core.simulationService.transferToPlanet(player, core.terrainService.getPlanetByName("dathomir"), new Point3D(-4002, 4, -58), player.getOrientation(), null);
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return;
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case 123:
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TangibleObject arakydDroids = (TangibleObject) core.objectService.createObject("object/tangible/mission/shared_mission_bounty_droid_probot.iff", planet);
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