From e3d4b08ceccec1e9be36fec867622bfaaa07d62c Mon Sep 17 00:00:00 2001 From: Treeku Date: Fri, 8 Nov 2013 15:42:45 +0000 Subject: [PATCH] Force run effect should end properly now --- scripts/buffs/fs_force_run.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scripts/buffs/fs_force_run.py b/scripts/buffs/fs_force_run.py index d6c9d584..f691d76f 100644 --- a/scripts/buffs/fs_force_run.py +++ b/scripts/buffs/fs_force_run.py @@ -15,7 +15,7 @@ def setup(core, actor, buff): return def removeBuff(core, actor, buff): - ##Waiting for a remove particle effect function in CreatureObject. Twinkle toes won't go away without it. + actor.stopEffectObject('fs_force_run') actor.setSpeedMultiplierBase(actor.getSpeedMultiplierBase() - 2.5 - (2.5 * (actor.getSkillModBase('expertise_movement_buff_fs_force_run')) / 100)) core.skillModService.deductSkillMod(actor, 'slope_move', 5) core.skillModService.deductSkillMod(actor, 'movement_resist_snare', 100)