Loot window added

Loot window implemented
Loot info effect added
This commit is contained in:
CharonInferar
2014-04-16 18:14:09 +02:00
parent 9fd7efa2a1
commit e3ed8a1ab6
14 changed files with 288 additions and 32 deletions
@@ -53,7 +53,7 @@ import engine.resources.scene.Planet;
import engine.resources.scene.Point3D;
import engine.resources.scene.Quaternion;
@Persistent(version=7)
@Persistent(version=8)
public class TangibleObject extends SWGObject {
// TODO: Thread safety
@@ -82,6 +82,7 @@ public class TangibleObject extends SWGObject {
private boolean looted = false;
private boolean lootLock = false;
private boolean creditRelieved = false;
private String serialNumber;
@@ -485,6 +486,15 @@ public class TangibleObject extends SWGObject {
this.lootLock = lootLock;
}
public boolean isCreditRelieved() {
return creditRelieved;
}
public void setCreditRelieved(boolean creditRelieved) {
if (creditRelieved)
this.creditRelieved = creditRelieved; // only allow one state change to prevent hacking
}
public String getSerialNumber() {
return getStringAttribute("serial_number");
}
@@ -532,5 +542,4 @@ public class TangibleObject extends SWGObject {
}
}