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Fixed database access problems in terrainservice
Killed multi-threaded planet buildout loading because it caused some objects not being loaded due to concurrency problems in the database ORM binder. Sleepycat runs better when accessed with a single thread. Fixed stream buffer overload error resulting in illegalstateexception in playerservice check method.
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@@ -1753,9 +1753,9 @@ public class ObjectService implements INetworkDispatch {
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}
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} else {/*System.out.println("Cellist null");*/}
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it.remove();
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}
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it.remove();
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}
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private void finalizeBuildings(){
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