Items - Added Heroism items

Also added a Flamethrower to the frog since we didn't have one.
This commit is contained in:
Ziggeh
2014-04-16 18:14:04 +02:00
committed by CharonInferar
parent b275d43c72
commit e4ce96dedb
7 changed files with 120 additions and 50 deletions
@@ -0,0 +1,18 @@
import sys
def setup(core, object):
object.setAttachment('radial_filename', 'ring/unity')
object.setAttachment('objType', 'ring')
object.setStfFilename('static_item_n')
object.setStfName('item_bracelet_l_set_hero_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_bracelet_l_set_hero_01_01')
object.setIntAttribute('required_combat_level', 85)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:strength_modified', 30)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 30)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 30)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_hero_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_hero_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_hero_3')
object.setAttachment('setBonus', 'set_bonus_hero')
return
@@ -0,0 +1,18 @@
import sys
def setup(core, object):
object.setAttachment('radial_filename', 'ring/unity')
object.setAttachment('objType', 'ring')
object.setStfFilename('static_item_n')
object.setStfName('item_bracelet_r_set_hero_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_bracelet_r_set_hero_01_01')
object.setIntAttribute('required_combat_level', 85)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:strength_modified', 30)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 30)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 30)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_hero_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_hero_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_hero_3')
object.setAttachment('setBonus', 'set_bonus_hero')
return
@@ -0,0 +1,16 @@
import sys
def setup(core, object):
object.setStfFilename('static_item_n')
object.setStfName('item_necklace_set_hero_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_necklace_set_hero_01_01')
object.setIntAttribute('required_combat_level', 85)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:strength_modified', 30)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 30)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 30)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_hero_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_hero_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_hero_3')
object.setAttachment('setBonus', 'set_bonus_hero')
return
@@ -0,0 +1,18 @@
import sys
def setup(core, object):
object.setAttachment('radial_filename', 'ring/unity')
object.setAttachment('objType', 'ring')
object.setStfFilename('static_item_n')
object.setStfName('item_band_set_hero_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_band_set_hero_01_01')
object.setIntAttribute('required_combat_level', 85)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:strength_modified', 30)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 30)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 30)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_hero_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_hero_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_hero_3')
object.setAttachment('setBonus', 'set_bonus_hero')
return
@@ -0,0 +1,18 @@
import sys
def setup(core, object):
object.setAttachment('radial_filename', 'ring/unity')
object.setAttachment('objType', 'ring')
object.setStfFilename('static_item_n')
object.setStfName('item_ring_set_hero_01_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_ring_set_hero_01_01')
object.setIntAttribute('required_combat_level', 85)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:strength_modified', 30)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 30)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 30)
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_hero_1')
object.setStringAttribute('@set_bonus:piece_bonus_count_4', '@set_bonus:set_bonus_hero_2')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_hero_3')
object.setAttachment('setBonus', 'set_bonus_hero')
return