See extended.

[fixed] Characters could sometimes walk through buildings due to
unsigned object Ids
[fixed] Critical networking bugs
[fixed] Client crash whenever an object was destroyed
[added] Loading of client objects is now multithreaded.
[updated] Reworked awareness system(engine).
[fixed] lots of other small engine fixes.
This commit is contained in:
Light2
2013-08-15 18:14:36 -04:00
committed by Waverunner
parent 877fd1763c
commit e6e277fc24
11 changed files with 89 additions and 38 deletions
@@ -796,7 +796,7 @@ public class CreatureObject extends TangibleObject implements IPersistent {
upvpm.setFaction(UpdatePVPStatusMessage.factionCRC.Neutral);
upvpm.setStatus(16);
}
//destination.getSession().write(upvpm.serialize());
destination.getSession().write(upvpm.serialize());
}
}