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[fixed] Characters could sometimes walk through buildings due to unsigned object Ids [fixed] Critical networking bugs [fixed] Client crash whenever an object was destroyed [added] Loading of client objects is now multithreaded. [updated] Reworked awareness system(engine). [fixed] lots of other small engine fixes.
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@@ -796,7 +796,7 @@ public class CreatureObject extends TangibleObject implements IPersistent {
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upvpm.setFaction(UpdatePVPStatusMessage.factionCRC.Neutral);
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upvpm.setStatus(16);
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}
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//destination.getSession().write(upvpm.serialize());
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destination.getSession().write(upvpm.serialize());
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}
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}
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