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Added complete_quest and reward task type handling, Changed task type to be split when quest loads instead of activating next task, Added getInventory method to CreatureObject, Added getQuestRewardTemplate to QuestService
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@@ -1395,6 +1395,10 @@ public class CreatureObject extends TangibleObject implements IPersistent {
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getClient().getSession().write(new PlayMusicMessage(sndFile, targetId, 1, false));
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}
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public TangibleObject getInventory() {
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return (TangibleObject) getSlottedObject("inventory");
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}
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public void notifyClients(IoBuffer buffer, boolean notifySelf) {
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notifyObservers(buffer, notifySelf);
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}
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