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https://github.com/ProjectSWGCore/NGECore2.git
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Added foraged items and worms
worms spawn Enzymes and maps can be foraged
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/*******************************************************************************
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* Copyright (c) 2013 <Project SWG>
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*
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* This File is part of NGECore2.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Using NGEngine to work with NGECore2 is making a combined work based on NGEngine.
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* Therefore all terms and conditions of the GNU Lesser General Public License cover the combination.
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******************************************************************************/
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package resources.common;
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import java.util.Random;
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import engine.resources.objects.SWGObject;
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import engine.resources.scene.Point3D;
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import main.NGECore;
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import resources.objects.creature.CreatureObject;
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import resources.objects.tangible.TangibleObject;
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/**
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* @author Charon
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*/
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public class Forager {
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public static final int LYASE_ENZYME = 0;
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public static final int RARE_COMPONENT = 1;
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public static final int INSECT_BAIT = 2;
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public static final int GRUB_BAIT = 3;
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public static final int WORM_BAIT = 4;
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public static final int MYSTERIOUS_DATA_DISC = 5;
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// consider foraged food food/foraged
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// tangible/item/treasure_map/shared_relic_buff_s01.iff
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public Forager(){
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}
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public boolean handleForageResults(CreatureObject forager){
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// determine foraged object
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SWGObject foragerInventory = forager.getSlottedObject("inventory");
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// you can use Kommerken Steak food which increases your
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// foraging chance by 12% and gives you a
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// 5% bonus chance of finding a treasure map.
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int randomForageRoll = new Random().nextInt(100);
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int randomForageObjectRoll = new Random().nextInt(100);
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int remainder = 0;
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int forageResultChance = 50;
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int kommerkenBonus = 0;
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int[] forageChances = new int[]{10,10,25,25,25,5};
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int[] forageChances2 = new int[]{12,10,21,23,24,10}; // Kommerken Steak
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int[] forageChances3 = new int[]{20,9,22,22,22,5}; // if you got the pig
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int chosenObject = 0;
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// if (forager.hasChuckedIn(KommerkenSteak)){
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// kommerkenBonus = 12;
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// forageChances = forageChances2;
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// }
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// if (forager.gotThePig(pig)){
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// forageChances = forageChances3;
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//}
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forager.sendSystemMessage("randomForageRoll " + randomForageRoll,(byte) 0);
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if (randomForageRoll<forageResultChance+kommerkenBonus) {
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for(int i=0;i<forageChances.length;i++) {
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remainder += forageChances[i];
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if (randomForageObjectRoll <= remainder){
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chosenObject = i;
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break;
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}
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}
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if (forager.getInventoryItemCount()>=80){
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chosenObject = 6;
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forager.sendSystemMessage("@skl_use:sys_forage_noroom",(byte) 0);
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}
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forager.sendSystemMessage("chosenObject " + chosenObject,(byte) 0);
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switch (chosenObject) {
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case LYASE_ENZYME: String template = "object/tangible/loot/beast/shared_enzyme_2.iff";
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TangibleObject foragedObject = (TangibleObject) NGECore.getInstance().objectService.createObject(template, forager.getPlanet());
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// determine color here
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foragedObject.setCustomizationVariable("/private/index_color_1", (byte) new Random().nextInt(10)); // edb_vial.pal
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foragerInventory.add(foragedObject);
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forager.sendSystemMessage("",(byte) 0);
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break;
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case RARE_COMPONENT: template = "object/tangible/loot/beast/shared_enzyme_1.iff"; // for now, must find temp
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foragedObject = (TangibleObject) NGECore.getInstance().objectService.createObject(template, forager.getPlanet());
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foragerInventory.add(foragedObject);
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forager.sendSystemMessage("",(byte) 0);
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break;
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case INSECT_BAIT: template = "object/tangible/fishing/bait/shared_bait_insect.iff";
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foragedObject = (TangibleObject) NGECore.getInstance().objectService.createObject(template, forager.getPlanet());
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foragerInventory.add(foragedObject);
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forager.sendSystemMessage("",(byte) 0);
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break;
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case GRUB_BAIT: template = "object/tangible/fishing/bait/shared_bait_grub.iff";
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foragedObject = (TangibleObject) NGECore.getInstance().objectService.createObject(template, forager.getPlanet());
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foragerInventory.add(foragedObject);
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forager.sendSystemMessage("",(byte) 0);
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break;
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case WORM_BAIT: template = "object/tangible/fishing/bait/shared_bait_worm.iff";
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foragedObject = (TangibleObject) NGECore.getInstance().objectService.createObject(template, forager.getPlanet());
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foragerInventory.add(foragedObject);
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forager.sendSystemMessage("",(byte) 0);
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break;
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case MYSTERIOUS_DATA_DISC: template = "object/tangible/loot/generic_usable/shared_datadisk_generic.iff";
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foragedObject = (TangibleObject) NGECore.getInstance().objectService.createObject(template, forager.getPlanet());
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foragedObject.setCustomName(getLevelDependentMapName(forager.getLevel()));
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foragedObject.setAttachment("MapLevel", forager.getLevel());
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foragerInventory.add(foragedObject);
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forager.sendSystemMessage("",(byte) 0);
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break;
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default: break;
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}
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if (chosenObject<6)
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forager.sendSystemMessage("@skl_use:sys_forage_success",(byte) 0);
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// spawn adversaries
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int adversaryRoll = new Random().nextInt(100);
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// A new buff is imaginable that would decrease the chance of running into adversaries here, just an idea
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if (chosenObject>6)
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adversaryRoll=999;
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if (adversaryRoll<100) {
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int adversaryTypeRoll = new Random().nextInt(100);
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if (adversaryTypeRoll<100){
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// wormie
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spawnWormie(forager);
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} else {
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// goon
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spawnGoon(forager);
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}
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}
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} else {
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forager.sendSystemMessage("@skl_use:sys_forage_fail",(byte) 0);
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}
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return true;
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}
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private String getLevelDependentMapName(int level){
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if (level>=1 && level<=10)
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return "Mysterious Data Disk (Adventurer's Treasure)";
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if (level>=11 && level<=20)
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return "Mysterious Data Disk (Villager's Hidden Savings)";
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if (level>=21 && level<=30)
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return "A map to a Trader's Hidden Treasure";
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if (level>=31 && level<=40)
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return "A map to a Bounty Hunter's Hidden Stash";
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if (level>=41 && level<=50)
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return "A droid's data disk with map coordinates";
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if (level>=51 && level<=60)
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return "A map to a Jedi Knight's body";
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if (level>=61 && level<=70)
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return "A map to Jedi Artifacts";
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if (level>=71 && level<=80)
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return "A map to a cursed item";
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if (level>=81 && level<=90)
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return "Mysterious Data Disk (Mysterious Container) ";
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return "";
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}
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public void spawnWormie(CreatureObject forager){
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int level = forager.getLevel();
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String name = "";
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Point3D wormiePosition = SpawnPoint.getRandomPosition(forager.getPosition(), 1, 6, forager.getPlanetId());
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CreatureObject wormie = NGECore.getInstance().spawnService.spawnCreature("forage_worm", forager.getPlanet().getName(), 0L, wormiePosition.x, wormiePosition.y, wormiePosition.z, (short)level);
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switch (wormie.getTemplate()) {
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case "object/mobile/shared_col_forage_aggravated_worm.iff":
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name = "An Aggravated Worm";
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break;
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case "object/mobile/shared_col_forage_angry_worm.iff":
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name = "An Angry Worm";
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break;
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case "object/mobile/shared_col_forage_brutal_worm.iff":
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name = "A Brutal Worm";
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break;
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case "object/mobile/shared_col_forage_carnivorous_worm.iff":
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name = "A Carnivorous Worm";
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break;
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case "object/mobile/shared_col_forage_ferocious_worm.iff":
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name = "A Ferocious Worm";
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break;
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case "object/mobile/shared_col_forage_fierce_worm.iff":
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name = "A Fierce Worm";
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break;
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case "object/mobile/shared_col_forage_hungry_worm.iff":
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name = "A Hungry Worm";
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break;
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case "object/mobile/shared_col_forage_oozing_worm.iff":
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name = "An Oozing Worm";
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break;
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case "object/mobile/shared_col_forage_savage_worm.iff":
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name = "A Savage Worm";
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break;
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case "object/mobile/shared_col_forage_territorial_worm.iff":
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name = "A Territorial Worm";
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break;
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}
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wormie.setCustomName(name);
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wormie.setCustomName2(name);
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wormie.setLevel(forager.getLevel());
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}
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public void spawnGoon(CreatureObject forager){
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int level = forager.getLevel();
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String name = "";
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Point3D wormiePosition = SpawnPoint.getRandomPosition(forager.getPosition(), 1, 6, forager.getPlanetId());
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CreatureObject goon = NGECore.getInstance().spawnService.spawnCreature("forage_goon", forager.getPlanet().getName(), 0L, wormiePosition.x, wormiePosition.y, wormiePosition.z, (short)level);
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}
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}
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