Changed Several Spawns to use mobiletemplate

Added several NPC's
This commit is contained in:
tacef
2014-07-20 20:18:31 +02:00
parent 71f4bcf945
commit eb71ee4fba
8 changed files with 143 additions and 30 deletions
@@ -0,0 +1,33 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCustomName('FA-2PO')
mobileTemplate.setLevel(1)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setSocialGroup("township")
mobileTemplate.setOptionsBitmask(Options.INVULNERABLE)
templates = Vector()
templates.add('object/mobile/shared_3po_protocol_droid.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('fa2po', mobileTemplate)
return
@@ -0,0 +1,33 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCustomName('Jem Lavar')
mobileTemplate.setLevel(1)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setSocialGroup("township")
mobileTemplate.setOptionsBitmask(Options.INVULNERABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_legacy_lavar.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('jemlavar', mobileTemplate)
return
@@ -0,0 +1,33 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCustomName('Toggi Bok')
mobileTemplate.setLevel(1)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setSocialGroup("township")
mobileTemplate.setOptionsBitmask(Options.INVULNERABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_tatooine_opening_toggi.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('togibok', mobileTemplate)
return
@@ -0,0 +1,33 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCustomName('Zef Ando')
mobileTemplate.setLevel(1)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setSocialGroup("township")
mobileTemplate.setOptionsBitmask(Options.INVULNERABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_legacy_zef.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('zefando', mobileTemplate)
return
@@ -1,25 +1,19 @@
import sys
# Project SWG: Jawa Sandcrawler - Legacy Quest Area: Static Spawns
# (C)2014 ProjectSWG
import sys
from resources.datatables import Options
from resources.datatables import State
def addPlanetSpawns(core, planet):
stcSvc = core.staticService
objSvc = core.objectService
# TODO Check all NPCs for personalized scripting, change format.
#Outside
fa2po = stcSvc.spawnObject('object/mobile/shared_3po_protocol_droid.iff', 'tatooine', long(0), float(-3805.7), float(30.4), float(-4721.6), float(0), float(0))
fa2po.setCustomName2('FA-2PO')
fa2po.setOptionsBitmask(256)
fa2po = stcSvc.spawnObject('fa2po', 'tatooine', long(0), float(-3805.7), float(30.4), float(-4721.6), float(0), float(0))
#tusken point 1
stcSvc.spawnObject('tusken_outrider', 'tatooine', long(0), float(-3691), float(4.5), float(-4781), float(0), float(0), float(0), float(0), 45)
@@ -1,26 +1,20 @@
import sys
# Project SWG: Jem Levar Place Spawn
# (C)2014 ProjectSWG
import sys
from resources.datatables import Options
from resources.datatables import State
def addPlanetSpawns(core, planet):
stcSvc = core.staticService
objSvc = core.objectService
# TODO Check all NPCs for personalized scripting, change format.
jem = stcSvc.spawnObject('object/mobile/shared_dressed_legacy_lavar.iff', 'tatooine', long(0), float(-487.6), float(43.7), float(-7119.5), float(0), float(0))
jem.setCustomName('Jem Lavar')
jem.setOptionsBitmask(256)
#gunrunners
jem = stcSvc.spawnObject('jemlavar', 'tatooine', long(0), float(-487.6), float(43.7), float(-7119.5), float(0), float(0))
#gunrunners
stcSvc.spawnObject('gunrunner_1', 'tatooine', long(0), float(-483), float(42.7), float(-7107), float(0), float(0), float(0), float(0), 45)
stcSvc.spawnObject('gunrunner_1', 'tatooine', long(0), float(-475), float(42), float(-7106), float(0), float(0), float(0), float(0), 45)
stcSvc.spawnObject('gunrunner_1', 'tatooine', long(0), float(-466), float(41.4), float(-7101), float(0), float(0), float(0), float(0), 45)
@@ -32,5 +26,4 @@ def addPlanetSpawns(core, planet):
stcSvc.spawnObject('gunrunner_1', 'tatooine', long(0), float(-507), float(44.7), float(-7100), float(0), float(0), float(0), float(0), 45)
stcSvc.spawnObject('gunrunner_1', 'tatooine', long(0), float(-494), float(43.9), float(-7108), float(0), float(0), float(0), float(0), 45)
return
return
@@ -1,24 +1,19 @@
import sys
# Project SWG: Lars Homestead: Static Spawns
# (C)2014 ProjectSWG
import sys
from resources.datatables import Options
from resources.datatables import State
def addPlanetSpawns(core, planet):
stcSvc = core.staticService
objSvc = core.objectService
# TODO Check all NPCs for personalized scripting, change format.
#Outside
zefAndo = stcSvc.spawnObject('object/mobile/shared_dressed_legacy_zef.iff', 'tatooine', long(0), float(-2574.9), float(0), float(-5516.7), float(0), float(0))
zefAndo.setCustomName2('Zef Ando')
zefAndo.setOptionsBitmask(256)
zefAndo = stcSvc.spawnObject('zefando', 'tatooine', long(0), float(-2574.9), float(0), float(-5516.7), float(0), float(0))
#droids
@@ -30,5 +25,4 @@ def addPlanetSpawns(core, planet):
stcSvc.spawnObject('modified_battle_droid', 'tatooine', long(0), float(-2563), float(0), float(-5630), float(0), float(0), float(0), float(0), 45)
stcSvc.spawnObject('modified_battle_droid', 'tatooine', long(0), float(-2590), float(0), float(-5627), float(0), float(0), float(0), float(0), 45)
stcSvc.spawnObject('modified_battle_droid', 'tatooine', long(0), float(-2594), float(0), float(-5649), float(0), float(0), float(0), float(0), 45)
return
return
@@ -15,7 +15,7 @@ def addPlanetSpawns(core, planet):
#toggi bock
stcSvc.spawnObject('object/mobile/shared_dressed_tatooine_opening_toggi.iff', 'tatooine', long(0), float(2756), float(7), float(-4567), float(0), float(0), float(0), float(0))
stcSvc.spawnObject('togibok', 'tatooine', long(0), float(2756), float(7), float(-4567), float(0), float(0), float(0), float(0))
# Thiefs
thiefs = stcSvc.spawnObject('thief', 'tatooine', long(0), float(2780), float(6), float(-4579), float(0), float(0), float(0), float(0), 30)