Flytext, System, Comms now use ProsePackages

This commit is contained in:
Treeku
2014-04-13 00:27:02 +01:00
parent 0023848113
commit eeb1ea54af
17 changed files with 338 additions and 372 deletions
+2 -1
View File
@@ -44,6 +44,7 @@ import engine.resources.scene.Point3D;
import engine.resources.service.INetworkDispatch;
import engine.resources.service.INetworkRemoteEvent;
import resources.common.*;
import resources.datatables.DisplayType;
import resources.objects.creature.CreatureObject;
import resources.objects.player.PlayerObject;
import protocol.swg.AddIgnoreMessage;
@@ -719,7 +720,7 @@ public class ChatService implements INetworkDispatch {
}
public void broadcastGalaxy(String message) {
core.simulationService.notifyAllClients(new ChatSystemMessage(message, (byte) 0).serialize());
core.simulationService.notifyAllClients(new ChatSystemMessage(message, new OutOfBand(), DisplayType.Broadcast).serialize());
}
private void loadChatRooms() {