Added option to spawn child objects outside cells, added all travel terminal, ticket collector and shuttle spawns

This commit is contained in:
Light2
2013-11-21 21:54:43 +01:00
parent e7350687db
commit f3db0818a8
16 changed files with 145 additions and 86 deletions
+47
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/*******************************************************************************
* Copyright (c) 2013 <Project SWG>
*
* This File is part of NGECore2.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Using NGEngine to work with NGECore2 is making a combined work based on NGEngine.
* Therefore all terms and conditions of the GNU Lesser General Public License cover the combination.
******************************************************************************/
package resources.common;
import engine.resources.scene.*;
public class MathUtilities {
public static Quaternion rotateQuaternion(Quaternion quaternion, float radians, Point3D axis) {
float sin = (float) Math.sin(radians / 2);
Quaternion rotateQ = new Quaternion((float) Math.cos(radians / 2), axis.x * sin, axis.y * sin, axis.z * sin);
return multiplyQuaternions(rotateQ, quaternion);
}
public static Quaternion multiplyQuaternions(Quaternion q1, Quaternion q2) {
return new Quaternion(q1.w * q2.w - q1.x * q2.x - q1.y * q2.y - q1.z * q2.z,
q1.w * q2.x + q1.x * q2.w + q1.y * q2.z - q1.z * q2.y,
q1.w * q2.y + q1.y * q2.w + q1.z * q2.x - q1.x * q2.z,
q1.w * q2.z + q1.z * q2.w + q1.x * q2.y - q1.y * q2.x);
}
}