mirror of
https://github.com/ProjectSWGCore/NGECore2.git
synced 2026-07-30 00:15:57 -04:00
Fixed some errors in the Command Service
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@@ -80,7 +80,7 @@ public class CommandService implements INetworkDispatch {
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return false;
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}
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if (command.getGodLevel() > 0 && !client.isGM()) {
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if (command.getGodLevel() > 0 && !actor.getClient().isGM()) {
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return false;
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}
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@@ -118,7 +118,7 @@ public class CommandService implements INetworkDispatch {
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return false;
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}
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if (target != null && actor.getPosition().getDistance(target.getPosition) > command.getMaxRangeToTarget()) {
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if (target != null && actor.getPosition().getDistance(target.getPosition()) > command.getMaxRangeToTarget()) {
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return false;
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}
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@@ -167,13 +167,13 @@ public class CommandService implements INetworkDispatch {
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TangibleObject object = (TangibleObject) target;
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if (object.isAttackableBy(actor) || actor.getFactionStatus() < object.getFactionStatus() || (!object.getFaction().equals("") && !object.getFaction().equals(actor.getFaction()))) {
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if (object.isAttackableBy(actor) || actor.getFactionStatus() < ((CreatureObject) object).getFactionStatus() || (!object.getFaction().equals("") && !object.getFaction().equals(actor.getFaction()))) {
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return false;
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}
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// Without this we could be buffing ally NPCs and such
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if (object.getSlottedObject("ghost") == null) {
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return;
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return false;
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}
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break;
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@@ -182,9 +182,9 @@ public class CommandService implements INetworkDispatch {
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return false;
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}
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TangibleObject object = (TangibleObject) target;
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TangibleObject targetObject = (TangibleObject) target;
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if (!object.isAttackableBy(actor)) {
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if (!targetObject.isAttackableBy(actor)) {
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return false;
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}
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@@ -203,14 +203,16 @@ public class CommandService implements INetworkDispatch {
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actor = (CreatureObject) target;
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}
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long warmupTime = (command.getWarmupTime() * 1000F);
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long warmupTime = (long) (command.getWarmupTime() * 1000F);
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final CreatureObject actorObject = actor;
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final SWGObject targetObject = target;
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if (warmupTime != 0) {
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scheduler.schedule(new Runnable() {
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@Override
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public void run() {
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processCommand(actor, target, command, actionCounter, commandArgs);
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processCommand(actorObject, targetObject, command, actionCounter, commandArgs);
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}
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}, warmupTime, TimeUnit.MILLISECONDS);
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@@ -333,7 +335,7 @@ public class CommandService implements INetworkDispatch {
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processCombatCommand(actor, target, (CombatCommand) command, actionCounter, commandArgs);
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} else {
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if (FileUtilities.doesFileExist("scripts/commands/" + command.getCommandName() + ".py")) {
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core.scriptService.callScript("scripts/commands/", command.getCommandName(), "run", core, actor, target, commandEnqueue.getCommandArguments());
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core.scriptService.callScript("scripts/commands/", command.getCommandName(), "run", core, actor, target, commandArgs);
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}
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}
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}
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