Fixed some errors in the Command Service

This commit is contained in:
Seefo
2014-04-07 10:32:25 -04:00
parent 615a998384
commit f3e2498e62
+11 -9
View File
@@ -80,7 +80,7 @@ public class CommandService implements INetworkDispatch {
return false;
}
if (command.getGodLevel() > 0 && !client.isGM()) {
if (command.getGodLevel() > 0 && !actor.getClient().isGM()) {
return false;
}
@@ -118,7 +118,7 @@ public class CommandService implements INetworkDispatch {
return false;
}
if (target != null && actor.getPosition().getDistance(target.getPosition) > command.getMaxRangeToTarget()) {
if (target != null && actor.getPosition().getDistance(target.getPosition()) > command.getMaxRangeToTarget()) {
return false;
}
@@ -167,13 +167,13 @@ public class CommandService implements INetworkDispatch {
TangibleObject object = (TangibleObject) target;
if (object.isAttackableBy(actor) || actor.getFactionStatus() < object.getFactionStatus() || (!object.getFaction().equals("") && !object.getFaction().equals(actor.getFaction()))) {
if (object.isAttackableBy(actor) || actor.getFactionStatus() < ((CreatureObject) object).getFactionStatus() || (!object.getFaction().equals("") && !object.getFaction().equals(actor.getFaction()))) {
return false;
}
// Without this we could be buffing ally NPCs and such
if (object.getSlottedObject("ghost") == null) {
return;
return false;
}
break;
@@ -182,9 +182,9 @@ public class CommandService implements INetworkDispatch {
return false;
}
TangibleObject object = (TangibleObject) target;
TangibleObject targetObject = (TangibleObject) target;
if (!object.isAttackableBy(actor)) {
if (!targetObject.isAttackableBy(actor)) {
return false;
}
@@ -203,14 +203,16 @@ public class CommandService implements INetworkDispatch {
actor = (CreatureObject) target;
}
long warmupTime = (command.getWarmupTime() * 1000F);
long warmupTime = (long) (command.getWarmupTime() * 1000F);
final CreatureObject actorObject = actor;
final SWGObject targetObject = target;
if (warmupTime != 0) {
scheduler.schedule(new Runnable() {
@Override
public void run() {
processCommand(actor, target, command, actionCounter, commandArgs);
processCommand(actorObject, targetObject, command, actionCounter, commandArgs);
}
}, warmupTime, TimeUnit.MILLISECONDS);
@@ -333,7 +335,7 @@ public class CommandService implements INetworkDispatch {
processCombatCommand(actor, target, (CombatCommand) command, actionCounter, commandArgs);
} else {
if (FileUtilities.doesFileExist("scripts/commands/" + command.getCommandName() + ".py")) {
core.scriptService.callScript("scripts/commands/", command.getCommandName(), "run", core, actor, target, commandEnqueue.getCommandArguments());
core.scriptService.callScript("scripts/commands/", command.getCommandName(), "run", core, actor, target, commandArgs);
}
}
}