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Fixed problem with grantLevel
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@@ -558,7 +558,7 @@ public class PlayerService implements INetworkDispatch {
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}
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/*
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* Resets to level 0
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* Resets to level 1
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*/
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public void resetLevel(CreatureObject creature) {
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PlayerObject player = (PlayerObject) creature.getSlottedObject("ghost");
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@@ -634,7 +634,7 @@ public class PlayerService implements INetworkDispatch {
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creature.setAction(300);
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creature.setGrantedHealth(0);
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creature.setLevel((short) 0);
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creature.setLevel((short) 1);
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}
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/*
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