Fixed remove skill mod error, some equipment stuff aswell

This commit is contained in:
Seefo
2014-04-03 13:42:53 -04:00
parent f3f57b5d75
commit f6c03c19aa
3 changed files with 15 additions and 17 deletions
+12 -12
View File
@@ -332,21 +332,21 @@ public class EquipmentService implements INetworkDispatch {
// Need to refactor below
private void addForceProtection(CreatureObject actor, SWGObject item) {
actor.addSkillMod("kinetic", getForceProtection(item));
actor.addSkillMod("energy", getForceProtection(item));
actor.addSkillMod("heat", getForceProtection(item));
actor.addSkillMod("cold", getForceProtection(item));
actor.addSkillMod("acid", getForceProtection(item));
actor.addSkillMod("electricity", getForceProtection(item));
core.skillModService.addSkillMod(actor, "kinetic", getForceProtection(item));
core.skillModService.addSkillMod(actor, "energy", getForceProtection(item));
core.skillModService.addSkillMod(actor, "heat", getForceProtection(item));
core.skillModService.addSkillMod(actor, "cold", getForceProtection(item));
core.skillModService.addSkillMod(actor, "acid", getForceProtection(item));
core.skillModService.addSkillMod(actor, "electricity", getForceProtection(item));
}
private void deductForceProtection(CreatureObject actor, SWGObject item) {
actor.deductSkillMod("kinetic", getForceProtection(item));
actor.deductSkillMod("energy", getForceProtection(item));
actor.deductSkillMod("heat", getForceProtection(item));
actor.deductSkillMod("cold", getForceProtection(item));
actor.deductSkillMod("acid", getForceProtection(item));
actor.deductSkillMod("electricity", getForceProtection(item));
core.skillModService.deductSkillMod(actor, "kinetic", getForceProtection(item));
core.skillModService.deductSkillMod(actor, "energy", getForceProtection(item));
core.skillModService.deductSkillMod(actor, "heat", getForceProtection(item));
core.skillModService.deductSkillMod(actor, "cold", getForceProtection(item));
core.skillModService.deductSkillMod(actor, "acid", getForceProtection(item));
core.skillModService.deductSkillMod(actor, "electricity", getForceProtection(item));
}
private int getForceProtection(SWGObject item) {