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https://github.com/ProjectSWGCore/NGECore2.git
synced 2026-08-02 03:15:52 -04:00
Changed AI abilities to add to abilities list.
This allows the command system to recognise that they have the ability in their abilities list. Also removed setPvpBitmask which is redundant and unused; has no effect on anything.
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@@ -34,10 +34,12 @@ import java.util.List;
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import java.util.Map;
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import java.util.Map.Entry;
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import java.util.Random;
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import java.util.TreeMap;
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import java.util.Vector;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.Executors;
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import java.util.concurrent.ScheduledExecutorService;
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import resources.common.collidables.CollidableBox;
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import resources.common.collidables.CollidableCircle;
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import resources.datatables.Options;
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@@ -116,7 +118,6 @@ public class SpawnService {
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creature.setFaction(mobileTemplate.getFaction());
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creature.setFactionStatus(mobileTemplate.getFactionStatus());
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creature.setPvpBitmask(mobileTemplate.getPvpBitmask());
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creature.updatePvpStatus();
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@@ -219,7 +220,11 @@ public class SpawnService {
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armor = 6000;
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core.skillModService.addSkillMod(creature, "expertise_innate_protection_all", armor);
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}
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Map<String, Integer> attacks = new TreeMap<String, Integer>();
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mobileTemplate.getAttacks().stream().forEach((attack) -> attacks.put(attack, 1));
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creature.getAbilities().putAll(attacks);
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if (mobileTemplate.isAIEnabled()){
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if (!mobileTemplate.isNoAI()){ // NoAI is for QuestGivers that don't fight to save resources
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AIActor actor = new AIActor(creature, creature.getPosition(), scheduler);
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@@ -288,8 +293,7 @@ public class SpawnService {
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creature.setOptionsBitmask(mobileTemplate.getOptionsBitmask());
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creature.setFaction(mobileTemplate.getFaction());
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creature.setFactionStatus(mobileTemplate.getFactionStatus());
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creature.setPvpBitmask(mobileTemplate.getPvpBitmask());
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if (mobileTemplate.getCustomName()==null){
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// //creature.setStfFilename("mob/creature_names"); // TODO: set other STFs for NPCs other than creatures -> DONE
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if (mobileTemplate.getStfFilename()!=null){
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