From fd27b58bae3bcb7fb5b6f7dfd0e80d688a1cf895 Mon Sep 17 00:00:00 2001 From: Iosnowore Kun Date: Sun, 9 Nov 2014 13:22:52 -0500 Subject: [PATCH] Added static spawn script for quarantine zone guards --- .../static_spawns/dathomir/quarantine_zone.py | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) create mode 100644 scripts/static_spawns/dathomir/quarantine_zone.py diff --git a/scripts/static_spawns/dathomir/quarantine_zone.py b/scripts/static_spawns/dathomir/quarantine_zone.py new file mode 100644 index 00000000..d1c19b8b --- /dev/null +++ b/scripts/static_spawns/dathomir/quarantine_zone.py @@ -0,0 +1,16 @@ +import sys +from resources.datatables import Options +from resources.datatables import State +from java.util import Vector +from engine.resources.scene import Point3D + + +def addPlanetSpawns(core, planet): + stcSvc = core.staticService + objSvc = core.objectService + aiSvc = core.aiService + + # Stormtrooper Gate Guards + guard1 = stcSvc.spawnObject('vic_dark_trooper_80', 'dathomir', long(0), float(-5775), float(510), float(-6555), float(0.25), float(0.85)) + guard2 = stcSvc.spawnObject('vic_dark_trooper_80', 'dathomir', long(0), float(-5785), float(510), float(-6545), float(0.43), float(0.85)) + return