Merge branch 'master' into Musician

This commit is contained in:
wallaceg09
2014-11-11 19:06:01 -06:00
161 changed files with 5127 additions and 403 deletions
@@ -1,7 +1,7 @@
import sys
def setup(core, object):
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('faction_restriction', 'Imperial')
object.setIntAttribute('required_combat_level', 75)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 18)
@@ -1,7 +1,7 @@
import sys
def setup(core, object):
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('faction_restriction', 'Imperial')
object.setIntAttribute('required_combat_level', 75)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 18)
@@ -1,7 +1,7 @@
import sys
def setup(core, object):
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('faction_restriction', 'Imperial')
object.setIntAttribute('required_combat_level', 75)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 18)
@@ -1,7 +1,7 @@
import sys
def setup(core, object):
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('faction_restriction', 'Imperial')
object.setIntAttribute('required_combat_level', 75)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 18)
@@ -1,7 +1,7 @@
import sys
def setup(core, object):
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('faction_restriction', 'Imperial')
object.setIntAttribute('required_combat_level', 75)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 18)
@@ -1,7 +1,7 @@
import sys
def setup(core, object):
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('faction_restriction', 'Imperial')
object.setIntAttribute('required_combat_level', 75)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 18)
@@ -1,7 +1,7 @@
import sys
def setup(core, object):
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('faction_restriction', 'Imperial')
object.setIntAttribute('required_combat_level', 75)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 18)
@@ -1,7 +1,7 @@
import sys
def setup(core, object):
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('faction_restriction', 'Imperial')
object.setIntAttribute('required_combat_level', 75)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 18)
@@ -1,7 +1,7 @@
import sys
def setup(core, object):
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('faction_restriction', 'Imperial')
object.setIntAttribute('required_combat_level', 75)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 18)
@@ -1,7 +1,7 @@
import sys
def setup(core, object):
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('faction_restriction', 'Imperial')
object.setIntAttribute('required_combat_level', 75)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 18)
@@ -1,7 +1,7 @@
import sys
def setup(core, object):
object.setStringAttribute('required_faction', 'Rebel')
object.setStringAttribute('faction_restriction', 'Rebel')
object.setIntAttribute('required_combat_level', 75)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 18)
@@ -1,7 +1,7 @@
import sys
def setup(core, object):
object.setStringAttribute('required_faction', 'Rebel')
object.setStringAttribute('faction_restriction', 'Rebel')
object.setIntAttribute('required_combat_level', 75)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 18)
@@ -1,7 +1,7 @@
import sys
def setup(core, object):
object.setStringAttribute('required_faction', 'Rebel')
object.setStringAttribute('faction_restriction', 'Rebel')
object.setIntAttribute('required_combat_level', 75)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 18)
@@ -1,7 +1,7 @@
import sys
def setup(core, object):
object.setStringAttribute('required_faction', 'Rebel')
object.setStringAttribute('faction_restriction', 'Rebel')
object.setIntAttribute('required_combat_level', 75)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 18)
@@ -1,7 +1,7 @@
import sys
def setup(core, object):
object.setStringAttribute('required_faction', 'Rebel')
object.setStringAttribute('faction_restriction', 'Rebel')
object.setIntAttribute('required_combat_level', 75)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 18)
@@ -1,7 +1,7 @@
import sys
def setup(core, object):
object.setStringAttribute('required_faction', 'Rebel')
object.setStringAttribute('faction_restriction', 'Rebel')
object.setIntAttribute('required_combat_level', 75)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 18)
@@ -1,7 +1,7 @@
import sys
def setup(core, object):
object.setStringAttribute('required_faction', 'Rebel')
object.setStringAttribute('faction_restriction', 'Rebel')
object.setIntAttribute('required_combat_level', 75)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 18)
@@ -1,7 +1,7 @@
import sys
def setup(core, object):
object.setStringAttribute('required_faction', 'Rebel')
object.setStringAttribute('faction_restriction', 'Rebel')
object.setIntAttribute('required_combat_level', 75)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 18)
@@ -1,7 +1,7 @@
import sys
def setup(core, object):
object.setStringAttribute('required_faction', 'Rebel')
object.setStringAttribute('faction_restriction', 'Rebel')
object.setIntAttribute('required_combat_level', 75)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 18)
@@ -1,7 +1,7 @@
import sys
def setup(core, object):
object.setStringAttribute('required_faction', 'Rebel')
object.setStringAttribute('faction_restriction', 'Rebel')
object.setIntAttribute('required_combat_level', 75)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 18)
@@ -1,4 +1,13 @@
import sys
def setup(core, object):
return
object.setStringAttribute('bio_link', '@obj_attr_n:bio_link_pending')
object.setStringAttribute('required_combat_level', '22')
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_rebel_snow_armor_3')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_rebel_snow_armor_5')
object.setStringAttribute('@set_bonus:piece_bonus_count_7', '@set_bonus:set_bonus_rebel_snow_armor_7')
object.setStringAttribute('@set_bonus:piece_bonus_count_9', '@set_bonus:set_bonus_rebel_snow_armor_9')
object.setStringAttribute('@set_bonus:piece_bonus_count_11', '@set_bonus:set_bonus_rebel_snow_armor_11')
object.setAttachment('setBonus', 'set_bonus_rebel_snow_armor')
object.setStringAttribute('faction_restriction', 'Rebel')
return
@@ -1,4 +1,19 @@
import sys
def setup(core, object):
return
object.setStringAttribute('bio_link', '@obj_attr_n:bio_link_pending')
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_rebel_snow_armor_3')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_rebel_snow_armor_5')
object.setStringAttribute('@set_bonus:piece_bonus_count_7', '@set_bonus:set_bonus_rebel_snow_armor_7')
object.setStringAttribute('@set_bonus:piece_bonus_count_9', '@set_bonus:set_bonus_rebel_snow_armor_9')
object.setStringAttribute('@set_bonus:piece_bonus_count_11', '@set_bonus:set_bonus_rebel_snow_armor_11')
object.setAttachment('setBonus', 'set_bonus_rebel_snow_armor')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5400)
object.setIntAttribute('cat_armor_standard_protection.energy', 5400)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5400)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5400)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5400)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5400)
object.setStringAttribute('faction_restriction', 'Rebel')
return
@@ -1,4 +1,19 @@
import sys
def setup(core, object):
return
object.setStringAttribute('bio_link', '@obj_attr_n:bio_link_pending')
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_rebel_snow_armor_3')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_rebel_snow_armor_5')
object.setStringAttribute('@set_bonus:piece_bonus_count_7', '@set_bonus:set_bonus_rebel_snow_armor_7')
object.setStringAttribute('@set_bonus:piece_bonus_count_9', '@set_bonus:set_bonus_rebel_snow_armor_9')
object.setStringAttribute('@set_bonus:piece_bonus_count_11', '@set_bonus:set_bonus_rebel_snow_armor_11')
object.setAttachment('setBonus', 'set_bonus_rebel_snow_armor')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5400)
object.setIntAttribute('cat_armor_standard_protection.energy', 5400)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5400)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5400)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5400)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5400)
object.setStringAttribute('faction_restriction', 'Rebel')
return
@@ -1,4 +1,13 @@
import sys
def setup(core, object):
return
object.setStringAttribute('bio_link', '@obj_attr_n:bio_link_pending')
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_rebel_snow_armor_3')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_rebel_snow_armor_5')
object.setStringAttribute('@set_bonus:piece_bonus_count_7', '@set_bonus:set_bonus_rebel_snow_armor_7')
object.setStringAttribute('@set_bonus:piece_bonus_count_9', '@set_bonus:set_bonus_rebel_snow_armor_9')
object.setStringAttribute('@set_bonus:piece_bonus_count_11', '@set_bonus:set_bonus_rebel_snow_armor_11')
object.setAttachment('setBonus', 'set_bonus_rebel_snow_armor')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('faction_restriction', 'Rebel')
return
@@ -1,4 +1,19 @@
import sys
def setup(core, object):
return
object.setStringAttribute('bio_link', '@obj_attr_n:bio_link_pending')
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_rebel_snow_armor_3')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_rebel_snow_armor_5')
object.setStringAttribute('@set_bonus:piece_bonus_count_7', '@set_bonus:set_bonus_rebel_snow_armor_7')
object.setStringAttribute('@set_bonus:piece_bonus_count_9', '@set_bonus:set_bonus_rebel_snow_armor_9')
object.setStringAttribute('@set_bonus:piece_bonus_count_11', '@set_bonus:set_bonus_rebel_snow_armor_11')
object.setAttachment('setBonus', 'set_bonus_rebel_snow_armor')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5400)
object.setIntAttribute('cat_armor_standard_protection.energy', 5400)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5400)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5400)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5400)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5400)
object.setStringAttribute('faction_restriction', 'Rebel')
return
@@ -1,4 +1,19 @@
import sys
def setup(core, object):
return
object.setStringAttribute('bio_link', '@obj_attr_n:bio_link_pending')
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_rebel_snow_armor_3')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_rebel_snow_armor_5')
object.setStringAttribute('@set_bonus:piece_bonus_count_7', '@set_bonus:set_bonus_rebel_snow_armor_7')
object.setStringAttribute('@set_bonus:piece_bonus_count_9', '@set_bonus:set_bonus_rebel_snow_armor_9')
object.setStringAttribute('@set_bonus:piece_bonus_count_11', '@set_bonus:set_bonus_rebel_snow_armor_11')
object.setAttachment('setBonus', 'set_bonus_rebel_snow_armor')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5400)
object.setIntAttribute('cat_armor_standard_protection.energy', 5400)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5400)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5400)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5400)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5400)
object.setStringAttribute('faction_restriction', 'Rebel')
return
@@ -1,4 +1,19 @@
import sys
def setup(core, object):
return
object.setStringAttribute('bio_link', '@obj_attr_n:bio_link_pending')
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_rebel_snow_armor_3')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_rebel_snow_armor_5')
object.setStringAttribute('@set_bonus:piece_bonus_count_7', '@set_bonus:set_bonus_rebel_snow_armor_7')
object.setStringAttribute('@set_bonus:piece_bonus_count_9', '@set_bonus:set_bonus_rebel_snow_armor_9')
object.setStringAttribute('@set_bonus:piece_bonus_count_11', '@set_bonus:set_bonus_rebel_snow_armor_11')
object.setAttachment('setBonus', 'set_bonus_rebel_snow_armor')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5400)
object.setIntAttribute('cat_armor_standard_protection.energy', 5400)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5400)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5400)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5400)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5400)
object.setStringAttribute('faction_restriction', 'Rebel')
return
@@ -1,4 +1,13 @@
import sys
def setup(core, object):
return
object.setStringAttribute('bio_link', '@obj_attr_n:bio_link_pending')
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_rebel_snow_armor_3')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_rebel_snow_armor_5')
object.setStringAttribute('@set_bonus:piece_bonus_count_7', '@set_bonus:set_bonus_rebel_snow_armor_7')
object.setStringAttribute('@set_bonus:piece_bonus_count_9', '@set_bonus:set_bonus_rebel_snow_armor_9')
object.setStringAttribute('@set_bonus:piece_bonus_count_11', '@set_bonus:set_bonus_rebel_snow_armor_11')
object.setAttachment('setBonus', 'set_bonus_rebel_snow_armor')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('faction_restriction', 'Rebel')
return
@@ -1,4 +1,19 @@
import sys
def setup(core, object):
return
object.setStringAttribute('bio_link', '@obj_attr_n:bio_link_pending')
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_rebel_snow_armor_3')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_rebel_snow_armor_5')
object.setStringAttribute('@set_bonus:piece_bonus_count_7', '@set_bonus:set_bonus_rebel_snow_armor_7')
object.setStringAttribute('@set_bonus:piece_bonus_count_9', '@set_bonus:set_bonus_rebel_snow_armor_9')
object.setStringAttribute('@set_bonus:piece_bonus_count_11', '@set_bonus:set_bonus_rebel_snow_armor_11')
object.setAttachment('setBonus', 'set_bonus_rebel_snow_armor')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5400)
object.setIntAttribute('cat_armor_standard_protection.energy', 5400)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5400)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5400)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5400)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5400)
object.setStringAttribute('faction_restriction', 'Rebel')
return
@@ -1,4 +1,19 @@
import sys
def setup(core, object):
return
object.setStringAttribute('bio_link', '@obj_attr_n:bio_link_pending')
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_rebel_snow_armor_3')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_rebel_snow_armor_5')
object.setStringAttribute('@set_bonus:piece_bonus_count_7', '@set_bonus:set_bonus_rebel_snow_armor_7')
object.setStringAttribute('@set_bonus:piece_bonus_count_9', '@set_bonus:set_bonus_rebel_snow_armor_9')
object.setStringAttribute('@set_bonus:piece_bonus_count_11', '@set_bonus:set_bonus_rebel_snow_armor_11')
object.setAttachment('setBonus', 'set_bonus_rebel_snow_armor')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5400)
object.setIntAttribute('cat_armor_standard_protection.energy', 5400)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5400)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5400)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5400)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5400)
object.setStringAttribute('faction_restriction', 'Rebel')
return
@@ -1,11 +1,12 @@
import sys
def setup(core, object):
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Imperial')
object.setIntAttribute('no_trade', 1)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
object.setStringAttribute('bio_link', '@obj_attr_n:bio_link_pending')
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5440)
object.setIntAttribute('cat_armor_standard_protection.energy', 5440)
@@ -13,4 +14,5 @@ def setup(core, object):
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
object.setStringAttribute('faction_restriction', 'Imperial')
return
@@ -1,11 +1,12 @@
import sys
def setup(core, object):
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Imperial')
object.setIntAttribute('no_trade', 1)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
object.setStringAttribute('bio_link', '@obj_attr_n:bio_link_pending')
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5440)
object.setIntAttribute('cat_armor_standard_protection.energy', 5440)
@@ -13,4 +14,5 @@ def setup(core, object):
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
object.setStringAttribute('faction_restriction', 'Imperial')
return
@@ -1,7 +1,7 @@
import sys
def setup(core, object):
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('faction_restriction', 'Imperial')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_reconnaissance')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 4608)
object.setIntAttribute('cat_armor_standard_protection.energy', 6608)
@@ -1,7 +1,7 @@
import sys
def setup(core, object):
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('faction_restriction', 'Imperial')
object.setStringAttribute('armor_category', 'Reconnaissance')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 4608)
object.setIntAttribute('cat_armor_standard_protection.energy', 6608)
@@ -1,10 +1,12 @@
import sys
def setup(core, object):
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Imperial')
object.setIntAttribute('no_trade', 1)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
object.setStringAttribute('bio_link', '@obj_attr_n:bio_link_pending')
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('faction_restriction', 'Imperial')
return
@@ -1,6 +1,6 @@
import sys
def setup(core, object):
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('faction_restriction', 'Imperial')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_reconnaissance')
return
@@ -1,11 +1,12 @@
import sys
def setup(core, object):
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Imperial')
object.setIntAttribute('no_trade', 1)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
object.setStringAttribute('bio_link', '@obj_attr_n:bio_link_pending')
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5440)
object.setIntAttribute('cat_armor_standard_protection.energy', 5440)
@@ -13,4 +14,5 @@ def setup(core, object):
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
object.setStringAttribute('faction_restriction', 'Imperial')
return
@@ -1,11 +1,12 @@
import sys
def setup(core, object):
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Imperial')
object.setIntAttribute('no_trade', 1)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
object.setStringAttribute('bio_link', '@obj_attr_n:bio_link_pending')
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5440)
object.setIntAttribute('cat_armor_standard_protection.energy', 5440)
@@ -13,4 +14,5 @@ def setup(core, object):
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
object.setStringAttribute('faction_restriction', 'Imperial')
return
@@ -1,7 +1,7 @@
import sys
def setup(core, object):
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('faction_restriction', 'Imperial')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_reconnaissance')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 4608)
object.setIntAttribute('cat_armor_standard_protection.energy', 6608)
@@ -1,7 +1,7 @@
import sys
def setup(core, object):
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('faction_restriction', 'Imperial')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_reconnaissance')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 4608)
object.setIntAttribute('cat_armor_standard_protection.energy', 6608)
@@ -1,11 +1,12 @@
import sys
def setup(core, object):
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Imperial')
object.setIntAttribute('no_trade', 1)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
object.setStringAttribute('bio_link', '@obj_attr_n:bio_link_pending')
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5440)
object.setIntAttribute('cat_armor_standard_protection.energy', 5440)
@@ -13,4 +14,5 @@ def setup(core, object):
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
object.setStringAttribute('faction_restriction', 'Imperial')
return
@@ -1,7 +1,7 @@
import sys
def setup(core, object):
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('faction_restriction', 'Imperial')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_reconnaissance')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 4608)
object.setIntAttribute('cat_armor_standard_protection.energy', 6608)
@@ -1,10 +1,12 @@
import sys
def setup(core, object):
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Imperial')
object.setIntAttribute('no_trade', 1)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
object.setStringAttribute('bio_link', '@obj_attr_n:bio_link_pending')
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('faction_restriction', 'Imperial')
return
@@ -1,6 +1,6 @@
import sys
def setup(core, object):
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('faction_restriction', 'Imperial')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_reconnaissance')
return
@@ -1,11 +1,12 @@
import sys
def setup(core, object):
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Imperial')
object.setIntAttribute('no_trade', 1)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
object.setStringAttribute('bio_link', '@obj_attr_n:bio_link_pending')
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5440)
object.setIntAttribute('cat_armor_standard_protection.energy', 5440)
@@ -13,4 +14,5 @@ def setup(core, object):
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
object.setStringAttribute('faction_restriction', 'Imperial')
return
@@ -1,7 +1,7 @@
import sys
def setup(core, object):
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('faction_restriction', 'Imperial')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_reconnaissance')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 4608)
object.setIntAttribute('cat_armor_standard_protection.energy', 6608)
@@ -1,11 +1,12 @@
import sys
def setup(core, object):
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Imperial')
object.setIntAttribute('no_trade', 1)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
object.setStringAttribute('bio_link', '@obj_attr_n:bio_link_pending')
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5440)
object.setIntAttribute('cat_armor_standard_protection.energy', 5440)
@@ -13,4 +14,5 @@ def setup(core, object):
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5440)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5440)
object.setStringAttribute('faction_restriction', 'Imperial')
return
@@ -1,7 +1,7 @@
import sys
def setup(core, object):
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('faction_restriction', 'Imperial')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_reconnaissance')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 4608)
object.setIntAttribute('cat_armor_standard_protection.energy', 6608)
@@ -1,10 +1,12 @@
import sys
def setup(core, object):
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Imperial')
object.setIntAttribute('no_trade', 1)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
object.setStringAttribute('bio_link', '@obj_attr_n:bio_link_pending')
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('faction_restriction', 'Imperial')
return
@@ -2,5 +2,5 @@ import sys
def setup(core, object):
object.setIntAttribute('required_combat_level', 22)
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('faction_restriction', 'Imperial')
return
@@ -1,4 +1,13 @@
import sys
def setup(core, object):
return
object.setStringAttribute('bio_link', '@obj_attr_n:bio_link_pending')
object.setStringAttribute('required_combat_level', '22')
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_imperial_snow_armor_3')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_imperial_snow_armor_5')
object.setStringAttribute('@set_bonus:piece_bonus_count_7', '@set_bonus:set_bonus_imperial_snow_armor_7')
object.setStringAttribute('@set_bonus:piece_bonus_count_9', '@set_bonus:set_bonus_imperial_snow_armor_9')
object.setStringAttribute('@set_bonus:piece_bonus_count_11', '@set_bonus:set_bonus_imperial_snow_armor_11')
object.setAttachment('setBonus', 'set_bonus_imperial_snow_armor')
object.setStringAttribute('faction_restriction', 'Imperial')
return
@@ -1,4 +1,19 @@
import sys
def setup(core, object):
return
object.setStringAttribute('bio_link', '@obj_attr_n:bio_link_pending')
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_imperial_snow_armor_3')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_imperial_snow_armor_5')
object.setStringAttribute('@set_bonus:piece_bonus_count_7', '@set_bonus:set_bonus_imperial_snow_armor_7')
object.setStringAttribute('@set_bonus:piece_bonus_count_9', '@set_bonus:set_bonus_imperial_snow_armor_9')
object.setStringAttribute('@set_bonus:piece_bonus_count_11', '@set_bonus:set_bonus_imperial_snow_armor_11')
object.setAttachment('setBonus', 'set_bonus_imperial_snow_armor')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5400)
object.setIntAttribute('cat_armor_standard_protection.energy', 5400)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5400)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5400)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5400)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5400)
object.setStringAttribute('faction_restriction', 'Imperial')
return
@@ -1,4 +1,19 @@
import sys
def setup(core, object):
return
object.setStringAttribute('bio_link', '@obj_attr_n:bio_link_pending')
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_imperial_snow_armor_3')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_imperial_snow_armor_5')
object.setStringAttribute('@set_bonus:piece_bonus_count_7', '@set_bonus:set_bonus_imperial_snow_armor_7')
object.setStringAttribute('@set_bonus:piece_bonus_count_9', '@set_bonus:set_bonus_imperial_snow_armor_9')
object.setStringAttribute('@set_bonus:piece_bonus_count_11', '@set_bonus:set_bonus_imperial_snow_armor_11')
object.setAttachment('setBonus', 'set_bonus_imperial_snow_armor')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5400)
object.setIntAttribute('cat_armor_standard_protection.energy', 5400)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5400)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5400)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5400)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5400)
object.setStringAttribute('faction_restriction', 'Imperial')
return
@@ -1,4 +1,13 @@
import sys
def setup(core, object):
return
object.setStringAttribute('bio_link', '@obj_attr_n:bio_link_pending')
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_imperial_snow_armor_3')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_imperial_snow_armor_5')
object.setStringAttribute('@set_bonus:piece_bonus_count_7', '@set_bonus:set_bonus_imperial_snow_armor_7')
object.setStringAttribute('@set_bonus:piece_bonus_count_9', '@set_bonus:set_bonus_imperial_snow_armor_9')
object.setStringAttribute('@set_bonus:piece_bonus_count_11', '@set_bonus:set_bonus_imperial_snow_armor_11')
object.setAttachment('setBonus', 'set_bonus_imperial_snow_armor')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('faction_restriction', 'Imperial')
return
@@ -1,4 +1,19 @@
import sys
def setup(core, object):
return
object.setStringAttribute('bio_link', '@obj_attr_n:bio_link_pending')
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_imperial_snow_armor_3')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_imperial_snow_armor_5')
object.setStringAttribute('@set_bonus:piece_bonus_count_7', '@set_bonus:set_bonus_imperial_snow_armor_7')
object.setStringAttribute('@set_bonus:piece_bonus_count_9', '@set_bonus:set_bonus_imperial_snow_armor_9')
object.setStringAttribute('@set_bonus:piece_bonus_count_11', '@set_bonus:set_bonus_imperial_snow_armor_11')
object.setAttachment('setBonus', 'set_bonus_imperial_snow_armor')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5400)
object.setIntAttribute('cat_armor_standard_protection.energy', 5400)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5400)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5400)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5400)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5400)
object.setStringAttribute('faction_restriction', 'Imperial')
return
@@ -1,4 +1,19 @@
import sys
def setup(core, object):
return
object.setStringAttribute('bio_link', '@obj_attr_n:bio_link_pending')
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_imperial_snow_armor_3')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_imperial_snow_armor_5')
object.setStringAttribute('@set_bonus:piece_bonus_count_7', '@set_bonus:set_bonus_imperial_snow_armor_7')
object.setStringAttribute('@set_bonus:piece_bonus_count_9', '@set_bonus:set_bonus_imperial_snow_armor_9')
object.setStringAttribute('@set_bonus:piece_bonus_count_11', '@set_bonus:set_bonus_imperial_snow_armor_11')
object.setAttachment('setBonus', 'set_bonus_imperial_snow_armor')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5400)
object.setIntAttribute('cat_armor_standard_protection.energy', 5400)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5400)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5400)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5400)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5400)
object.setStringAttribute('faction_restriction', 'Imperial')
return
@@ -1,4 +1,19 @@
import sys
def setup(core, object):
return
object.setStringAttribute('bio_link', '@obj_attr_n:bio_link_pending')
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_imperial_snow_armor_3')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_imperial_snow_armor_5')
object.setStringAttribute('@set_bonus:piece_bonus_count_7', '@set_bonus:set_bonus_imperial_snow_armor_7')
object.setStringAttribute('@set_bonus:piece_bonus_count_9', '@set_bonus:set_bonus_imperial_snow_armor_9')
object.setStringAttribute('@set_bonus:piece_bonus_count_11', '@set_bonus:set_bonus_imperial_snow_armor_11')
object.setAttachment('setBonus', 'set_bonus_imperial_snow_armor')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5400)
object.setIntAttribute('cat_armor_standard_protection.energy', 5400)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5400)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5400)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5400)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5400)
object.setStringAttribute('faction_restriction', 'Imperial')
return
@@ -1,4 +1,13 @@
import sys
def setup(core, object):
return
object.setStringAttribute('bio_link', '@obj_attr_n:bio_link_pending')
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_imperial_snow_armor_3')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_imperial_snow_armor_5')
object.setStringAttribute('@set_bonus:piece_bonus_count_7', '@set_bonus:set_bonus_imperial_snow_armor_7')
object.setStringAttribute('@set_bonus:piece_bonus_count_9', '@set_bonus:set_bonus_imperial_snow_armor_9')
object.setStringAttribute('@set_bonus:piece_bonus_count_11', '@set_bonus:set_bonus_imperial_snow_armor_11')
object.setAttachment('setBonus', 'set_bonus_imperial_snow_armor')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setStringAttribute('faction_restriction', 'Imperial')
return
@@ -1,4 +1,19 @@
import sys
def setup(core, object):
return
object.setStringAttribute('bio_link', '@obj_attr_n:bio_link_pending')
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_imperial_snow_armor_3')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_imperial_snow_armor_5')
object.setStringAttribute('@set_bonus:piece_bonus_count_7', '@set_bonus:set_bonus_imperial_snow_armor_7')
object.setStringAttribute('@set_bonus:piece_bonus_count_9', '@set_bonus:set_bonus_imperial_snow_armor_9')
object.setStringAttribute('@set_bonus:piece_bonus_count_11', '@set_bonus:set_bonus_imperial_snow_armor_11')
object.setAttachment('setBonus', 'set_bonus_imperial_snow_armor')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5400)
object.setIntAttribute('cat_armor_standard_protection.energy', 5400)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5400)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5400)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5400)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5400)
object.setStringAttribute('faction_restriction', 'Imperial')
return
@@ -1,4 +1,19 @@
import sys
def setup(core, object):
return
object.setStringAttribute('bio_link', '@obj_attr_n:bio_link_pending')
object.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_imperial_snow_armor_3')
object.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_imperial_snow_armor_5')
object.setStringAttribute('@set_bonus:piece_bonus_count_7', '@set_bonus:set_bonus_imperial_snow_armor_7')
object.setStringAttribute('@set_bonus:piece_bonus_count_9', '@set_bonus:set_bonus_imperial_snow_armor_9')
object.setStringAttribute('@set_bonus:piece_bonus_count_11', '@set_bonus:set_bonus_imperial_snow_armor_11')
object.setAttachment('setBonus', 'set_bonus_imperial_snow_armor')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_battle')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 5400)
object.setIntAttribute('cat_armor_standard_protection.energy', 5400)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_heat', 5400)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_cold', 5400)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_acid', 5400)
object.setIntAttribute('cat_armor_special_protection.special_protection_type_electricity', 5400)
object.setStringAttribute('faction_restriction', 'Imperial')
return