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https://github.com/ProjectSWGCore/NGECore2.git
synced 2026-09-30 15:13:10 -04:00
MissionObject Delta's added, Debug print to try and fix Travel Points showing on other planets
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@@ -36,11 +36,6 @@ import engine.resources.scene.Quaternion;
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public class MissionObject extends SWGObject implements IPersistent {
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private String stfName;
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private String customName;
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private int volume;
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private float missionComplexity;
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private float missionDestinationX;
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private float missionDestinationY;
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private float missionDestinationZ;
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@@ -73,85 +68,41 @@ public class MissionObject extends SWGObject implements IPersistent {
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public MissionObject(long objectID, Planet planet, String template) {
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super(objectID, planet, new Point3D(0, 0, 0), new Quaternion(1, 0, 0, 0), template);
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}
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public String getStfName() {
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return stfName;
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}
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public void setStfName(String stfName) {
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this.stfName = stfName;
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}
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public String getCustomName() {
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return customName;
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}
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public void setCustomName(String customName) {
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this.customName = customName;
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}
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public int getVolume() {
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return volume;
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}
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public void setVolume(int volume) {
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this.volume = volume;
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}
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public float getMissionComplexity() {
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return missionComplexity;
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}
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public void setMissionComplexity(float missionComplexity) {
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this.missionComplexity = missionComplexity;
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}
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public float getMissionStartX() {
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return missionStartX;
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}
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public void setMissionStartX(float missionStartX) {
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this.missionStartX = missionStartX;
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}
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public float getMissionStartY() {
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return missionStartY;
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}
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public void setMissionStartY(float missionStartY) {
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this.missionStartY = missionStartY;
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}
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public float getMissionStartZ() {
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return missionStartZ;
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}
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public void setMissionStartZ(float missionStartZ) {
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this.missionStartZ = missionStartZ;
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public void setMissionStart(float x, float y, float z) {
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this.missionStartZ = z;
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this.missionStartX = x;
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this.missionStartY = y;
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}
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public float getMissionDestinationX() {
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return missionDestinationX;
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}
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public void setMissionDestinationX(float missionDestinationX) {
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this.missionDestinationX = missionDestinationX;
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}
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public float getMissionDestinationY() {
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return missionDestinationY;
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}
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public void setMissionDestinationY(float missionDestinationY) {
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this.missionDestinationY = missionDestinationY;
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}
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public float getMissionDestinationZ() {
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return missionDestinationZ;
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}
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public void setMissionDestinationZ(float missionDestinationZ) {
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this.missionDestinationZ = missionDestinationZ;
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public void setMissionDestination(float x, float y, float z) {
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this.missionDestinationZ = z;
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this.missionDestinationY = y;
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this.missionDestinationZ = z;
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}
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public String getMissionDestinationPlanet() {
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