Re_Chance calculations added, Junk loot stacking

Re_Chance and Luck influence the outcome
Few bugs resolved
This commit is contained in:
CharonInferar
2014-06-07 19:21:20 +02:00
parent 63c34eaf60
commit ffa36c94a4
3 changed files with 73 additions and 15 deletions
+18
View File
@@ -2003,6 +2003,11 @@ public class LootService implements INetworkDispatch {
item12.setIntAttribute("@obj_attr_n:sockets", 1);
playerInventory.add(item12);
TangibleObject item12a = (TangibleObject)core.objectService.createObject("object/tangible/wearables/shirt/shared_shirt_s07.iff", player.getPlanet());
item12a.setCustomName("Socketed Shirt");
item12a.setIntAttribute("cat_stat_mod_bonus.@stat_n:agility_modified", 18);
playerInventory.add(item12a);
TangibleObject item13 = (TangibleObject)core.objectService.createObject("object/tangible/component/reverse_engineering/shared_modifier_bit.iff", player.getPlanet());
item13.setCustomName("Modifier Bit");
playerInventory.add(item13);
@@ -2028,6 +2033,19 @@ public class LootService implements INetworkDispatch {
item24.setCustomName("Droid Motor (Red)");
playerInventory.add(item24);
// TangibleObject stacker1 = (TangibleObject)core.objectService.createObject("object/tangible/loot/misc/shared_damaged_datapad.iff", player.getPlanet());
// stacker1.setCustomName("Damaged Datapad stacker1");
// stacker1.setStackable(true);
// stacker1.setUses(5);
// playerInventory.add(stacker1);
TangibleObject stacker2 = (TangibleObject)core.objectService.createObject("object/tangible/loot/misc/shared_damaged_datapad.iff", player.getPlanet());
stacker2.setCustomName("Damaged Datapad stacker1");
stacker2.setStackable(true);
stacker2.setUses(99);
core.objectService.addStackableItem(stacker2,playerInventory);
}