4 Commits
Author SHA1 Message Date
Zing b51b49700e Fixed medic buffs. Buffs no longer remove and blackbar players. buffs add correctly to players and or group. Moved to combat command folder.
(Client recognizes them as combat commands)
2014-09-27 21:53:50 -07:00
Treeku d1fff9e069 Fixed buff duration check, fixed group buffs
- The duration needed to be set on the buff object "before "the buff is
actually added.  Because of this, I made the distinction between setup(0
(setting up the buff object) and add() (adding the buff stats to the
player).

- Group buffs would add the buff based on each individual player's
skillmods instead of the buffer's.  Due to this, I made a "buffer"
parameter for doAddBuff().  If there is a buffer, regardless of it's a
buffer within our group, we can specify them, otherwise provide null.
2014-03-22 02:07:53 +00:00
xbang21 d54033a0c6 Finished Medic Buffs and Debuffs
Medic buff times with expertise tested and work properly in and out of a
group
2013-12-11 20:15:02 -05:00
Light2 6e9031d4d2 Added skill mods 2013-08-25 21:35:30 +02:00