Treeku
27294b5a41
GCWZones work fully, completely in their entirety
...
- Correct deltas are sent
- Math is now correct
- Zone History is recorded
2013-08-23 23:29:15 +01:00
Light2
aab87280d2
See extended.
...
[fixed] Characters could sometimes walk through buildings due to
unsigned object Ids
[fixed] Critical networking bugs
[fixed] Client crash whenever an object was destroyed
[added] Loading of client objects is now multithreaded.
[updated] Reworked awareness system(engine).
[fixed] lots of other small engine fixes.
2013-08-15 21:45:50 +02:00
Light2
fa79a8b41c
Added buffs, added total play time to character sheet
2013-08-11 18:18:12 +02:00
Light2
a8c61f8e50
Basic combat works now, fixed /pvp, added waypoint mail attachments, fixed several bugs
2013-08-04 21:15:12 +02:00
Light2
8c6d56bef3
More work on combat, added 2 obj Controller packets, added /setspeed, fixed object permissions
2013-08-03 23:23:35 +02:00
Light2
8f26517565
Added Combat Command class, fixed datatables (engine)
2013-07-30 01:03:41 +02:00
Waverunner
e7b01a4377
Trade Service added
2013-07-25 20:20:28 -04:00
Treeku
f646df0662
GCW Zone implementation, functions for guilds
2013-07-12 17:01:10 +01:00
Light2
1d8c8c0898
Added Planetary Map
2013-07-09 23:42:03 +02:00
Light2
6c3a8f04db
Added SUI windows, added bank
2013-07-09 19:38:36 +02:00
Light2
e457b9711c
Added radials which are handled by python scripts, updated engine, objects now load serverside template at creation
2013-07-08 23:38:41 +02:00
Light2
9e8eea30a1
Fixed some bugs and update engine
2013-07-08 12:53:42 +02:00
Light2
0560010189
Added Item Attributes, fixed all scripts, fixed engine compile error
2013-07-08 01:52:02 +02:00
Light2
7d66690c49
NGECore2 Code
2013-07-07 21:07:06 +02:00