Treeku
3f3d4e93fe
Only medics and NPCs can heal others now
2014-03-16 00:29:34 +00:00
Treeku
3152ab021c
No longer be able to heal duel opponent
2014-03-16 00:13:38 +00:00
Light2
807025ec0b
more work on AI, added odb for object id(should hopefully fix object id duplicates), fixed tons of bugs
2014-03-10 00:33:34 +01:00
Ziggeh
833a4cc3a8
Combat - Critical Chance calculation takes more skillmods into account
...
Also added the opponent *defensive modifier* reduction skillmods.
2013-12-20 15:45:14 +01:00
Light2
3aa9fc88c5
removed some starting items
2013-12-15 22:01:26 +01:00
Light2
3fc02b8f1f
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2013-12-12 17:25:24 +01:00
Light2
512fbfec72
bug fixes
2013-12-12 17:24:26 +01:00
Treeku
948a4bdb0d
Fixed minor merge blip
2013-12-12 14:44:34 +00:00
Treeku
b6c9e74859
Merge branch 'master' of https://github.com/xbang21/NGECore2 into xbang21-master
...
Conflicts:
src/services/combat/CombatCommands.java
2013-12-12 14:34:24 +00:00
xbang21
d54033a0c6
Finished Medic Buffs and Debuffs
...
Medic buff times with expertise tested and work properly in and out of a
group
2013-12-11 20:15:02 -05:00
DAK-
5f88bab13b
Bounty Hunter: Take Cover & Armor Sprint
...
Registered commands, added buff and command scripts.
Buffs apply, needs further testing.
2013-12-11 04:48:45 -06:00
DAK-
251b159b13
Bounty Hunter: Return Fire
...
Buff and command works, cools down and is modified by skill mods, (i.e.
from "Enforcer set")
2013-12-11 03:20:55 -06:00
Ziggeh
9bfe52763e
Jedi - Fixed Soothing Aura
2013-12-10 20:05:17 +01:00
Ziggeh
95b46419bc
Merge remote-tracking branch 'upstream/master'
2013-12-08 18:59:10 +01:00
Light2
f2200711cf
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
...
Conflicts:
src/services/SimulationService.java
2013-12-08 18:21:50 +01:00
Light2
93195f7d5f
Added dynamic lair spawns, fixed equip exploit, fixed some bugs and client crashes, updated engine
2013-12-08 18:17:01 +01:00
Ziggeh
8b21e32f6a
Added First Aid Training (commando)
2013-12-08 12:16:26 +01:00
Ziggeh
bba4153f47
Heal CD reduction is now done through scripts
2013-12-08 05:51:03 +01:00
Ziggeh
55411e0f23
Fixed incorrect calculation for heal CD and added BH heal
2013-12-07 17:34:37 +01:00
Ziggeh
2a8760a474
Fixed heal cooldown expertise for Officer
2013-12-07 16:22:42 +01:00
Ziggeh
805ef52f73
Soothing Aura for LSJ
...
This expertise now functions as intended.
2013-12-07 05:11:52 +01:00
Ziggeh
14fece35b6
Fixed incorrect math (Healing Potency)
...
Healing Potency now functions properly.
2013-12-07 04:28:11 +01:00
Ziggeh
aa0fe46fba
Fixed Supply Drop command for officers.
...
The Tactical Supply Drop command was removed from the game and was
merged with the Medical Supply Drop and then became Supply Drop.
The script can properly check if the actor has the tactical serum
expertise box or not.
2013-12-06 23:21:31 +01:00
Light2
b22b1d818d
More work on AI and spawns
2013-12-04 19:05:02 +01:00
Light2
f8362d338b
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2013-12-02 23:59:28 +01:00
Light2
30e1e1c8ec
Added collidable areas which can trigger a script, started work on AI, fixed position secured, updated engine
2013-12-02 23:58:22 +01:00
Waverunner
4245bb120a
Added Tactical Supply drops, fixed Ithorian clothing error, minor bug fixes and tweaks
2013-12-02 17:08:53 -05:00
Light2
bb085477c4
Added Heal Over Time buffs, finished most of commando except kill meter and some abilities
2013-11-25 22:10:33 +01:00
Light2
a6ecdcd225
Combat fixes, radial bug fix, tatooine shuttleport travel terminal is no longer stuck in wall
2013-11-22 00:02:46 +01:00
Doogla
403fa12d07
More Jedi Expertise Work
...
Lots of fixes and updates to Jedi expertise. Everything included in this
update should now work properly, changing the characters stats correctly
based off of expertise choices. Added a line in CombatService that
factors in melee damage increases from expertise when determining raw
damage.
2013-11-08 10:17:59 -08:00
Treeku
ded54ab12b
Combat takes account of stat and stat_modified
...
stat = base leveling stat
stat_modified = what equipment/buffs give
2013-11-07 06:59:06 +00:00
xbang21
5e9afa5b37
Merge pull request #1 from ProjectSWGCore/master
...
Merged Main to secondary
2013-11-06 16:42:53 -08:00
xbang21
18624925c8
fixed minor bug
2013-11-06 17:36:11 -05:00
xbang21
e6f22c04c3
finished Officer Buffs completely
2013-11-06 17:32:29 -05:00
Treeku
90f2eec454
Added leveling/roadmap, skillService
2013-11-05 05:36:37 +00:00
Light2
ca5aae4187
Added DoTs, added buff stacks, fixed several combat bugs, added several commands and buffs
2013-09-29 19:17:16 +02:00
Light2
479954f1c2
Added revives
2013-09-27 21:26:02 +02:00
Light2
18642a987b
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2013-09-27 16:50:14 +02:00
Light2
a711803ef2
Weapon Changes
2013-09-27 16:50:07 +02:00
Doogla
9331ec2f64
a few jedi abilities
...
added force run with particle effects, saber intercept, saber block,
added particle effects for stance and focus, moved the marker for Dee'ja
Peak to its correct location on the map.
2013-09-27 03:38:27 -07:00
Light2
fbcbc26065
Added some medic specials, minor combat fixes
2013-09-23 18:02:31 +02:00
Light2
718880dfcf
Fixed delay attack particle effect timing, fixed damage decrease calculation
2013-09-23 16:04:16 +02:00
Light2
c318beb6af
Minor heal fix
2013-09-23 15:43:28 +02:00
Light2
2f7c2290df
Fixed cooldown reset for healing a target with full health
2013-09-22 19:27:56 +02:00
Light2
110f8ae237
Added cooldown resets for commands that arent executed
2013-09-22 18:47:41 +02:00
Light2
5ff085adcc
Added serverside cooldown control
2013-09-22 18:24:48 +02:00
Light2
7a4b985bc2
Combat Commands now add buffs automatically to self and/or target
2013-09-22 17:06:59 +02:00
Light2
098b2d55f3
Fixed self heals, added animations for heals
2013-09-22 16:41:53 +02:00
Light2
c7bfc890bd
Cloning works now, changed object list to hash map (significant performance increase)
2013-09-21 19:02:35 +02:00
Light2
ae45334f16
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2013-09-16 16:42:43 +02:00