Commit Graph
68 Commits
Author SHA1 Message Date
Treeku 3f3d4e93fe Only medics and NPCs can heal others now 2014-03-16 00:29:34 +00:00
Treeku 3152ab021c No longer be able to heal duel opponent 2014-03-16 00:13:38 +00:00
Light2 807025ec0b more work on AI, added odb for object id(should hopefully fix object id duplicates), fixed tons of bugs 2014-03-10 00:33:34 +01:00
Ziggeh 833a4cc3a8 Combat - Critical Chance calculation takes more skillmods into account
Also added the opponent *defensive modifier* reduction skillmods.
2013-12-20 15:45:14 +01:00
Light2 3aa9fc88c5 removed some starting items 2013-12-15 22:01:26 +01:00
Light2 3fc02b8f1f Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2013-12-12 17:25:24 +01:00
Light2 512fbfec72 bug fixes 2013-12-12 17:24:26 +01:00
Treeku 948a4bdb0d Fixed minor merge blip 2013-12-12 14:44:34 +00:00
Treeku b6c9e74859 Merge branch 'master' of https://github.com/xbang21/NGECore2 into xbang21-master
Conflicts:
	src/services/combat/CombatCommands.java
2013-12-12 14:34:24 +00:00
xbang21 d54033a0c6 Finished Medic Buffs and Debuffs
Medic buff times with expertise tested and work properly in and out of a
group
2013-12-11 20:15:02 -05:00
DAK- 5f88bab13b Bounty Hunter: Take Cover & Armor Sprint
Registered commands, added buff and command scripts.
Buffs apply, needs further testing.
2013-12-11 04:48:45 -06:00
DAK- 251b159b13 Bounty Hunter: Return Fire
Buff and command works, cools down and is modified by skill mods, (i.e.
from "Enforcer set")
2013-12-11 03:20:55 -06:00
Ziggeh 9bfe52763e Jedi - Fixed Soothing Aura 2013-12-10 20:05:17 +01:00
Ziggeh 95b46419bc Merge remote-tracking branch 'upstream/master' 2013-12-08 18:59:10 +01:00
Light2 f2200711cf Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Conflicts:
	src/services/SimulationService.java
2013-12-08 18:21:50 +01:00
Light2 93195f7d5f Added dynamic lair spawns, fixed equip exploit, fixed some bugs and client crashes, updated engine 2013-12-08 18:17:01 +01:00
Ziggeh 8b21e32f6a Added First Aid Training (commando) 2013-12-08 12:16:26 +01:00
Ziggeh bba4153f47 Heal CD reduction is now done through scripts 2013-12-08 05:51:03 +01:00
Ziggeh 55411e0f23 Fixed incorrect calculation for heal CD and added BH heal 2013-12-07 17:34:37 +01:00
Ziggeh 2a8760a474 Fixed heal cooldown expertise for Officer 2013-12-07 16:22:42 +01:00
Ziggeh 805ef52f73 Soothing Aura for LSJ
This expertise now functions as intended.
2013-12-07 05:11:52 +01:00
Ziggeh 14fece35b6 Fixed incorrect math (Healing Potency)
Healing Potency now functions properly.
2013-12-07 04:28:11 +01:00
Ziggeh aa0fe46fba Fixed Supply Drop command for officers.
The Tactical Supply Drop command was removed from the game and was
merged with the Medical Supply Drop and then became Supply Drop.

The script can properly check if the actor has the tactical serum
expertise box or not.
2013-12-06 23:21:31 +01:00
Light2 b22b1d818d More work on AI and spawns 2013-12-04 19:05:02 +01:00
Light2 f8362d338b Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2013-12-02 23:59:28 +01:00
Light2 30e1e1c8ec Added collidable areas which can trigger a script, started work on AI, fixed position secured, updated engine 2013-12-02 23:58:22 +01:00
Waverunner 4245bb120a Added Tactical Supply drops, fixed Ithorian clothing error, minor bug fixes and tweaks 2013-12-02 17:08:53 -05:00
Light2 bb085477c4 Added Heal Over Time buffs, finished most of commando except kill meter and some abilities 2013-11-25 22:10:33 +01:00
Light2 a6ecdcd225 Combat fixes, radial bug fix, tatooine shuttleport travel terminal is no longer stuck in wall 2013-11-22 00:02:46 +01:00
Doogla 403fa12d07 More Jedi Expertise Work
Lots of fixes and updates to Jedi expertise. Everything included in this
update should now work properly, changing the characters stats correctly
based off of expertise choices. Added a line in CombatService that
factors in melee damage increases from expertise when determining raw
damage.
2013-11-08 10:17:59 -08:00
Treeku ded54ab12b Combat takes account of stat and stat_modified
stat = base leveling stat
stat_modified = what equipment/buffs give
2013-11-07 06:59:06 +00:00
xbang21 5e9afa5b37 Merge pull request #1 from ProjectSWGCore/master
Merged Main to secondary
2013-11-06 16:42:53 -08:00
xbang21 18624925c8 fixed minor bug 2013-11-06 17:36:11 -05:00
xbang21 e6f22c04c3 finished Officer Buffs completely 2013-11-06 17:32:29 -05:00
Treeku 90f2eec454 Added leveling/roadmap, skillService 2013-11-05 05:36:37 +00:00
Light2 ca5aae4187 Added DoTs, added buff stacks, fixed several combat bugs, added several commands and buffs 2013-09-29 19:17:16 +02:00
Light2 479954f1c2 Added revives 2013-09-27 21:26:02 +02:00
Light2 18642a987b Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2013-09-27 16:50:14 +02:00
Light2 a711803ef2 Weapon Changes 2013-09-27 16:50:07 +02:00
Doogla 9331ec2f64 a few jedi abilities
added force run with particle effects, saber intercept, saber block,
added particle effects for stance and focus, moved the marker for Dee'ja
Peak to its correct location on the map.
2013-09-27 03:38:27 -07:00
Light2 fbcbc26065 Added some medic specials, minor combat fixes 2013-09-23 18:02:31 +02:00
Light2 718880dfcf Fixed delay attack particle effect timing, fixed damage decrease calculation 2013-09-23 16:04:16 +02:00
Light2 c318beb6af Minor heal fix 2013-09-23 15:43:28 +02:00
Light2 2f7c2290df Fixed cooldown reset for healing a target with full health 2013-09-22 19:27:56 +02:00
Light2 110f8ae237 Added cooldown resets for commands that arent executed 2013-09-22 18:47:41 +02:00
Light2 5ff085adcc Added serverside cooldown control 2013-09-22 18:24:48 +02:00
Light2 7a4b985bc2 Combat Commands now add buffs automatically to self and/or target 2013-09-22 17:06:59 +02:00
Light2 098b2d55f3 Fixed self heals, added animations for heals 2013-09-22 16:41:53 +02:00
Light2 c7bfc890bd Cloning works now, changed object list to hash map (significant performance increase) 2013-09-21 19:02:35 +02:00
Light2 ae45334f16 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2013-09-16 16:42:43 +02:00