Zing
47d6c7b86d
Cleaned up more loot. Stap Vehicle reward also grants working deed.
2014-06-04 21:19:38 -07:00
Freddiec
36a947b369
Update landspeeder_tantive4_deed.py
2014-04-30 22:20:34 -05:00
CharonInferar
717f1951f0
Reconstruction of classes
2014-04-30 21:48:07 +02:00
CharonInferar
4f2b50fa97
merge conflict
2014-04-30 19:58:18 +02:00
Treeku
af64aae9f1
Fixed merge clashes
2014-04-29 05:33:16 +01:00
Treeku
02ff93312e
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
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Conflicts:
scripts/houses/player_house_corellia_large_style_01.py
scripts/houses/player_house_corellia_large_style_02.py
src/resources/objects/tangible/Deed.java
src/resources/objects/tangible/Harvester_Deed.java
src/resources/objects/tangible/Player_House_Deed.java
src/services/PlayerService.java
src/services/object/ObjectService.java
2014-04-29 05:04:23 +01:00
Treeku
9fc30d10c4
Removed DeedObject, made buildings simpler
2014-04-28 22:07:32 +01:00
CharonInferar
bec401c57b
continued sandbox city, public structure problem
2014-04-28 22:52:04 +02:00
tacef
114bcd85e5
Added more House deeds
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Also fixed structureterminal positions in Cityhalls. (need testing)
2014-04-26 20:10:11 +02:00
tacef
3e5e748d6b
Continued Work on Playerhouse deed
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Altered Objectservice again to support storyteller house deeds
2014-04-26 15:19:44 +02:00
tacef
a96352df9b
Naboo House Deed's added
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Also fixed typos corellia house deed's
2014-04-26 09:27:31 +02:00
tacef
061adee910
Continued work on Playerhouse deeds
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Added some more houses(need more testing when elevators work)
Also altered objectservice to work with tcg houses
2014-04-25 17:42:05 +02:00
tacef
c98c220979
Fixed Cityhall deeds
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Cityhall deeds are more accurate with BMR
Cityhall deeds aren´t deducting lots anymore
Fixed Tatooine Cityhall Cityterminal position
2014-04-23 19:24:15 +02:00
Seefo
cb162badd2
Merge pull request #503 from tacef/master
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Continued Work on City Hall deeds
2014-04-23 12:23:20 -04:00
Seefo
064e733cba
Fixed vehicle passenger stuff
2014-04-23 00:11:26 -04:00
tacef
f33429871f
Finished Cityhall's
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Cityhalls finished and placeable with all terminals.
2014-04-22 12:45:31 +02:00
tacef
2355215567
Added more Houses, reed description
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Added Guildhalls
Started preliminary City hall for testing
Altered Objectservice to work with guild and city deeds
Altered SUI Service to support the new folderstructure for structures
and harvesters
Fixed Structureterminal Radial
2014-04-21 22:45:58 +02:00
tacef
c234c81af1
Added more Houses
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Added large, medium and small corellian houses
Added large and medium generic houses
Fixed old Houses to be more accurate to how it was
Fixed DevService and removed unneeded houses(only need 1 for testing)
2014-04-20 22:00:25 +02:00
tacef
09eeeb5382
Added more Houses again
2014-04-20 07:39:43 +02:00
CharonInferar
354b5e9def
Merge pull request #474 from tacef/master
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Added Small Generic House Style 01 Floorplan 02
2014-04-19 16:36:10 +02:00
tacef
4f2ffc228f
Added more Houses
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All small corellian houses added and buildable
2014-04-19 08:28:06 +02:00
Treeku
e8a1959f9d
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
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Conflicts:
scripts/radial/vehicle.py
src/main/NGECore.java
src/resources/objects/creature/CreatureObject.java
src/resources/objects/player/PlayerObject.java
src/resources/objects/tangible/TangibleObject.java
src/services/SimulationService.java
src/services/combat/CombatService.java
src/services/object/ObjectService.java
2014-04-18 21:10:53 +01:00
Treeku
f58b7b6a5b
Overhauled Mounts (still buggy)
2014-04-18 19:09:45 +01:00
tacef
02d1b6a40c
Added Small Generic House Style 01 Floorplan 02
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Also fixed Generic House Small Style 02 to be placeable at all
2014-04-18 19:37:25 +02:00
Freddiec
c58d66d21a
Added: Tantive Speeder and Barc Speeder
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For testing
2014-04-13 20:44:41 -05:00
Treeku
6d38e2badc
Tidied radials
2014-04-13 21:46:51 +01:00
Seefo
1b1294136a
Fixed a bunch of vehicle bugs - will probably change the way vehicles are being handled soon to account for other vehicle templates
2014-04-13 13:37:54 -04:00
CharonInferar
fa00c85290
Swoop is mountable for further tests
2014-04-13 03:50:45 +02:00
CharonInferar
9f72afee01
first work on swoop deed
2014-04-13 02:22:45 +02:00
CharonInferar
4df7274ac9
Structure terminal work
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Creation of player_house_deed class
terminal menus made
py scripts arranged
2014-04-12 21:52:07 +02:00
CharonInferar
a1370a9b60
Harvesters introduced
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Working harvesters and generators
Big update
2014-04-11 02:25:07 +02:00
Seefo
46c2c1bf2c
Preliminary housing
2014-04-08 23:47:59 -04:00
Treeku
c252f9f1e3
Fixed swoop datapad error
2013-12-16 19:15:17 +00:00
Treeku
b597873b51
Swoop () fix, deed uses generateVehicle radial
2013-12-16 18:56:58 +00:00
Treeku
d7d2f327a5
Fixed lifeday gifts, swoop deed, inspire, +fixme
2013-12-16 13:41:47 +00:00
Treeku
8218f90777
Minor swoop fixes
2013-12-16 10:13:50 +00:00
Treeku
cd6b2c2678
Added swoop bike
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- The deed adds a pcd of the swoop to datapad and self-destructs.
- The pcd stores the objectId of the new swoop.
- When used, the pcd spawns or destroys the swoop depending on whether
it exists or not.
- When the swoop is used or radialed, you can enter/exit it.
2013-12-16 10:04:54 +00:00
Light2
8f14f4e78a
Added serverside templates
2013-07-08 15:03:08 +02:00